forked from VoxeLibre/VoxeLibre
Updated code based on reviews
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@ -17,15 +17,17 @@ end
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---@param ladder integer The param2 value of the ladder.
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---@param trapdoor integer The param2 value of the trapdoor.
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---@return boolean If the ladder and trapdoor are in the same direction.
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local function check_direction(ladder, trapdoor)
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local convert_table = {};
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convert_table[2] = { 1, 23 }
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convert_table[3] = { 3, 21 }
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convert_table[4] = { 0, 20 }
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convert_table[5] = { 2, 22 }
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function mcl_core.check_direction(ladder, trapdoor)
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local convert_table = {
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nil,
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{ 1, 23 },
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{ 3, 21 },
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{ 0, 20 },
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{ 2, 22 },
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}
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local conversion = convert_table[ladder];
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if conversion == nil then
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if not conversion then
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return false
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elseif conversion[1] == trapdoor or conversion[2] == trapdoor then
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return true
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@ -42,7 +44,10 @@ end
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local function update_trapdoor(pos, ladder, event)
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local top_pos = vector.add(pos, { x = 0, y = 1, z = 0 })
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local top_node = minetest.get_node_or_nil(top_pos)
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if top_node then
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if top_node and minetest.get_item_group(top_node.name, "trapdoor") == 2
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and mcl_core.check_direction(ladder, top_node.param2) then
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local new_name = top_node.name
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if event == "place" then
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new_name = string.gsub(new_name, "open$", "ladder")
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@ -50,26 +55,23 @@ local function update_trapdoor(pos, ladder, event)
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new_name = string.gsub(new_name, "ladder$", "open")
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end
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local is_trapdoor = minetest.get_item_group(top_node.name, "trapdoor")
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-- If node above is an opened trapdoor
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if is_trapdoor == 2 and check_direction(ladder, top_node.param2) then
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minetest.swap_node(top_pos, {
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name = new_name,
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param1 = top_node.param1,
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param2 = top_node.param2,
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})
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end
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end
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end
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-- TODO: Move ladders into their own API.
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minetest.register_node("mcl_core:ladder", {
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description = S("Ladder"),
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_doc_items_longdesc = S("A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
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_doc_items_longdesc = S(
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"A piece of ladder which allows you to climb vertically. Ladders can only be placed on the side of solid blocks and not on glass, leaves, ice, slabs, glowstone, nor sea lanterns."),
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drawtype = "signlike",
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is_ground_content = false,
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tiles = {"default_ladder.png"},
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tiles = { "default_ladder.png" },
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inventory_image = "default_ladder.png",
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wield_image = "default_ladder.png",
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paramtype = "light",
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@ -79,11 +81,11 @@ minetest.register_node("mcl_core:ladder", {
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climbable = true,
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node_box = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
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},
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selection_box = {
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type = "wallmounted",
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wall_side = { -0.5, -0.5, -0.5, -7/16, 0.5, 0.5 },
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wall_side = { -0.5, -0.5, -0.5, -7 / 16, 0.5, 0.5 },
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},
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stack_max = 64,
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groups = {
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@ -135,7 +137,7 @@ minetest.register_node("mcl_core:ladder", {
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
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end
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end
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return itemstack
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@ -155,9 +157,10 @@ minetest.register_node("mcl_core:ladder", {
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minetest.register_node("mcl_core:vine", {
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description = S("Vines"),
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_doc_items_longdesc = S("Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
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_doc_items_longdesc = S(
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"Vines are climbable blocks which can be placed on the sides of solid full-cube blocks. Vines slowly grow and spread."),
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drawtype = "signlike",
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tiles = {"mcl_core_vine.png"},
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tiles = { "mcl_core_vine.png" },
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color = "#48B518",
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inventory_image = "mcl_core_vine.png",
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wield_image = "mcl_core_vine.png",
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@ -173,9 +176,18 @@ minetest.register_node("mcl_core:vine", {
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},
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stack_max = 64,
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groups = {
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handy = 1, axey = 1, shearsy = 1, swordy = 1, deco_block = 1,
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dig_by_piston = 1, destroy_by_lava_flow = 1, compostability = 50,
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flammable = 2, fire_encouragement = 15, fire_flammability = 100, foliage_palette_wallmounted = 1
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handy = 1,
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axey = 1,
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shearsy = 1,
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swordy = 1,
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deco_block = 1,
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dig_by_piston = 1,
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destroy_by_lava_flow = 1,
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compostability = 50,
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flammable = 2,
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fire_encouragement = 15,
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fire_flammability = 100,
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foliage_palette_wallmounted = 1
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},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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drop = "",
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@ -217,7 +229,7 @@ minetest.register_node("mcl_core:vine", {
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if success then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, { pos = above, gain = 1 }, true)
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end
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end
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return itemstack
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@ -240,7 +252,7 @@ minetest.register_node("mcl_core:vine", {
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-- If dug, also dig a “dependant” vine below it.
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-- A vine is dependant if it hangs from this node and has no supporting block.
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on_dig = function(pos, node, digger)
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local below = vector.offset(pos,0,-1,0)
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local below = vector.offset(pos, 0, -1, 0)
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local belownode = minetest.get_node(below)
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minetest.node_dig(pos, node, digger)
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if belownode.name == node.name and (not mcl_core.check_vines_supported(below, belownode)) then
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@ -48,29 +48,6 @@ if minetest.get_modpath("screwdriver") then
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end
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end
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---Checks the direction (param2) of a ladder and a trapdoor and determine if they are
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---facing the same direction.
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---
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---@param ladder integer The param2 value of the ladder.
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---@param trapdoor integer The param2 value of the trapdoor.
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---@return boolean If the ladder and trapdoor are in the same direction.
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function check_direction(ladder, trapdoor)
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local convert_table = {};
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convert_table[2] = { 1, 23 }
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convert_table[3] = { 3, 21 }
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convert_table[4] = { 0, 20 }
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convert_table[5] = { 2, 22 }
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local conversion = convert_table[ladder];
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if conversion == nil then
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return false
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elseif conversion[1] == trapdoor or conversion[2] == trapdoor then
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return true
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end
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return false
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end
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function mcl_doors:register_trapdoor(name, def)
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local groups = table.copy(def.groups)
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if groups == nil then
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@ -102,7 +79,7 @@ function mcl_doors:register_trapdoor(name, def)
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-- Checking if there is something underneath the trapdoor
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if bottom_node then
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local is_ladder = minetest.get_item_group(bottom_node.name, "ladder")
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local same_direction = check_direction(bottom_node.param2, me.param2)
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local same_direction = mcl_core.check_direction(bottom_node.param2, me.param2)
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if is_ladder > 0 and same_direction then
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name_end = "_ladder"
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end
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@ -124,9 +101,11 @@ function mcl_doors:register_trapdoor(name, def)
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longdesc = def._doc_items_longdesc
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if not longdesc then
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if def.only_redstone_can_open then
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longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
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longdesc = S(
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"Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can only be opened or closed by redstone power.")
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else
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longdesc = S("Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
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longdesc = S(
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"Trapdoors are horizontal barriers which can be opened or closed and climbed like a ladder when open. They occupy the upper or lower part of a block, depending on how they have been placed. This trapdoor can be opened or closed by hand or redstone power.")
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end
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end
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usagehelp = def._doc_items_usagehelp
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@ -163,7 +142,7 @@ function mcl_doors:register_trapdoor(name, def)
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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tiles = tiles_closed,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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use_texture_alpha = "clip",
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inventory_image = def.inventory_image,
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wield_image = def.wield_image,
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is_ground_content = false,
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@ -178,13 +157,15 @@ function mcl_doors:register_trapdoor(name, def)
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
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{ -8 / 16, -8 / 16, -8 / 16, 8 / 16, -5 / 16, 8 / 16 }, },
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},
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mesecons = {effector = {
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mesecons = {
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effector = {
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action_on = (function(pos, node)
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punch(pos)
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end),
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}},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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@ -229,10 +210,10 @@ function mcl_doors:register_trapdoor(name, def)
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groups_open.trapdoor = 2
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groups_open.not_in_creative_inventory = 1
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-- Non-climbable opened
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minetest.register_node(name.."_open", {
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minetest.register_node(name .. "_open", {
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drawtype = "nodebox",
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tiles = tiles_open,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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use_texture_alpha = "clip",
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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@ -245,22 +226,24 @@ function mcl_doors:register_trapdoor(name, def)
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drop = name,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
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fixed = { -0.5, -0.5, 5 / 16, 0.5, 0.5, 0.5 }
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},
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on_rightclick = on_rightclick,
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mesecons = {effector = {
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mesecons = {
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effector = {
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action_off = (function(pos, node)
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punch(pos)
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end),
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}},
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}
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},
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on_rotate = on_rotate,
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})
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-- Climbable opened
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minetest.register_node(name.."_ladder", {
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minetest.register_node(name .. "_ladder", {
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drawtype = "nodebox",
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tiles = tiles_open,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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use_texture_alpha = "clip",
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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@ -274,19 +257,20 @@ function mcl_doors:register_trapdoor(name, def)
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drop = name,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
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fixed = { -0.5, -0.5, 5 / 16, 0.5, 0.5, 0.5 }
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},
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on_rightclick = on_rightclick,
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mesecons = {effector = {
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mesecons = {
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effector = {
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action_off = (function(pos, node)
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punch(pos)
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end),
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}},
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}
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},
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on_rotate = on_rotate,
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})
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if minetest.get_modpath("doc") then
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doc.add_entry_alias("nodes", name, "nodes", name.."_open")
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doc.add_entry_alias("nodes", name, "nodes", name .. "_open")
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end
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end
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