Repository for the titan_moon mod.
Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Red_King_Cyclops e30fe57322 another quick change 1 vecka sedan
textures added alien crystal textures 1 vecka sedan
.gitignore Initial commit 2 veckor sedan
LICENSE Initial commit 2 veckor sedan
README.md another quick change 1 vecka sedan
alien_crystal.lua added alien crystals 1 vecka sedan
biomes.lua fixed the biome depth 1 vecka sedan
init.lua added alien crystal dofile 1 vecka sedan
items.lua added items.lua file 1 vecka sedan
mod.conf added mod.conf 1 vecka sedan
nodes.lua added a newline 1 vecka sedan
screenshot.png added screenshot 2 veckor sedan
sky.lua gave the skyboxes colour 1 vecka sedan

README.md

Picture of the whole of Titan

Titan Moon

This mod overrides the default terrain and replaces it with Titan, a moon of Saturn. Arguably, Titan is the most interesting moon known. The player can explore hydrocarbon dunes, ice pebble lands, and hydrocarbon lakes, and watch the fast moving clouds, Saturn, and the stars. If the player goes above y=1000, the skybox changes so the atmosphere disappears.

A new liquid called “Liquid Hydrocarbon” is commonly found on Titan. It can be collect by buckets. “Alien crystals” line the liquid hydrocarbon lakes and rivers. In order to destroy an alien crystal, you must break the crystal and replace the hydrocarbon sand node beneath it with some other node.

Currently the player cannot survive on Titan (they can breath, but there are no trees or ores for them to mine) and there is no oxygen system like the one in the vacuum mod. I plan to make hydrocarbon sand a fuel and make ice-blocks meltable into water in a furnace. I also plan to make a realms version of this mod. Liquid hydrocarbon rain, cryovolcanoes, and a subsurface water ocean could also be interesting additions.

The code is licenced under LGPL 2.1 and the textures are licenced under CC-BY-SA. Textures have been taken from or modified from Minetest Saturn by Foghrye4, default by the Minetest development team, and farlands by D00Med. The skybox code is modified code taken from https://forum.minetest.net/viewtopic.php?f=9&t=13775&hilit=skybox by emperor_genshin. The crystal node registration is modified code taken from farlands by D00Med.

This mod depends on default and bucket.