--SKY-- --Version 0.2 pos = {x=0, y=0, z=0} local space = 2000 --value for space, change the value to however you like. --The skybox for space, feel free to change it to however you like. local spaceskybox = { "sky_pos_y.png^[transform3", "sky_neg_y.png^[transform1", "sky_pos_z.png", "sky_neg_z.png", "sky_neg_x.png", "sky_pos_x.png", } local time = 0 minetest.register_globalstep(function(dtime) time = time + dtime if time > 1 then for _, player in ipairs(minetest.get_connected_players()) do time = 0 local name = player:get_player_name() local pos = player:getpos() --If the player has reached Space if minetest.get_player_by_name(name) and pos.y >= space then --player:set_physics_override(1, 0.6, 0.2) -- speed, jump, gravity --player:set_sky({}, "skybox", spaceskybox) -- Sets skybox player:set_clouds({density = 0}) --If the player is on Earth elseif minetest.get_player_by_name(name) and pos.y < space then --player:set_physics_override(1, 1, 1) -- speed, jump, gravity [default] --player:set_sky({}, "regular", {}) -- Sets skybox, in this case it sets the skybox to it's default setting if and only if the player's Y value is less than the value of space. player:set_clouds({density = 0.4}) end end end end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() if name then player:set_sky({}, "regular", {}) end end) --MAPGEN-- local ores={ ["default:stone_with_coal"]=200, ["default:stone_with_iron"]=400, ["default:stone_with_copper"]=500, ["default:stone_with_gold"]=2000, ["default:stone_with_mese"]=10000, ["default:stone_with_diamond"]=20000, ["default:mese"]=40000, ["default:gravel"]={chance=3000,chunk=2,} } multidimensions.clear_dimensions() -- clear all dimensions multidimensions.register_dimension("saturn_moon",{ ground_ores = {--[[ ["default:tree"] = 1000, -- (chance) ... spawns on ground, used by trees, grass, flowers... ["default:stone"] = {chance=1000}, -- same as above ["default:dirt_with_snow"] = { -- names will be remade to content_id chance=5000, -- chance min_heat=10, -- min heat max_heat=40, -- max heat chunk=3, -- chunk size }, ]]}, stone_ores = table.copy(ores), -- works as above, but in stone dirt_ores = table.copy(ores), grass_ores = {}, air_ores = {}, water_ores = {}, sand_ores = {}, self = {}, -- can contain everything, var like dirt="default:dirt" will be remade to dirt=content_id dim_y = 2000, -- dimension start (don't change if you don't know what you're doing) dim_height = 1000, -- dimension height dirt_start = 501, -- when dirt begins to appear (default is 501) dirt_depth = 1, -- dirt depth ground_limit = 530, -- ground y limit (ground ends here) water_depth = 8, -- depth fron ground and down enable_water = nil, -- (nil = true) terrain_density = 0.4, -- or ground density flatland = nil, -- (nil = false) teleporter = false, -- (nil = true) dimension teleporter gravity = 1, -- (1 = default) dimension gravity stone = "default:stone", dirt = "default:stone", grass = "default:gravel", air = "vacuum:vacuum", water = "vacuum:vacuum", sand = "default:gravel", bedrock = "multidimensions:bedrock", -- at dimension edges map = { offset = 0, scale = 1, spread = {x=100,y=18,z=100}, seeddiff = 24, octaves = 5, persist = 0.7, lacunarity = 1, flags = "absvalue", }, --[[ craft = { -- teleport craft recipe {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, {"default:wood","default:mese","default:wood",}, {"default:obsidianbrick", "default:steel_ingot", "default:obsidianbrick"}, }, ]] --[[ on_generate=function(self,data,id,area,x,y,z) if y <= self.dirt_start+5 then data[id] = self.air else return end return data -- to return changes end, ]] -- data: active generating area (VoxelArea) -- index: data index -- self: {dim_start, dim_end, dim_height, ground_limit, heat, humidity, dirt, stone, grass, air, water, sand, bedrock ... and your inputs ----area: (VoxelArea:new({MinEd...}) --sky = {{r=219, g=168, b=117},"plain",{}}, -- same as:set_sky() sky = {{}, "skybox", spaceskybox}, -- same as:set_sky() on_enter=function(player) --on enter dimension end, on_leave=function(player) --on leave dimension end, })