localized sound and fixed crashing glitch
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parent
9c7d966d29
commit
8a4bd3d517
12
init.lua
12
init.lua
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@ -113,7 +113,7 @@ function rocket.on_rightclick(self, clicker)
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default.player_set_animation(clicker, "stand" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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self.soundThrust=minetest.sound_play({name="thrust"},{object = self.object, gain = 2.0, max_hear_distance = 32, loop = true,})
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self.soundThrust=minetest.sound_play({name="thrust"},{object = self.object, gain = 2.0, max_hear_distance = 4, loop = true,}) --old: max_hear_distance = 32
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--minetest.sound_play({name="fire_fire.3.ogg"},{object = self.object, gain = 2.0, max_hear_distance = 32, loop = true,})
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--[[
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Fuel Display Hud (abandoned)
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@ -370,7 +370,7 @@ function rocket.on_step(self, dtime)
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local p1 = self.object:getpos()
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p1.y = p1.y - 1
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if minetest.get_node(p1).name ~= "air" and minetest.get_node(p1).name ~= vacuum and self.vy < -10 then
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tnt.boom(p1, {
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tnt.boom(p, {
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radius = 3,
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damage_radius = 6,
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sound = "tnt_explode",
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@ -381,9 +381,11 @@ function rocket.on_step(self, dtime)
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end
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local p2 = self.object:getpos()
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p2.y = p2.y + 5
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p2.y = p2.y + 6
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local p3 = self.object:getpos()
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p3.y = p3.y + 4
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if minetest.get_node(p2).name ~= "air" and minetest.get_node(p2).name ~= vacuum and self.vy > 10 then
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tnt.boom(p2, {
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tnt.boom(p3, {
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radius = 3,
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damage_radius = 6,
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sound = "tnt_explode",
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@ -491,7 +493,7 @@ function sideways_rocket.on_rightclick(self, clicker)
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default.player_set_animation(clicker, "sit" , 30)
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end)
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clicker:set_look_horizontal(self.object:getyaw())
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self.soundThrust=minetest.sound_play({name="thrust"},{object = self.object, gain = 2.0, max_hear_distance = 32, loop = true,})
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self.soundThrust=minetest.sound_play({name="thrust"},{object = self.object, gain = 2.0, max_hear_distance = 4, loop = true,})--old: max_hear_distance = 32
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end
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end
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