--minetest.clear_registered_ores() minetest.clear_registered_biomes() minetest.clear_registered_decorations() minetest.override_item("default:mossycobble", {tiles = {"default_ice.png"}}) minetest.register_biome({ name = "ice_crust", --node_dust = "default:gravel", node_top = "default:gravel", depth_top = 1, node_filler = "default:ice", depth_filler = 3, node_stone = "default:ice", node_water_top = "air", depth_water_top =1 , node_water = "air", node_river_water = "air", y_min = -1033, y_max = 200, heat_point = 0, humidity_point = 10, }) minetest.register_biome({ name = "europa_ocean", --node_dust = "default:gravel", node_top = "default:water_source", depth_top = 1, node_filler = "default:water_source", depth_filler = 3, node_stone = "default:water_source", node_water_top = "default:water_source", depth_water_top =1 , node_water = "default:water_source", node_river_water = "default:water_source", y_min = -3616, y_max = -1034, heat_point = 0, humidity_point = 0, }) minetest.register_biome({ name = "rocky_mantle", --node_dust = "default:gravel", node_top = "default:stone", depth_top = 1, node_filler = "default:stone", depth_filler = 3, node_stone = "default:stone", node_water_top = "air", depth_water_top =1 , node_water = "air", node_river_water = "air", y_min = -22216, y_max = -3616, heat_point = 50, humidity_point = 0, }) minetest.register_biome({ name = "iron_core", --node_dust = "default:gravel", node_top = "default:steelblock", depth_top = 1, node_filler = "default:steelblock", depth_filler = 3, node_stone = "default:steelblock", node_water_top = "air", depth_water_top =1 , node_water = "air", node_river_water = "air", y_min = -31000, y_max = -22217, heat_point = 100, humidity_point = 0, }) --creates the reddish streaks (not perfect yet, WIP) minetest.register_ore({ ore_type = "vein", ore = "europa_moon:red_rocks", wherein = "default:gravel", --clust_scarcity = 9 * 9 * 9, --clust_num_ores = 12, --clust_size = 3, y_min = -1033, y_max = 200, biomes = {"ice_crust"}, noise_threshold = 0.5, noise_params = { offset = 0, scale = 1, spread = {x = 100, y = 100, z = 100}, seed = 23, octaves = 3, persist = 0.7 }, random_factor = 0.01, --1.0, })