forked from MineClone5/MineClone5
525 lines
14 KiB
Lua
525 lines
14 KiB
Lua
--
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-- Aliases for map generator outputs
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--
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mcl_mapgen_core = {}
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minetest.register_alias("mapgen_air", "air")
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minetest.register_alias("mapgen_stone", "mcl_core:stone")
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minetest.register_alias("mapgen_tree", "mcl_core:tree")
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minetest.register_alias("mapgen_leaves", "mcl_core:leaves")
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minetest.register_alias("mapgen_jungletree", "mcl_core:jungletree")
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minetest.register_alias("mapgen_jungleleaves", "mcl_core:jungleleaves")
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minetest.register_alias("mapgen_pine_tree", "mcl_core:darktree")
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minetest.register_alias("mapgen_pine_needles", "mcl_core:darkleaves")
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minetest.register_alias("mapgen_apple", "mcl_core:leaves")
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minetest.register_alias("mapgen_water_source", "mcl_core:water_source")
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minetest.register_alias("mapgen_dirt", "mcl_core:dirt")
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minetest.register_alias("mapgen_dirt_with_grass", "mcl_core:dirt_with_grass")
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minetest.register_alias("mapgen_dirt_with_snow", "mcl_core:dirt_with_snow")
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minetest.register_alias("mapgen_sand", "mcl_core:sand")
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minetest.register_alias("mapgen_gravel", "mcl_core:gravel")
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minetest.register_alias("mapgen_clay", "mcl_core:clay")
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minetest.register_alias("mapgen_lava_source", "mcl_core:lava_source")
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minetest.register_alias("mapgen_cobble", "mcl_core:cobble")
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minetest.register_alias("mapgen_mossycobble", "mcl_core:mossycobble")
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minetest.register_alias("mapgen_junglegrass", "mcl_core:tallgrass")
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minetest.register_alias("mapgen_stone_with_coal", "mcl_core:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "mcl_core:stone_with_iron")
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minetest.register_alias("mapgen_desert_sand", "mcl_core:sand")
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minetest.register_alias("mapgen_desert_stone", "mcl_core:sandstone")
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minetest.register_alias("mapgen_sandstone", "mcl_core:sandstone")
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minetest.register_alias("mapgen_river_water_source", "mcl_core:water_source")
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minetest.register_alias("mapgen_snow", "mcl_core:snow")
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minetest.register_alias("mapgen_snowblock", "mcl_core:snowblock")
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minetest.register_alias("mapgen_ice", "mcl_core:ice")
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minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
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minetest.register_alias("mapgen_sandstonebrick", "mcl_core:sandstonesmooth")
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minetest.register_alias("mapgen_stair_sandstonebrick", "stairs:stair_sandstone")
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--
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-- Ore generation
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--
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-- Gravel
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minetest.register_ore({
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ore_type = "blob",
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ore = "mcl_core:gravel",
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wherein = {"mcl_core:stone"},
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clust_scarcity = 14*14*14,
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clust_num_ores = 33,
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clust_size = 5,
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y_min = -90,
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y_max = 90,
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})
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--
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-- Coal
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = "mcl_core:stone",
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clust_scarcity = 500,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = 13,
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y_max = 31000,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = "mcl_core:stone",
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clust_scarcity = 500,
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clust_num_ores = 8,
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clust_size = 3,
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y_min = 12,
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y_max = -12,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = "mcl_core:stone",
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clust_scarcity = 1000,
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clust_num_ores = 6,
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clust_size = 3,
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y_min = -11,
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y_max = 64,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_coal",
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wherein = "mcl_core:stone",
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clust_scarcity = 5000,
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clust_num_ores = 4,
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clust_size = 2,
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y_min = 65,
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y_max = 67,
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})
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--
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-- Iron
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_iron",
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wherein = "mcl_core:stone",
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clust_scarcity = 830,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -127,
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y_max = -10,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_iron",
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wherein = "mcl_core:stone",
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clust_scarcity = 1660,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -9,
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y_max = 1,
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})
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--
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-- Gold
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = "mcl_core:stone",
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clust_scarcity = 5000,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -59,
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y_max = -35,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_gold",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -35,
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y_max = -33,
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})
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--
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-- Diamond
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 4,
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clust_size = 3,
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y_min = -59,
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y_max = -48,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = "mcl_core:stone",
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clust_scarcity = 5000,
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clust_num_ores = 2,
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clust_size = 2,
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y_min = -59,
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y_max = -48,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_diamond",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 8,
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clust_size = 3,
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y_min = -55,
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y_max = -52,
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})
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--
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-- Redstone
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 5,
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clust_size = 3,
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y_min = -59,
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y_max = -48,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_redstone",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 10,
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clust_size = 4,
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y_min = -59,
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y_max = -48,
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})
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--
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-- Emerald
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 1,
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clust_size = 2,
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y_min = -59,
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y_max = -35,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_emerald",
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wherein = "mcl_core:stone",
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clust_scarcity = 50000,
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clust_num_ores = 3,
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clust_size = 2,
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y_min = -59,
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y_max = -35,
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})
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--
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-- Lapis Lazuli
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--
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 7,
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clust_size = 4,
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y_min = -50,
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y_max = -46,
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})
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minetest.register_ore({
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ore_type = "scatter",
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ore = "mcl_core:stone_with_lapis",
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wherein = "mcl_core:stone",
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clust_scarcity = 10000,
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clust_num_ores = 5,
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clust_size = 4,
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y_min = -59,
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y_max = -50,
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})
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local function register_mgv6_decorations()
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minetest.clear_registered_decorations()
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-- Sugar canes
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = -0.3,
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scale = 0.7,
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spread = {x = 100, y = 100, z = 100},
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seed = 2,
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octaves = 3,
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persist = 0.7
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},
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y_min = 1,
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y_max = 1,
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decoration = "mcl_core:reeds",
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height = 2,
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height_max = 4,
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spawn_by = "mcl_core:water_source",
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num_spawn_by = 1,
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})
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-- Cacti
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:sand", "mcl_core:redsand"},
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sidelen = 16,
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noise_params = {
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offset = -0.012,
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scale = 0.024,
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spread = {x = 100, y = 100, z = 100},
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seed = 257,
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octaves = 3,
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persist = 0.6
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},
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y_min = 3,
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y_max = 30,
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decoration = "mcl_core:cactus",
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height = 1,
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height_max = 3,
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})
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-- Tall grasses
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:dirt_with_grass"},
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sidelen = 8,
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noise_params = {
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offset = 0,
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scale = 0.05,
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spread = {x = 50, y = 50, z = 50},
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seed = 420,
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octaves = 2,
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persist = 0.6
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},
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y_min = 1,
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y_max = 30,
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decoration = "mcl_core:tallgrass",
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})
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-- Dead bushes
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"mcl_core:sand", "mcl_core:redsand", "mcl_core:podzol", "mcl_core:coarse_dirt", "mcl_colorblocks:hardened_clay"},
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sidelen = 16,
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noise_params = {
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offset = 0,
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scale = 0.035,
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spread = {x = 100, y = 100, z = 100},
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seed = 1972,
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octaves = 3,
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persist = 0.6
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},
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y_min = 3,
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y_max = 50,
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decoration = "mcl_core:deadbush",
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})
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end
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register_mgv6_decorations()
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minetest.register_on_generated(function(minp, maxp, seed)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate clay
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-- Assume X and Z lengths are equal
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local divlen = 4
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0+1,divs-1-1 do
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for divz=0+1,divs-1-1 do
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local cx = minp.x + math.floor((divx+0.5)*divlen)
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local cz = minp.z + math.floor((divz+0.5)*divlen)
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if minetest.get_node({x=cx,y=1,z=cz}).name == "mcl_core:water_source" and
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minetest.get_node({x=cx,y=0,z=cz}).name == "mcl_core:sand" then
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local is_shallow = true
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local num_water_around = 0
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if minetest.get_node({x=cx-divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+divlen*2,y=1,z=cz+0}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz-divlen*2}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if minetest.get_node({x=cx+0,y=1,z=cz+divlen*2}).name == "mcl_core:water_source" then
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num_water_around = num_water_around + 1 end
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if num_water_around >= 2 then
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is_shallow = false
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end
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if is_shallow then
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for x1=-divlen,divlen do
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for z1=-divlen,divlen do
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if minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sand" or minetest.get_node({x=cx+x1,y=0,z=cz+z1}).name == "mcl_core:sandstone" then
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minetest.set_node({x=cx+x1,y=0,z=cz+z1}, {name="mcl_core:clay"})
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end
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end
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end
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end
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end
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end
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end
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-- Generate reeds
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local perlin1 = minetest.get_perlin(354, 3, 0.7, 100)
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-- Assume X and Z lengths are equal
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local divlen = 8
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine reeds amount from perlin noise
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local reeds_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 45 - 20)
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-- Find random positions for reeds based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,reeds_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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local p = {x=x,y=1,z=z}
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if minetest.get_node(p).name == "mcl_core:sand" then
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if math.random(0,1000) == 1 then -- 0,12000
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-- Spawn sand temple
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random_struct.call_struct(p,2)
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end
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end
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end
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end
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end
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-- Generate grass
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local perlin1 = minetest.get_perlin(329, 3, 0.6, 100)
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-- Assume X and Z lengths are equal
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local divlen = 5
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local divs = (maxp.x-minp.x)/divlen+1;
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for divx=0,divs-1 do
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for divz=0,divs-1 do
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local x1 = minp.x + math.floor((divx+1)*divlen)
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local z1 = minp.z + math.floor((divz+1)*divlen)
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-- Determine grass amount from perlin noise
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local grass_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 9)
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-- Find random positions for grass based on this random
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local pr = PseudoRandom(seed+1)
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for i=0,grass_amount do
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local x = pr:next(x0, x1)
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local z = pr:next(z0, z1)
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-- Find ground level (0...15)
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local ground_y = nil
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for y=30,0,-1 do
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if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then
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ground_y = y
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break
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end
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end
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if ground_y then
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local p = {x=x,y=ground_y+1,z=z}
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local nn = minetest.get_node(p).name
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-- Check if the node can be replaced
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if minetest.registered_nodes[nn] and
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minetest.registered_nodes[nn].buildable_to then
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nn = minetest.get_node({x=x,y=ground_y,z=z}).name
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if nn == "mcl_core:dirt_with_grass" then
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if math.random(0,12000) == 1 then
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-- Spawn town
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-- TODO: Re-enable random_struct
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-- Towns often float around in air which doesn't look nice
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--random_struct.call_struct(p,1)
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end
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end
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end
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end
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end
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end
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end
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end
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end)
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-- Generate 5 layers of bedrock, with increasing levels of roughness, until a perfecly flat bedrock later at the bottom layer
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local BEDROCK_MIN = -66
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local BEDROCK_MAX = -62
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-- Below the bedrock, generate air/void
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minetest.register_on_generated(function(minp, maxp)
|
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if minp.y <= BEDROCK_MAX then
|
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local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
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local data = vm:get_data()
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local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
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local c_bedrock = minetest.get_content_id("mcl_core:bedrock")
|
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local c_void_top = minetest.get_content_id("mcl_core:void_top")
|
|
local c_void_deep = minetest.get_content_id("mcl_core:void_deep")
|
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local c_air = minetest.get_content_id("air")
|
|
|
|
for y = minp.y, math.min(maxp.y, BEDROCK_MAX) do
|
|
for x = minp.x, maxp.x do
|
|
for z = minp.z, maxp.z do
|
|
local p_pos = area:index(x, y, z)
|
|
local setdata = nil
|
|
if y == BEDROCK_MAX then
|
|
-- 50% bedrock chance
|
|
if math.random(1,2) == 1 then setdata = c_bedrock end
|
|
elseif y == BEDROCK_MAX -1 then
|
|
-- 66.666...%
|
|
if math.random(1,3) <= 2 then setdata = c_bedrock end
|
|
elseif y == BEDROCK_MAX -2 then
|
|
-- 75%
|
|
if math.random(1,4) <= 3 then setdata = c_bedrock end
|
|
elseif y == BEDROCK_MAX -3 then
|
|
-- 90%
|
|
if math.random(1,10) <= 9 then setdata = c_bedrock end
|
|
elseif y == BEDROCK_MAX -4 then
|
|
-- 100%
|
|
setdata = c_bedrock
|
|
elseif y < BEDROCK_MIN and y > BEDROCK_MIN - 64 then
|
|
setdata = c_void_top
|
|
elseif y <= BEDROCK_MIN - 64 then
|
|
setdata = c_void_deep
|
|
end
|
|
if setdata then
|
|
data[p_pos] = setdata
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
vm:set_data(data)
|
|
vm:calc_lighting()
|
|
vm:update_liquids()
|
|
vm:write_to_map()
|
|
end
|
|
end)
|
|
|