From da833883b3b266c5de3e061345bbe0f3f8d41636 Mon Sep 17 00:00:00 2001 From: kay27 Date: Sun, 13 Feb 2022 03:58:47 +0400 Subject: [PATCH] #193 Fix typos --- mods/CORE/mcl_time/{READMI.md => README.md} | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) rename mods/CORE/mcl_time/{READMI.md => README.md} (90%) diff --git a/mods/CORE/mcl_time/READMI.md b/mods/CORE/mcl_time/README.md similarity index 90% rename from mods/CORE/mcl_time/READMI.md rename to mods/CORE/mcl_time/README.md index c0c8e7411..7be969ed3 100644 --- a/mods/CORE/mcl_time/READMI.md +++ b/mods/CORE/mcl_time/README.md @@ -3,7 +3,7 @@ --------------------------- This mod counts time when all players sleep or some area is inactive. -It depends very much in `time_speed` configuration variable, which could be changed 'on the fly' by a chat command. +It depends very much on `time_speed` configuration variable, which could be changed 'on the fly' by a chat command. If `time_speed` set to 0, this mod logs warnings and returns zeroes. @@ -11,7 +11,7 @@ If `time_speed` set to 0, this mod logs warnings and returns zeroes. ------------------------------ Returns: Integer value of realtime (not in-game) seconds since world creation. -Usually this value grow smoothly. But whe you skip the night being in the bed, or leave some area for some time, you may experience value jumps. That's basically the idea of this mod. +Usually this value grow smoothly. But when you skip the night being in the bed, or leave some area for some time, you may experience value jumps. That's basically the idea of this mod. ### mcl_time.get_number_of_times(last_time, interval, chance) -------------------------------------------------------------