forked from MineClone5/MineClone5
Add skittish behavior (runaway from punch) and fix ocelot
This commit is contained in:
parent
8daf197fb8
commit
af4c42fea7
|
@ -337,6 +337,7 @@ function mobs:register_mob(name, def)
|
|||
fall_slow = def.fall_slow,
|
||||
projectile_cooldown_min = def.projectile_cooldown_min or 2,
|
||||
projectile_cooldown_max = def.projectile_cooldown_max or 6,
|
||||
skittish = def.skittish,
|
||||
--end j4i stuff
|
||||
|
||||
-- MCL2 extensions
|
||||
|
|
|
@ -67,13 +67,26 @@ local land_state_list_wandering = {"stand", "walk"}
|
|||
|
||||
local land_state_switch = function(self, dtime)
|
||||
|
||||
--do math after sure not attacking or running away
|
||||
self.state_timer = self.state_timer - dtime
|
||||
|
||||
--only run away
|
||||
if self.skittish and self.state == "run" then
|
||||
self.run_timer = self.run_timer - dtime
|
||||
if self.run_timer > 0 then
|
||||
return
|
||||
end
|
||||
|
||||
--continue
|
||||
end
|
||||
|
||||
--only attack
|
||||
if self.hostile and self.attacking then
|
||||
self.state = "attack"
|
||||
return
|
||||
end
|
||||
|
||||
--do math after sure not attacking
|
||||
self.state_timer = self.state_timer - dtime
|
||||
|
||||
|
||||
if self.state_timer <= 0 then
|
||||
self.state_timer = math.random(4,10) + math.random()
|
||||
|
@ -185,7 +198,37 @@ local land_state_execution = function(self,dtime)
|
|||
|
||||
elseif self.state == "run" then
|
||||
|
||||
print("run")
|
||||
--do animation
|
||||
mobs.set_mob_animation(self, "run")
|
||||
|
||||
--enable rotation locking
|
||||
mobs.movement_rotation_lock(self)
|
||||
|
||||
--check for nodes to jump over
|
||||
local node_in_front_of = mobs.jump_check(self)
|
||||
|
||||
if node_in_front_of == 1 then
|
||||
|
||||
mobs.jump(self)
|
||||
|
||||
--turn if on the edge of cliff
|
||||
--(this is written like this because unlike
|
||||
--jump_check which simply tells the mob to jump
|
||||
--this requires a mob to turn, removing the
|
||||
--ease of a full implementation for it in a single
|
||||
--function)
|
||||
elseif node_in_front_of == 2 or (self.fear_height ~= 0 and cliff_check(self,dtime)) then
|
||||
--turn 45 degrees if so
|
||||
quick_rotate(self,dtime)
|
||||
--stop the mob so it doesn't fall off
|
||||
mobs.set_velocity(self,0)
|
||||
end
|
||||
|
||||
--only move forward if path is clear
|
||||
if node_in_front_of == 0 or node_in_front_of == 1 then
|
||||
--set the velocity of the mob
|
||||
mobs.set_velocity(self,self.run_velocity)
|
||||
end
|
||||
|
||||
elseif self.state == "attack" then
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
local minetest_after = minetest.after
|
||||
local minetest_sound_play = minetest.sound_play
|
||||
local minetest_dir_to_yaw = minetest.dir_to_yaw
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_min = math.min
|
||||
|
@ -63,21 +64,24 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
return
|
||||
end
|
||||
|
||||
--neutral passive mobs switch to neutral hostile
|
||||
if self.neutral then
|
||||
--turn skittish mobs away and RUN
|
||||
if self.skittish then
|
||||
|
||||
--drop in variables for attacking (stops crash)
|
||||
self.attacking = hitter
|
||||
self.punch_timer = 0
|
||||
self.state = "run"
|
||||
|
||||
self.hostile = true
|
||||
--hostile_cooldown timer is initialized here
|
||||
self.hostile_cooldown_timer = self.hostile_cooldown
|
||||
self.run_timer = 5 --arbitrary 5 seconds
|
||||
|
||||
--initialize the group attack (check for other mobs in area, make them neutral hostile)
|
||||
if self.group_attack then
|
||||
mobs.group_attack_initialization(self)
|
||||
end
|
||||
local pos1 = self.object:get_pos()
|
||||
pos1.y = 0
|
||||
local pos2 = hitter:get_pos()
|
||||
pos2.y = 0
|
||||
|
||||
|
||||
local dir = vector_direction(pos2,pos1)
|
||||
|
||||
local yaw = minetest_dir_to_yaw(dir)
|
||||
|
||||
self.yaw = yaw
|
||||
end
|
||||
|
||||
|
||||
|
|
|
@ -18,7 +18,6 @@ mobs:register_mob("mobs_mc:iron_golem", {
|
|||
rotate = 270,
|
||||
hp_min = 100,
|
||||
hp_max = 100,
|
||||
rotate = 270,
|
||||
protect = true,
|
||||
neutral = true,
|
||||
breath_max = -1,
|
||||
|
|
|
@ -30,6 +30,8 @@ local ocelot = {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
rotate = 270,
|
||||
skittish = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
|
Loading…
Reference in New Issue