forked from MineClone5/MineClone5
Merge pull request 'Commands Refactoring part1' (#1256) from AFCMS/MineClone2:commands-refactoring-1 into master
Reviewed-on: MineClone2/MineClone2#1256
This commit is contained in:
commit
2fba745724
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@ -0,0 +1,27 @@
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local S = minetest.get_translator("mcl_commands")
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local minecraftaliases = true
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local function register_chatcommand_alias(alias, cmd)
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local def = minetest.chatcommands[cmd]
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minetest.register_chatcommand(alias, def)
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end
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if minecraftaliases then
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register_chatcommand_alias("?", "help")
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register_chatcommand_alias("who", "list")
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register_chatcommand_alias("pardon", "unban")
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register_chatcommand_alias("stop", "shutdown")
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register_chatcommand_alias("tell", "msg")
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register_chatcommand_alias("w", "msg")
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register_chatcommand_alias("tp", "teleport")
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register_chatcommand_alias("clear", "clearinv")
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minetest.register_chatcommand("banlist", {
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description = S("List bans"),
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privs = minetest.chatcommands["ban"].privs,
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func = function(name)
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return true, S("Ban list: @1", minetest.get_ban_list())
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end,
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})
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end
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@ -1,163 +1,15 @@
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local minecraftaliases = true
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local S = minetest.get_translator("mcl_commands")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local function handle_kill_command(suspect, victim)
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if minetest.settings:get_bool("enable_damage") == false then
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return false, S("Players can't be killed right now, damage has been disabled.")
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end
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local victimref = minetest.get_player_by_name(victim)
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if victimref == nil then
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return false, S("Player @1 does not exist.", victim)
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elseif victimref:get_hp() <= 0 then
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if suspect == victim then
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return false, S("You are already dead")
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else
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return false, S("@1 is already dead", victim)
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end
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end
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-- If player holds a totem of undying, destroy it before killing,
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-- so it doesn't rescue the player.
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local wield = victimref:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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victimref:set_wielded_item("")
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end
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if mod_death_messages then
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local msg
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if suspect == victim then
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msg = S("@1 committed suicide.", victim)
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else
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msg = S("@1 was killed by @2.", victim, suspect)
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end
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mcl_death_messages.player_damage(victimref, msg)
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end
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-- DIE!
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victimref:set_hp(0)
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-- Log
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if not suspect == victim then
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minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
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else
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minetest.log("action", string.format("%s committed suicide using /kill", victim))
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end
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return true
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end
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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if minetest.registered_chatcommands["kill"] then
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minetest.unregister_chatcommand("kill")
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end
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minetest.register_chatcommand("kill", {
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params = S("[<name>]"),
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description = S("Kill player or yourself"),
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privs = {server=true},
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func = function(name, param)
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if(param == "") then
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-- Selfkill
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return handle_kill_command(name, name)
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else
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return handle_kill_command(name, param)
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end
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end,
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})
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minetest.register_privilege("announce", {
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description = S("Can use /say"),
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give_to_singleplayer = false,
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})
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minetest.register_chatcommand("say", {
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params = S("<message>"),
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description = S("Send a message to every player"),
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privs = {announce=true},
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func = function(name, param)
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if not param then
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return false, S("Invalid usage, see /help say.")
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end
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minetest.chat_send_all(("["..name.."] "..param))
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return true
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end,
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})
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minetest.register_chatcommand("setblock", {
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params = S("<X>,<Y>,<Z> <NodeString>"),
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description = S("Set node at given position"),
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privs = {give=true, interact=true},
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func = function(name, param)
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local p = {}
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local nodestring = nil
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p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
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p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
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if p.x and p.y and p.z and nodestring then
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local itemstack = ItemStack(nodestring)
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if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
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return false, S("Invalid node")
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end
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minetest.set_node(p, {name=nodestring})
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return true, S("@1 spawned.", nodestring)
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end
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return false, S("Invalid parameters (see /help setblock)")
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end,
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})
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minetest.register_chatcommand("list", {
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description = S("Show who is logged on"),
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params = "",
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privs = {},
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func = function(name)
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local players = ""
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for _, player in ipairs(minetest.get_connected_players()) do
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players = players..player:get_player_name().."\n"
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end
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minetest.chat_send_player(name, players)
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end
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})
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minetest.register_chatcommand("seed", {
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description = S("Displays the world seed"),
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params = "",
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privs = {},
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func = function(name)
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minetest.chat_send_player(name, minetest.get_mapgen_setting("seed"))
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end
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})
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local function register_chatcommand_alias(alias, cmd)
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local def = minetest.chatcommands[cmd]
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minetest.register_chatcommand(alias, def)
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end
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-- Replace spawnentity cmd to disallow spawning of hostile mobs if disabled
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local orig_func = minetest.registered_chatcommands["spawnentity"].func
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local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
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cmd.func = function(name, param)
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local ent = minetest.registered_entities[param]
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if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
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return false, S("Only peaceful mobs allowed!")
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else
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local bool, msg = orig_func(name, param)
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return bool, msg
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end
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end
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minetest.unregister_chatcommand("spawnentity")
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minetest.register_chatcommand("spawnentity", cmd)
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if minecraftaliases then
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register_chatcommand_alias("?", "help")
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register_chatcommand_alias("who", "list")
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register_chatcommand_alias("pardon", "unban")
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register_chatcommand_alias("stop", "shutdown")
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register_chatcommand_alias("summon", "spawnentity")
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register_chatcommand_alias("tell", "msg")
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register_chatcommand_alias("w", "msg")
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register_chatcommand_alias("tp", "teleport")
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register_chatcommand_alias("clear", "clearinv")
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minetest.register_chatcommand("banlist", {
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description = S("List bans"),
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privs = minetest.chatcommands["ban"].privs,
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func = function(name)
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return true, S("Ban list: @1", minetest.get_ban_list())
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end,
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})
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end
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dofile(modpath.."/kill.lua")
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dofile(modpath.."/setblock.lua")
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dofile(modpath.."/seed.lua")
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dofile(modpath.."/summon.lua")
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dofile(modpath.."/say.lua")
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dofile(modpath.."/list.lua")
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dofile(modpath.."/sound.lua")
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dofile(modpath.."/alias.lua")
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@ -0,0 +1,59 @@
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local S = minetest.get_translator("mcl_commands")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local function handle_kill_command(suspect, victim)
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if minetest.settings:get_bool("enable_damage") == false then
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return false, S("Players can't be killed right now, damage has been disabled.")
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end
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local victimref = minetest.get_player_by_name(victim)
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if victimref == nil then
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return false, S("Player @1 does not exist.", victim)
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elseif victimref:get_hp() <= 0 then
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if suspect == victim then
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return false, S("You are already dead")
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else
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return false, S("@1 is already dead", victim)
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end
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end
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-- If player holds a totem of undying, destroy it before killing,
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-- so it doesn't rescue the player.
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local wield = victimref:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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victimref:set_wielded_item("")
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end
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if mod_death_messages then
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local msg
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if suspect == victim then
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msg = S("@1 committed suicide.", victim)
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else
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msg = S("@1 was killed by @2.", victim, suspect)
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end
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mcl_death_messages.player_damage(victimref, msg)
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end
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-- DIE!
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victimref:set_hp(0)
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-- Log
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if not suspect == victim then
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minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
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else
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minetest.log("action", string.format("%s committed suicide using /kill", victim))
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end
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return true
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end
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if minetest.registered_chatcommands["kill"] then
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minetest.unregister_chatcommand("kill")
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end
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minetest.register_chatcommand("kill", {
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params = S("[<name>]"),
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description = S("Kill player or yourself"),
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privs = {server=true},
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func = function(name, param)
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if(param == "") then
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-- Selfkill
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return handle_kill_command(name, name)
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else
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return handle_kill_command(name, param)
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end
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end,
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})
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@ -0,0 +1,14 @@
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local S = minetest.get_translator("mcl_commands")
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minetest.register_chatcommand("list", {
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description = S("Show who is logged on"),
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params = "",
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privs = {},
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func = function(name)
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local players = ""
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for _, player in ipairs(minetest.get_connected_players()) do
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players = players..player:get_player_name().."\n"
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end
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minetest.chat_send_player(name, players)
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end
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})
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@ -0,0 +1,18 @@
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local S = minetest.get_translator("mcl_commands")
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minetest.register_privilege("announce", {
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description = S("Can use /say"),
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give_to_singleplayer = false,
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})
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minetest.register_chatcommand("say", {
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params = S("<message>"),
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description = S("Send a message to every player"),
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privs = {announce=true},
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func = function(name, param)
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if not param then
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return false, S("Invalid usage, see /help say.")
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end
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minetest.chat_send_all(("["..name.."] "..param))
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return true
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end,
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})
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@ -0,0 +1,10 @@
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local S = minetest.get_translator("mcl_commands")
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minetest.register_chatcommand("seed", {
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description = S("Displays the world seed"),
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params = "",
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privs = {},
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func = function(name)
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minetest.chat_send_player(name, "Seed: "..minetest.get_mapgen_setting("seed"))
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end
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})
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@ -0,0 +1,22 @@
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local S = minetest.get_translator("mcl_commands")
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minetest.register_chatcommand("setblock", {
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params = S("<X>,<Y>,<Z> <NodeString>"),
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description = S("Set node at given position"),
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privs = {give=true, interact=true},
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func = function(name, param)
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local p = {}
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local nodestring = nil
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p.x, p.y, p.z, nodestring = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) +(.+)$")
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p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
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if p.x and p.y and p.z and nodestring then
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local itemstack = ItemStack(nodestring)
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if itemstack:is_empty() or not minetest.registered_nodes[itemstack:get_name()] then
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return false, S("Invalid node")
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end
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minetest.set_node(p, {name=nodestring})
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return true, S("@1 spawned.", nodestring)
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end
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return false, S("Invalid parameters (see /help setblock)")
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end,
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})
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@ -0,0 +1,48 @@
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local S = minetest.get_translator("mcl_commands")
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minetest.register_chatcommand("playsound",{
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params = S("<sound> <target>"), --TODO:add source
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description = S("Play a sound. Arguments: <sound>: name of the sound. <target>: Target."),
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privs = {server = true},
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func = function(name, params)
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local P = {}
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local i = 0
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for str in string.gmatch(params, "([^ ]+)") do
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i = i + 1
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P[i] = str
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end
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local params = {}
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if P[1] == tostring(P[1]) then
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params.name = P[1]
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else
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return false, S("Sound name is invalid!") --TODO: add mc chat message
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end
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if P[2] == tostring(P[2]) and minetest.player_exists(P[2]) then
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params.target = P[2]
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else
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return false, S("Target is invalid!!")
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end
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-- if P[3] then
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-- params.pos = nil --TODO:position
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-- else
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-- params.pos = nil
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-- end
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-- if P[4] == tonumber(P[4]) then
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-- params.gain = P[4]
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-- else
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-- params.gain = 1.0
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-- end
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-- if P[5] == tonumber(P[5]) then
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-- params.pitch = P[5]
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-- else
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-- params.pitch = 1.0
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-- end
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minetest.sound_play({name = params.name}, {to_player = params.target}, true) --TODO: /stopsound
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return true
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end,
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})
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@ -0,0 +1,15 @@
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local S = minetest.get_translator("mcl_commands")
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local orig_func = minetest.registered_chatcommands["spawnentity"].func
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local cmd = table.copy(minetest.registered_chatcommands["spawnentity"])
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cmd.func = function(name, param)
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local ent = minetest.registered_entities[param]
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if minetest.settings:get_bool("only_peaceful_mobs", false) and ent and ent._cmi_is_mob and ent.type == "monster" then
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return false, S("Only peaceful mobs allowed!")
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else
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local bool, msg = orig_func(name, param)
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return bool, msg
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end
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end
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minetest.unregister_chatcommand("spawnentity")
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minetest.register_chatcommand("summon", cmd)
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