forked from MineClone5/MineClone5
Refactor playerphysics init
This commit is contained in:
parent
49949e2f36
commit
1cbbe8f4b1
|
@ -1,43 +1,43 @@
|
||||||
playerphysics = {}
|
playerphysics = {}
|
||||||
|
|
||||||
local function calculate_physic_product(player, physic)
|
local function calculate_attribute_product(player, attribute)
|
||||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||||
local product = 1
|
local product = 1
|
||||||
if a == nil or a[physic] == nil then
|
if a == nil or a[attribute] == nil then
|
||||||
return product
|
return product
|
||||||
end
|
end
|
||||||
local factors = a[physic]
|
local factors = a[attribute]
|
||||||
if type(factors) == "table" then
|
if type(factors) == "table" then
|
||||||
for id, factor in pairs(factors) do
|
for _, factor in pairs(factors) do
|
||||||
product = product * factor
|
product = product * factor
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return product
|
return product
|
||||||
end
|
end
|
||||||
|
|
||||||
function playerphysics.add_physics_factor(player, physic, id, value)
|
function playerphysics.add_physics_factor(player, attribute, id, value)
|
||||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||||
if a == nil then
|
if a == nil then
|
||||||
a = { [physic] = { [id] = value } }
|
a = { [attribute] = { [id] = value } }
|
||||||
elseif a[physic] == nil then
|
elseif a[attribute] == nil then
|
||||||
a[physic] = { [id] = value }
|
a[attribute] = { [id] = value }
|
||||||
else
|
else
|
||||||
a[physic][id] = value
|
a[attribute][id] = value
|
||||||
end
|
end
|
||||||
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
||||||
local raw_value = calculate_physic_product(player, physic)
|
local raw_value = calculate_attribute_product(player, attribute)
|
||||||
player:set_physics_override({[physic] = raw_value})
|
player:set_physics_override({[attribute] = raw_value})
|
||||||
end
|
end
|
||||||
|
|
||||||
function playerphysics.remove_physics_factor(player, physic, id)
|
function playerphysics.remove_physics_factor(player, attribute, id)
|
||||||
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
local a = minetest.deserialize(player:get_attribute("playerphysics:physics"))
|
||||||
if a == nil or a[physic] == nil then
|
if a == nil or a[attribute] == nil then
|
||||||
-- Nothing to remove
|
-- Nothing to remove
|
||||||
return
|
return
|
||||||
else
|
else
|
||||||
a[physic][id] = nil
|
a[attribute][id] = nil
|
||||||
end
|
end
|
||||||
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
player:set_attribute("playerphysics:physics", minetest.serialize(a))
|
||||||
local raw_value = calculate_physic_product(player, physic)
|
local raw_value = calculate_attribute_product(player, attribute)
|
||||||
player:set_physics_override({[physic] = raw_value})
|
player:set_physics_override({[attribute] = raw_value})
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue