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VoxeLibre-Fork-Pixel/mods/ITEMS/mcl_potions/potions.lua

1010 lines
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Lua

local S = minetest.get_translator(minetest.get_current_modname())
local function potion_image(colorstring, opacity)
if not opacity then
opacity = 127
end
return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
end
local how_to_drink = S("Use the “Place” key to drink it.")
local potion_intro = S("Drinking a potion gives you a particular effect or set of effects.")
local function time_string(dur)
if not dur then
return nil
end
return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
end
local function perc_string(num)
local rem = math.floor((num-1.0)*100 + 0.1) % 5
local out = math.floor((num-1.0)*100 + 0.1) - rem
if (num - 1.0) < 0 then
return out.."%"
else
return "+"..out.."%"
end
end
-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗░
-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
--
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
function return_on_use(def, effect, dur)
return function (itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if user and not user:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
-- Wrapper for handling mcl_hunger delayed eating
local name = user:get_player_name()
mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
mcl_hunger.eat_internal[name]._custom_var = {
user = user,
effect = effect,
dur = dur,
}
mcl_hunger.eat_internal[name]._custom_func = def.on_use
mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
mcl_hunger.eat_internal[name]._custom_func(
mcl_hunger.eat_internal[name]._custom_var.user,
mcl_hunger.eat_internal[name]._custom_var.effect,
mcl_hunger.eat_internal[name]._custom_var.dur
)
end
local old_name, old_count = itemstack:get_name(), itemstack:get_count()
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
mcl_potions._use_potion(itemstack, user, def.color)
end
return itemstack
end
end
local function generate_on_use(effects, color, on_use, custom_effect)
return function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
if user and not user:get_player_control().sneak then
local node = minetest.get_node(pointed_thing.under)
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
end
end
elseif pointed_thing.type == "object" then
return itemstack
end
local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
local ef_level
local dur
for name, details in pairs(effects) do
if details.uses_level then
ef_level = details.level + details.level_scaling * (potency)
else
ef_level = details.level
end
if details.dur_variable then
dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
if potency>0 and details.uses_level then
dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
end
else
dur = details.dur
end
mcl_potions.give_effect_by_level(name, user, ef_level, dur)
end
if on_use then on_use(user, potency+1) end
if custom_effect then custom_effect(user, potency+1) end
itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
if itemstack then mcl_potions._use_potion(user, color) end
return itemstack
end
end
-- API - registers a potion
-- required parameters in def:
-- name - string - potion name in code
-- optional parameters in def:
-- desc_prefix - translated string - part of visible potion name, comes before the word "Potion"
-- desc_suffix - translated string - part of visible potion name, comes after the word "Potion"
-- _tt - translated string - custom tooltip text
-- _dynamic_tt - function(level) - returns custom tooltip text dependent on potion level
-- _longdesc - translated string - text for in-game documentation
-- stack_max - int - max stack size - defaults to 1
-- image - string - name of a custom texture of the potion icon
-- color - string - colorstring for potion icon when image is not defined - defaults to #0000FF
-- groups - table - item groups definition for the regular potion, not splash or lingering -
-- - must contain _mcl_potion=1 for tooltip to include dynamic_tt and effects
-- - defaults to {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
-- _effect_list - table - all the effects dealt by the potion in the format of tables
-- -- the name of each sub-table should be a name of a registered effect, and fields can be the following:
-- -- -- uses_level - bool - whether the level of the potion affects the level of the effect -
-- -- -- - defaults to the uses_factor field of the effect definition
-- -- -- level - int - used as the effect level if uses_level is false and for lvl1 potions - defaults to 1
-- -- -- level_scaling - int - used as the number of effect levels added per potion level - defaults to 1 -
-- -- -- - this has no effect if uses_level is false
-- -- -- dur - float - duration of the effect in seconds - defaults to mcl_potions.DURATION
-- -- -- dur_variable - bool - whether variants of the potion should have the length of this effect changed -
-- -- -- - defaults to true
-- -- -- - if at least one effect has this set to true, the potion has a "plus" variant
-- uses_level - bool - whether the potion should come at different levels -
-- - defaults to true if uses_level is true for at least one effect, else false
-- drinkable - bool - defaults to true
-- has_splash - bool - defaults to true
-- has_lingering - bool - defaults to true
-- has_arrow - bool - defaults to false
-- has_potent - bool - whether there is a potent (e.g. II) variant - defaults to the value of uses_level
-- default_potent_level - int - potion level used for the default potent variant - defaults to 2
-- default_extend_level - int - extention level (amount of +) used for the default extended variant - defaults to 1
-- custom_on_use - function(user, level) - called when the potion is drunk, returns true on success
-- custom_effect - function(object, level) - called when the potion effects are applied, returns true on success
-- custom_splash_effect - function(pos, level) - called when the splash potion explodes, returns true on success
-- custom_linger_effect - function(pos, radius, level) - called on the lingering potion step, returns true on success
function mcl_potions.register_potion(def)
local modname = minetest.get_current_modname()
local name = def.name
if name == nil then
error("Unable to register potion: name is nil")
end
if type(name) ~= "string" then
error("Unable to register potion: name is not a string")
end
local pdef = {}
if def.desc_prefix and def.desc_suffix then
pdef.description = S("@1 Potion @2", def.desc_prefix, def.desc_suffix)
elseif def.desc_prefix then
pdef.description = S("@1 Potion", def.desc_prefix)
elseif def.desc_suffix then
pdef.description = S("Potion @1", def.desc_suffix)
else
pdef.description = S("Strange Potion")
end
pdef._tt_help = def._tt
pdef._dynamic_tt = def._dynamic_tt
local potion_longdesc = def._longdesc
if def._effect_list then
potion_longdesc = potion_intro .. "\n" .. def._longdesc
end
pdef._doc_items_longdesc = potion_longdesc
if def.drinkable ~= false then pdef._doc_items_usagehelp = how_to_drink end
pdef.stack_max = def.stack_max or 1
local color = def.color or "#0000FF"
pdef.inventory_image = def.image or potion_image(color)
pdef.wield_image = pdef.inventory_image
pdef.groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, _mcl_potion=1}
pdef._effect_list = {}
local effect
local uses_level = false
local has_plus = false
if def._effect_list then
for name, details in pairs(def._effect_list) do
no_effects = false
effect = mcl_potions.registered_effects[name]
if effect then
local ulvl
if details.uses_level ~= nil then ulvl = details.uses_level
else ulvl = effect.uses_factor end
if ulvl then uses_level = true end
local durvar = true
if details.dur_variable ~= nil then durvar = details.dur_variable end
if durvar then has_plus = true end
pdef._effect_list[name] = {
uses_level = ulvl,
level = details.level or 1,
level_scaling = details.level_scaling or 1,
dur = details.dur or mcl_potions.DURATION,
dur_variable = durvar,
}
else
error("Unable to register potion: effect not registered")
end
end
end
if def.uses_level ~= nil then uses_level = def.uses_level end
pdef.uses_level = uses_level
if def.has_potent ~= nil then pdef.has_potent = def.has_potent
else pdef.has_potent = uses_level end
pdef._default_potent_level = def.default_potent_level or 2
pdef._default_extend_level = def.default_extend_level or 1
pdef.has_plus = has_plus
local on_use
if def.drinkable ~= false then
on_use = generate_on_use(pdef._effect_list, color, def.custom_on_use, def.custom_effect)
end
pdef.on_place = on_use
pdef.on_secondary_use = on_use
minetest.register_craftitem(modname..":"..name, pdef)
if def.has_splash or def.has_splash == nil then
local splash_desc = S("Splash @1", pdef.description)
local sdef = {}
sdef._tt = def._tt
sdef._dynamic_tt = def._dynamic_tt
sdef._longdesc = def._longdesc
sdef.stack_max = pdef.stack_max
sdef._effect_list = pdef._effect_list
sdef.uses_level = uses_level
sdef.has_potent = pdef.has_potent
sdef.has_plus = has_plus
sdef._default_potent_level = pdef._default_potent_level
sdef._default_extend_level = pdef._default_extend_level
sdef.custom_effect = def.custom_effect
sdef.on_splash = def.custom_splash_effect
if not def._effect_list then sdef.instant = true end
mcl_potions.register_splash(name, splash_desc, color, sdef)
end
if def.has_lingering or def.has_lingering == nil then
local ling_desc = S("Lingering @1", pdef.description)
local ldef = {}
ldef._tt = def._tt
ldef._dynamic_tt = def._dynamic_tt
ldef._longdesc = def._longdesc
ldef.stack_max = pdef.stack_max
ldef._effect_list = pdef._effect_list
ldef.uses_level = uses_level
ldef.has_potent = pdef.has_potent
ldef.has_plus = has_plus
ldef._default_potent_level = pdef._default_potent_level
ldef._default_extend_level = pdef._default_extend_level
ldef.custom_effect = def.custom_effect
ldef.on_splash = def.custom_splash_effect
ldef.while_lingering = def.custom_linger_effect
if not def._effect_list then ldef.instant = true end
mcl_potions.register_lingering(name, ling_desc, color, ldef)
end
if def.has_arrow then
local arr_desc
if def.desc_prefix and def.desc_suffix then
arr_desc = S("@1 Arrow @2", def.desc_prefix, def.desc_suffix)
elseif def.desc_prefix then
arr_desc = S("@1 Arrow", def.desc_prefix)
elseif def.desc_suffix then
arr_desc = S("Arrow @1", def.desc_suffix)
else
arr_desc = S("Strange Tipped Arrow")
end
local adef = {}
adef._tt = def._tt
adef._dynamic_tt = def._dynamic_tt
adef._longdesc = def._longdesc
adef._effect_list = pdef._effect_list
adef.uses_level = uses_level
adef.has_potent = pdef.has_potent
adef.has_plus = has_plus
adef._default_potent_level = pdef._default_potent_level
adef._default_extend_level = pdef._default_extend_level
adef.custom_effect = def.custom_effect
if not def._effect_list then adef.instant = true end
mcl_potions.register_arrow(name, arr_desc, color, adef)
end
end
mcl_potions.register_potion({
name = "trolling",
desc_prefix = S("Mighty"),
desc_suffix = S("of Trolling"),
_tt = "trololo",
_dynamic_tt = function(level)
return "trolololoooololo"
end,
_longdesc = "Trolololololo",
stack_max = 2,
color = "#00AA00",
_effect_list = {
night_vision = {},
strength = {},
swiftness = {
uses_level = false,
level = 2,
},
poison = {
dur = 10,
},
},
default_potent_level = 5,
default_extend_level = 3,
custom_splash_effect = mcl_potions._extinguish_nearby_fire,
has_arrow = true,
})
local function register_potion(def)
local dur = mcl_potions.DURATION
if def.is_inv then
dur = dur * mcl_potions.INV_FACTOR
end
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
dur = 45
end
local on_use = nil
if def.on_use then
on_use = return_on_use(def, def.effect, dur)
end
local function get_tt(tt, effect, dur)
local _tt
if effect and def.is_dur then
_tt = perc_string(effect).." | "..time_string(dur)
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
_tt = S("1 HP/@1s | @2", effect, time_string(dur))
end
elseif def.name == "healing" or def.name == "harming" then
_tt = S("@1 HP", effect)
else
_tt = tt or time_string(dur) or S("No effect")
end
return _tt
end
local function get_splash_fun(effect, sp_dur)
if def.is_dur then
return function(player, redx) def.on_use(player, effect, sp_dur*redx) end
elseif def.effect then
return function(player, redx) def.on_use(player, effect*redx, sp_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_lingering_fun(effect, ling_dur)
if def.is_dur then
return function(player) def.on_use(player, effect, ling_dur) end
elseif def.effect then
return function(player) def.on_use(player, effect*0.5, ling_dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local function get_arrow_fun(effect, dur)
if def.is_dur then
return function(player) def.on_use(player, effect, dur) end
elseif def.effect then
return function(player) def.on_use(player, effect, dur) end
end
-- covers case of no effect (water, awkward, mundane)
return function() end
end
local desc
if not def.no_potion then
if def.description_potion then
desc = def.description_potion
else
desc = S("@1 Potion", def.description)
end
else
desc = def.description
end
local potion_longdesc = def._longdesc
if not def.no_effect then
potion_longdesc = potion_intro .. "\n" .. def._longdesc
end
local potion_usagehelp
local basic_potion_tt
if def.name ~= "dragon_breath" then
potion_usagehelp = how_to_drink
basic_potion_tt = get_tt(def._tt, def.effect, dur)
end
minetest.register_craftitem("mcl_potions:"..def.name, {
description = desc,
_tt_help = basic_potion_tt,
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur = dur * mcl_potions.SPLASH_FACTOR
local ling_dur = dur * mcl_potions.LINGERING_FACTOR
local splash_def = {
tt = get_tt(def._tt, def.effect, splash_dur),
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur),
no_effect = def.no_effect,
instant = def.instant,
}
local ling_def
if def.name == "healing" or def.name == "harming" then
ling_def = {
tt = get_tt(def._tt, def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect*mcl_potions.LINGERING_FACTOR, ling_dur),
no_effect = def.no_effect,
instant = def.instant,
}
else
ling_def = {
tt = get_tt(def._tt, def.effect, ling_dur),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur),
no_effect = def.no_effect,
instant = def.instant,
}
end
local arrow_def = {
tt = get_tt(def._tt, def.effect, dur/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
local desc
if def.description_splash then
desc = def.description_splash
else
desc = S("Splash @1 Potion", def.description)
end
mcl_potions.register_splash(def.name, desc, def.color, splash_def)
if def.description_lingering then
desc = def.description_lingering
else
desc = S("Lingering @1 Potion", def.description)
end
mcl_potions.register_lingering(def.name, desc, def.color, ling_def)
if not def.no_arrow then
mcl_potions.register_arrow(def.name, S("Arrow of @1", def.description), def.color, arrow_def)
end
end
if def.is_II then
local desc_mod = S(" II")
local effect_II
if def.name == "healing" or def.name == "harming" then
effect_II = def.effect*mcl_potions.II_FACTOR
elseif def.name == "poison" or def.name == "regeneration" then
effect_II = 1.2
elseif def.name == "withering" then
effect_II = 2
else
effect_II = def.effect^mcl_potions.II_FACTOR
end
local dur_2 = dur / mcl_potions.II_FACTOR
if def.name == "poison" then dur_2 = dur_2 - 1 end
if def.name == "slowness" then
dur_2 = 20
effect_II = 0.40
desc_mod = S(" IV")
end
on_use = return_on_use(def, effect_II, dur_2)
minetest.register_craftitem("mcl_potions:"..def.name.."_2", {
description = S("@1 Potion@2", def.description, desc_mod),
_tt_help = get_tt(def._tt_2, effect_II, dur_2),
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = def.stack_max or 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash and Lingering
local splash_dur_2 = dur_2 * mcl_potions.SPLASH_FACTOR
local ling_dur_2 = dur_2 * mcl_potions.LINGERING_FACTOR
local splash_def_2
if def.name == "healing" then
splash_def_2 = {
tt = get_tt(def._tt_2, 7, splash_dur_2),
longdesc = def._longdesc,
potion_fun = get_splash_fun(7, splash_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
else
splash_def_2 = {
tt = get_tt(def._tt_2, effect_II, splash_dur_2),
longdesc = def._longdesc,
potion_fun = get_splash_fun(effect_II, splash_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
end
local ling_def_2
if def.name == "healing" or def.name == "harming" then
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II*mcl_potions.LINGERING_FACTOR, ling_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
else
ling_def_2 = {
tt = get_tt(def._tt_2, effect_II, ling_dur_2),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(effect_II, ling_dur_2),
no_effect = def.no_effect,
instant = def.instant,
}
end
local arrow_def_2 = {
tt = get_tt(def._tt_2, effect_II, dur_2/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(effect_II, dur_2/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_2", S("Splash @1@2 Potion", def.description, desc_mod), def.color, splash_def_2)
mcl_potions.register_lingering(def.name.."_2", S("Lingering @1@2 Potion", def.description, desc_mod), def.color, ling_def_2)
if not def.no_arrow then
mcl_potions.register_arrow(def.name.."_2", S("Arrow of @1@2", def.description, desc_mod), def.color, arrow_def_2)
end
end
end
if def.is_plus then
local dur_pl = dur * mcl_potions.PLUS_FACTOR
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
dur_pl = 90
end
on_use = return_on_use(def, def.effect, dur_pl)
minetest.register_craftitem("mcl_potions:"..def.name.."_plus", {
description = S("@1 + Potion", def.description),
_tt_help = get_tt(def._tt_plus, def.effect, dur_pl),
_doc_items_longdesc = potion_longdesc,
_doc_items_usagehelp = potion_usagehelp,
stack_max = 1,
inventory_image = def.image or potion_image(def.color),
wield_image = def.image or potion_image(def.color),
groups = def.groups or {brewitem=1, food=3, can_eat_when_full=1, bottle=1},
on_place = on_use,
on_secondary_use = on_use,
})
-- Register Splash
local splash_dur_pl = dur_pl * mcl_potions.SPLASH_FACTOR
local ling_dur_pl = dur_pl * mcl_potions.LINGERING_FACTOR
local splash_def_pl = {
tt = get_tt(def._tt_plus, def.effect, splash_dur_pl),
longdesc = def._longdesc,
potion_fun = get_splash_fun(def.effect, splash_dur_pl),
no_effect = def.no_effect,
instant = def.instant,
}
local ling_def_pl = {
tt = get_tt(def._tt_plus, def.effect, ling_dur_pl),
longdesc = def._longdesc,
potion_fun = get_lingering_fun(def.effect, ling_dur_pl),
no_effect = def.no_effect,
instant = def.instant,
}
local arrow_def_pl = {
tt = get_tt(def._tt_pl, def.effect, dur_pl/8.),
longdesc = def._longdesc,
potion_fun = get_arrow_fun(def.effect, dur_pl/8.),
no_effect = def.no_effect,
instant = def.instant,
}
if def.color and not def.no_throwable then
mcl_potions.register_splash(def.name.."_plus", S("Splash @1 + Potion", def.description), def.color, splash_def_pl)
mcl_potions.register_lingering(def.name.."_plus", S("Lingering @1 + Potion", def.description), def.color, ling_def_pl)
if not def.no_arrow then
mcl_potions.register_arrow(def.name.."_plus", S("Arrow of @1 +", def.description), def.color, arrow_def_pl)
end
end
end
end
-- ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
-- ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
-- ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
-- ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
-- ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
--
-- ██████╗░███████╗███████╗██╗███╗░░██╗██╗████████╗██╗░█████╗░███╗░░██╗░██████╗
-- ██╔══██╗██╔════╝██╔════╝██║████╗░██║██║╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
-- ██║░░██║█████╗░░█████╗░░██║██╔██╗██║██║░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
-- ██║░░██║██╔══╝░░██╔══╝░░██║██║╚████║██║░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
-- ██████╔╝███████╗██║░░░░░██║██║░╚███║██║░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
-- ╚═════╝░╚══════╝╚═╝░░░░░╚═╝╚═╝░░╚══╝╚═╝░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
mcl_potions.register_potion({
name = "awkward",
desc_prefix = S("Awkward"),
_tt = S("No effect"),
_longdesc = S("Has an awkward taste and is used for brewing potions."),
color = "#0000FF",
})
mcl_potions.register_potion({
name = "mundane",
desc_prefix = S("Mundane"),
_tt = S("No effect"),
_longdesc = S("Has a terrible taste and is not really useful for brewing potions."),
color = "#0000FF",
})
mcl_potions.register_potion({
name = "thick",
desc_prefix = S("Thick"),
_tt = S("No effect"),
_longdesc = S("Has a bitter taste and is not really useful for brewing potions."),
color = "#0000FF",
})
local dragon_breath_def = {
name = "dragon_breath",
description = S("Dragon's Breath"),
no_arrow = true,
no_potion = true,
no_throwable = true,
no_effect = true,
_longdesc = S("This item is used in brewing and can be combined with splash potions to create lingering potions."),
image = "mcl_potions_dragon_breath.png",
groups = { brewitem = 1, bottle = 1 },
on_use = nil,
stack_max = 64,
}
local healing_def = {
name = "healing",
description = S("Healing"),
_tt = S("+4 HP"),
_tt_2 = S("+8 HP"),
_longdesc = S("Instantly heals."),
color = "#F82423",
effect = 4,
instant = true,
on_use = mcl_potions.healing_func,
is_II = true,
}
mcl_potions.register_potion({
name = "healing",
desc_suffix = S("of Healing"),
_dynamic_tt = function(level)
return S("+@1 HP", 4 * level)
end,
_longdesc = S("Instantly heals."),
color = "#F82423",
uses_level = true,
has_arrow = true,
custom_effect = function(object, level)
return mcl_potions.healing_func(object, 4 * level)
end,
})
mcl_potions.register_potion({
name = "harming",
desc_suffix = S("of Harming"),
_dynamic_tt = function(level)
return S("-@1 HP", 6 * level)
end,
_longdesc = S("Instantly deals damage."),
color = "#430A09",
uses_level = true,
has_arrow = true,
custom_effect = function(object, level)
return mcl_potions.healing_func(object, -6 * level)
end,
})
mcl_potions.register_potion({
name = "night_vision",
desc_suffix = S("of Night Vision"),
_tt = nil,
_longdesc = S("Increases the perceived brightness of light under a dark sky."),
color = "#1F1FA1",
_effect_list = {
night_vision = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "swiftness",
desc_suffix = S("of Swiftness"),
_tt = nil,
_longdesc = S("Increases walking speed."),
color = "#7CAFC6",
_effect_list = {
swiftness = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "slowness",
desc_suffix = S("of Slowness"),
_tt = nil,
_longdesc = S("Decreases walking speed."),
color = "#5A6C81",
_effect_list = {
slowness = {dur=mcl_potions.DURATION_INV},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "leaping",
desc_suffix = S("of Leaping"),
_tt = nil,
_longdesc = S("Increases jump strength."),
color = "#22FF4C",
_effect_list = {
leaping = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "withering",
desc_suffix = S("of Withering"),
_tt = nil,
_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
color = "#000000",
_effect_list = {
withering = {dur=mcl_potions.DURATION_POISON},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "poison",
desc_suffix = S("of Poison"),
_tt = nil,
_longdesc = S("Applies the poison effect which deals damage at a regular interval."),
color = "#4E9331",
_effect_list = {
poison = {dur=mcl_potions.DURATION_POISON},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "regeneration",
desc_suffix = S("of Regeneration"),
_tt = nil,
_longdesc = S("Regenerates health over time."),
color = "#CD5CAB",
_effect_list = {
regeneration = {dur=mcl_potions.DURATION_POISON},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "invisibility",
desc_suffix = S("of Invisibility"),
_tt = nil,
_longdesc = S("Grants invisibility."),
color = "#7F8392",
_effect_list = {
invisibility = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "water_breathing",
desc_suffix = S("of Water Breathing"),
_tt = nil,
_longdesc = S("Grants limitless breath underwater."),
color = "#2E5299",
_effect_list = {
water_breathing = {},
},
has_arrow = true,
})
mcl_potions.register_potion({
name = "fire_resistance",
desc_suffix = S("of Fire Resistance"),
_tt = nil,
_longdesc = S("Grants immunity to damage from heat sources like fire."),
color = "#E49A3A",
_effect_list = {
fire_resistance = {},
},
has_arrow = true,
})
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
healing_def, harming_def, night_vision_def, swiftness_def,
slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
invisibility_def, water_breathing_def, fire_resistance_def}
-- for _, def in ipairs(defs) do
-- register_potion(def)
-- end
-- minetest.register_craftitem("mcl_potions:weakness", {
-- description = S("Weakness"),
-- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#484D48"),
-- inventory_image = potion_image("#484D48"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#484D48")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#484D48")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:weakness_plus", {
-- description = S("Weakness +"),
-- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#484D48"),
-- inventory_image = potion_image("#484D48"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#484D48")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, -4, mcl_potions.DURATION_2*mcl_potions.INV_FACTOR)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#484D48")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength", {
-- description = S("Strength"),
-- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#932423"),
-- inventory_image = potion_image("#932423"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#932423")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#932423")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength_2", {
-- description = S("Strength II"),
-- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#932423"),
-- inventory_image = potion_image("#932423"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#932423")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 6, mcl_potions.DURATION_2)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#932423")
-- return itemstack
-- end
-- })
--
-- minetest.register_craftitem("mcl_potions:strength_plus", {
-- description = S("Strength +"),
-- _tt_help = TODO,
-- _doc_items_longdesc = brewhelp,
-- wield_image = potion_image("#932423"),
-- inventory_image = potion_image("#932423"),
-- groups = { brewitem=1, food=3, can_eat_when_full=1 },
-- stack_max = 1,
--
-- on_place = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#932423")
-- return itemstack
-- end,
--
-- on_secondary_use = function(itemstack, user, pointed_thing)
-- mcl_potions.weakness_func(user, 3, mcl_potions.DURATION_PLUS)
-- minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
-- mcl_potions._use_potion(itemstack, user, "#932423")
-- return itemstack
-- end
-- })