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VoxeLibre-Fork-Pixel/mods/ITEMS/stairs/init.lua

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Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
-- Global namespace for functions
stairs = {}
-- Register stairs.
-- Node will be called stairs:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds, hardness)
groups.stair = 1
groups.building_block = 1
minetest.register_node(":stairs:stair_" .. subname, {
description = description,
_doc_items_longdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required. Placing stairs in a corner pattern will create corner stairs. Stairs placed on the ceiling will be placed upside down.",
drawtype = "mesh",
mesh = "stairs_stair.obj",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
groups = groups,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y - 1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
_mcl_hardness = hardness,
})
if recipeitem then
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe
minetest.register_craft({
output = 'stairs:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
end
-- Slab facedir to placement 6d matching table
local slab_trans_dir = {[0] = 8, 0, 2, 1, 3, 4}
-- Slab facedir when placing initial slab against other surface
local slab_trans_dir_place = {[0] = 0, 20, 12, 16, 4, 8}
-- Register slabs.
-- Node will be called stairs:slab_<subname>
-- double_description, full_node: NEW arguments, not supported in Minetest Game
-- double_description: If set, add a separate “double slab” node. The description is the name of this new node
-- full_node: If set, this node is used when two nodes are placed on top of each other. Use this if recipeitem is a group
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds, hardness, double_description, full_node)
groups.slab = 1
groups.building_block = 1
local longdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. Slabs placed on the ceiling of another block will be upside-down."
if double_description then
longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a double slab is created."
else
longdesc = longdesc .. " When a slab of this particular type is placed on another slab of the same type, a new full block is created."
end
minetest.register_node(":stairs:slab_" .. subname, {
description = description,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = false,
is_ground_content = false,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
local under = minetest.get_node(pointed_thing.under)
local wield_item = itemstack:get_name()
if under and wield_item == under.name then
-- place slab using under node orientation
local dir = minetest.dir_to_facedir(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local p2 = under.param2
-- combine two slabs if possible
if slab_trans_dir[math.floor(p2 / 4)] == dir then
if not recipeitem then
return itemstack
end
local player_name = placer:get_player_name()
if minetest.is_protected(pointed_thing.under, player_name) and not
minetest.check_player_privs(placer, "protection_bypass") then
minetest.record_protection_violation(pointed_thing.under,
player_name)
return
end
local newnode
if full_node then
newnode = full_node
elseif double_description then
newnode = "stairs:slab_"..subname.."_double"
else
newnode = recipeitem
end
minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end
-- Placing a slab on an upside down slab should make it right-side up.
if p2 >= 20 and dir == 8 then
p2 = p2 - 20
-- same for the opposite case: slab below normal slab
elseif p2 <= 3 and dir == 4 then
p2 = p2 + 20
end
-- else attempt to place node with proper param2
minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
else
-- place slab using look direction of player
local dir = minetest.dir_to_wallmounted(vector.subtract(
pointed_thing.above, pointed_thing.under), true)
local rot = slab_trans_dir_place[dir]
if rot == 0 or rot == 20 then
rot = rot + minetest.dir_to_facedir(placer:get_look_dir())
end
return minetest.item_place(itemstack, placer, pointed_thing, rot)
end
end,
_mcl_hardness = hardness,
})
-- Double slab node
local dgroups = table.copy(groups)
dgroups.not_in_creative_inventory = 1
if double_description then
minetest.register_node(":stairs:slab_" .. subname .. "_double", {
description = double_description,
_doc_items_longdesc = "Double slabs are full blocks which are created by placing two slabs of the same kind on each other.",
paramtype2 = "facedir",
tiles = images,
is_ground_content = false,
groups = dgroups,
sounds = sounds,
drop = "stairs:slab_"..subname.." 2",
_mcl_hardness = hardness,
})
end
if recipeitem then
minetest.register_craft({
output = 'stairs:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
end
-- Stair/slab registration function.
-- Nodes will be called stairs:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem,
groups, images, desc_stair, desc_slab, sounds, hardness,
double_description, full_node)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds, hardness)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds, hardness, double_description, full_node)
end
-- Very simple registration function
-- Makes stair and slab out of a source node
function stairs.register_stair_and_slab_simple(subname, sourcenode, desc_stair, desc_slab)
local def = minetest.registered_nodes[sourcenode]
local groups = {}
-- Only allow a strict set of groups to be added to stairs and slabs for more predictable results
local allowed_groups = { "dig_immediate", "handy", "pickaxey", "axey", "shovely", "shearsy", "shearsy_wool", "swordy", "swordy_wool" }
for a=1, #allowed_groups do
if def.groups[allowed_groups[a]] then
groups[allowed_groups[a]] = def.groups[allowed_groups[a]]
end
end
stairs.register_stair_and_slab(subname, sourcenode, groups, def.tiles, desc_stair, desc_slab, def.sounds, def._mcl_hardness)
end
-- Register all Minecraft stairs and slabs
-- Note about hardness: For some reason, the hardness of slabs and stairs don't always match nicely, so that some
-- slabs actually take slightly longer to be dug than their stair counterparts.
-- Note sure if it is a good idea to preserve this oddity.
stairs.register_stair("wood", "mcl_core:wood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"default_wood.png"},
"Oak Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("wood", "mcl_core:wood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"default_wood.png"},
"Oak Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_stair("junglewood", "mcl_core:junglewood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"default_junglewood.png"},
"Jungle Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("junglewood", "mcl_core:junglewood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"default_junglewood.png"},
"Jungle Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_stair("acaciawood", "mcl_core:acaciawood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"default_acacia_wood.png"},
"Acacia Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("acaciawood", "mcl_core:acaciawood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"default_acacia_wood.png"},
"Acacia Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_stair("sprucewood", "mcl_core:sprucewood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_spruce.png"},
"Spruce Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("sprucewood", "mcl_core:sprucewood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"mcl_core_planks_spruce.png"},
"Spruce Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_stair("birchwood", "mcl_core:birchwood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_birch.png"},
"Birch Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("birchwood", "mcl_core:birchwood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"mcl_core_planks_birch.png"},
"Birch Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_stair("darkwood", "mcl_core:darkwood",
{handy=1,axey=1, flammable=3,wood_stairs=1, material_wood=1},
{"mcl_core_planks_big_oak.png"},
"Dark Oak Wood Stairs",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("darkwood", "mcl_core:darkwood",
{handy=1,axey=1, flammable=3,wood_slab=1, material_wood=1},
{"mcl_core_planks_big_oak.png"},
"Dark Oak Wood Slab",
mcl_sounds.node_sound_wood_defaults(),
2)
stairs.register_slab("stone", "mcl_core:stone",
{pickaxey=1, material_stone=1},
{"stairs_stone_slab_top.png", "stairs_stone_slab_top.png", "stairs_stone_slab_side.png"},
"Stone Slab",
mcl_sounds.node_sound_stone_defaults(), 2, "Double Stone Slab")
stairs.register_stair_and_slab_simple("cobble", "mcl_core:cobble", "Cobblestone Stairs", "Cobblestone Slab")
stairs.register_stair_and_slab_simple("brick_block", "mcl_core:brick_block", "Brick Stairs", "Brick Slab")
stairs.register_stair("sandstone", "group:sandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
"Sandstone Stairs",
mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:sandstone")
stairs.register_slab("sandstone", "group:sandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_sandstone_top.png", "mcl_core_sandstone_bottom.png", "mcl_core_sandstone_normal.png"},
"Sandstone Slab",
mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:sandstone")
stairs.register_stair("redsandstone", "group:redsandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
"Red Sandstone Stairs",
mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_core:redsandstone")
stairs.register_slab("redsandstone", "group:redsandstone",
{pickaxey=1, material_stone=1},
{"mcl_core_red_sandstone_top.png", "mcl_core_red_sandstone_bottom.png", "mcl_core_red_sandstone_normal.png"},
"Red Sandstone Slab",
mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:redsandstone")
stairs.register_stair("stonebrick", "group:stonebrick",
{pickaxey=1, material_stone=1},
{"default_stone_brick.png"},
"Stone Bricks Stairs",
mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrick")
stairs.register_slab("stonebrick", "group:stonebrick",
{pickaxey=1, material_stone=1},
{"default_stone_brick.png"},
"Stone Bricks Slab",
mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_core:stonebrick")
stairs.register_stair("quartzblock", "group:quartz_block",
{pickaxey=1, material_stone=1},
{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
"Quartz Stairs",
mcl_sounds.node_sound_stone_defaults(), 0.8, nil, "mcl_nether:quartz_block")
stairs.register_slab("quartzblock", "group:quartz_block",
{pickaxey=1, material_stone=1},
{"mcl_nether_quartz_block_top.png", "mcl_nether_quartz_block_bottom.png", "mcl_nether_quartz_block_side.png"},
"Quartz Slab",
mcl_sounds.node_sound_stone_defaults(), 2, nil, "mcl_nether:quartz_block")
stairs.register_stair_and_slab("nether_brick", "mcl_nether:nether_brick",
{pickaxey=1, material_stone=1},
{"mcl_nether_nether_brick.png"},
"Nether Brick Stairs",
"Nether Brick Slab",
mcl_sounds.node_sound_stone_defaults(),
2)
stairs.register_stair("purpur_block", "mcl_end:purpur_block",
{pickaxey=1, material_stone=1},
{"mcl_end_purpur_block.png"},
"Purpur Stairs",
mcl_sounds.node_sound_stone_defaults(),
1.5)
stairs.register_slab("purpur_block", "mcl_end:purpur_block",
{pickaxey=1, material_stone=1},
{"mcl_end_purpur_block.png"},
"Purpur Slab",
mcl_sounds.node_sound_stone_defaults(),
2)
minetest.register_craft({
output = 'mcl_core:sandstonecarved',
recipe = {
{'stairs:slab_sandstone'},
{'stairs:slab_sandstone'}
}
})
minetest.register_craft({
output = 'mcl_core:redsandstonecarved',
recipe = {
{'stairs:slab_redsandstone'},
{'stairs:slab_redsandstone'}
}
})
minetest.register_craft({
output = 'mcl_core:stonebrickcarved',
recipe = {
{'stairs:slab_stonebrick'},
{'stairs:slab_stonebrick'}
}
})
minetest.register_craft({
output = 'mcl_end:purpur_pillar',
recipe = {
{'stairs:slab_purpur_block'},
{'stairs:slab_purpur_block'}
}
})
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "group:wood_stairs",
burntime = 15,
})
minetest.register_craft({
type = "fuel",
recipe = "group:wood_slab",
-- Original burn time: 7.5 (PC edition)
burntime = 8,
})