forked from VoxeLibre/VoxeLibre
815 lines
30 KiB
Lua
815 lines
30 KiB
Lua
---
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--- Generated by EmmyLua(https://github.com/EmmyLua)
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--- Created by michieal.
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--- DateTime: 10/26/22 1:16 AM
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---
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mcl_itemframes = {}
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mcl_itemframes.item_frame_base = {}
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mcl_itemframes.glow_frame_base = {}
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mcl_itemframes.frames_registered = {}
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mcl_itemframes.frames_registered.glowing = {}
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mcl_itemframes.frames_registered.standard = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local table = table
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local DEBUG = false
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local pairs = pairs
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] API initialized.")
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end
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local VISUAL_SIZE = 0.3
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local facedir = {}
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facedir[0] = { x = 0, y = 0, z = 1 }
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facedir[1] = { x = 1, y = 0, z = 0 }
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facedir[2] = { x = 0, y = 0, z = -1 }
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facedir[3] = { x = -1, y = 0, z = 0 }
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local pi = math.pi
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local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a light source.
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local frame_item_base = {}
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local map_item_base = {}
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local remove_item_entity = function(pos, node)
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local name_found = false
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local found_name_to_use = ""
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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end
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if 1==1 then
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minetest.log("action","mcl_itemframes] remove_item_entity: " .. found_name_to_use .. "'s displayed item." )
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end
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" or node.name == found_name_to_use then
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for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
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local entity = obj:get_luaentity()
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if entity then
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if entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map" or
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entity.name == "mcl_itemframes:glow_item" or entity.name == "mcl_itemframes:glow_map" then
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obj:remove()
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elseif entity.name == found_name_to_use .. "_item" or entity.name == found_name_to_use .. "_map" then
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if 1==1 then
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minetest.log("action","mcl_itemframes] remove_item_entity: " .. entity.name .. "-- the item." )
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end
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obj:remove()
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end
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end
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end
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end
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end
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mcl_itemframes.update_item_entity = function(pos, node, param2)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Item_Entity:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
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end
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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if not param2 then
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param2 = node.param2
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end
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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local posad = facedir[param2]
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pos.x = pos.x + posad.x * 6.5 / 16
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pos.y = pos.y + posad.y * 6.5 / 16
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pos.z = pos.z + posad.z * 6.5 / 16
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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local map_id_entity = {}
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local map_id_lua = {}
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if map_id == "" then
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if node.name == "mcl_itemframes:item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:item")
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elseif node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_item")
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end
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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map_id_lua._scale = 1
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else
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map_id_lua._texture = itemname
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local def = minetest.registered_items[itemname]
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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map_id_lua:_update_texture()
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity:set_yaw(yaw)
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end
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else
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if node.name == "mcl_itemframes:item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
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elseif node.name == "mcl_itemframes:glow_item_frame" then
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map_id_entity = minetest.add_entity(pos, "mcl_itemframes:glow_map", map_id)
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end
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map_id_entity:set_yaw(yaw)
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end
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end
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end
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mcl_itemframes.update_generic_item_entity = function(pos, node, param2)
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nPosition: " .. dump(pos) .. "\nNode: " .. dump(node))
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end
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remove_item_entity(pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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local name_found = false
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local found_name_to_use = ""
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local has_glow = false
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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has_glow = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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has_glow = false
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found_name_to_use = v
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break
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end
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end
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end
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if name_found == false then
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minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nFailed to find registered node:\nNode name - " .. node.name)
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minetest.log("error","[mcl_itemframes] Update_Generic_Item:\nRegistry definition:" .. dump(mcl_itemframes.frames_registered))
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return
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end
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if not item:is_empty() then
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-- update existing items placed.
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if not param2 then
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param2 = node.param2
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end
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local pos_adj = facedir[param2]
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if node.name == found_name_to_use then
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pos.x = pos.x + pos_adj.x * 6.5 / 16
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pos.y = pos.y + pos_adj.y * 6.5 / 16
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pos.z = pos.z + pos_adj.z * 6.5 / 16
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if 1 == 1 then
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minetest.log("[mcl_itemframes] Update_Generic_Item:\nFound Name in Registry: " .. found_name_to_use)
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end
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end
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local yaw = pi * 2 - param2 * pi / 2
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local map_id = item:get_meta():get_string("mcl_maps:id")
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local map_id_entity = {}
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local map_id_lua = {}
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if map_id == "" then
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-- handle regular items placed into custom frame.
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item:\nAdding entity: " .. node.name .. "_item")
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end
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if node.name == found_name_to_use then
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map_id_entity = minetest.add_entity(pos, node.name .. "_item")
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else
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local debugs_string = "[mcl_itemframes] Update_Generic_Item:\nCouldn't find node name in registry: "
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minetest.log("error", debugs_string .. found_name_to_use "\nregistry: " .. dump(mcl_itemframes.frames_registered))
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return
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end
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map_id_lua = map_id_entity:get_luaentity()
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map_id_lua._nodename = node.name
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local itemname = item:get_name()
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if itemname == "" or itemname == nil then
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map_id_lua._texture = "blank.png"
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map_id_lua._scale = 1
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if has_glow then
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map_id_lua.glow = glow_amount
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end
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else
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map_id_lua._texture = itemname
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local def = minetest.registered_items[itemname]
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map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
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end
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
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end
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map_id_lua:_update_texture()
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if node.name == found_name_to_use then
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map_id_entity:set_yaw(yaw)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Display Item's yaw. " .. node.name)
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end
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else
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-- handle map items placed into custom frame.
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if 1 == 1 then
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minetest.log("action", "[mcl_itemframes] Update_Generic_Item: Placing map in a " .. found_name_to_use .. " frame.")
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end
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if node.name == found_name_to_use then
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map_id_entity = minetest.add_entity(pos, found_name_to_use .. "_map", map_id)
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map_id_entity:set_yaw(yaw)
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else
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minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
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end
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end
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end
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end
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local drop_item = function(pos, node, meta, clicker)
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if not minetest.is_creative_enabled(cname) then
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if (node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame") then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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function mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
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local name_found = false
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local found_name_to_use = ""
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for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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-- try to cut down on excess looping, if possible.
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if name_found == false then
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for k,v in pairs(mcl_itemframes.frames_registered.standard) do
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if node.name == v then
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name_found = true
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found_name_to_use = v
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break
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end
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end
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end
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local cname = ""
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if clicker and clicker:is_player() then
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cname = clicker:get_player_name()
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end
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if not minetest.is_creative_enabled(cname) then
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if (node.name == found_name_to_use) then
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local inv = meta:get_inventory()
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local item = inv:get_stack("main", 1)
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if not item:is_empty() then
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minetest.add_item(pos, item)
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end
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end
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end
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meta:set_string("infotext", "")
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remove_item_entity(pos, node)
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end
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mcl_itemframes.item_frame_base = {
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description = S("Item Frame"),
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_tt_help = S("Can hold an item"),
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_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
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_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
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drawtype = "mesh",
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is_ground_content = false,
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mesh = "mcl_itemframes_itemframe1facedir.obj",
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selection_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
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collision_box = { type = "fixed", fixed = { -6 / 16, -6 / 16, 7 / 16, 6 / 16, 6 / 16, 0.5 } },
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tiles = { "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "mcl_itemframes_item_frame_back.png", "default_wood.png", "mcl_itemframes_item_frame_back.png" },
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inventory_image = "mcl_itemframes_item_frame.png",
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wield_image = "mcl_itemframes_item_frame.png",
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7, attached_node_facedir = 1 },
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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on_timer = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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local stack = inv:get_stack("main", 1)
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local itemname = stack:get_name()
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if minetest.get_item_group(itemname, "clock") > 0 then
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local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
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if itemname ~= new_name then
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stack:set_name(new_name)
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inv:set_stack("main", 1, stack)
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local node = minetest.get_node(pos)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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mcl_itemframes.update_item_entity(pos, node, node.param2)
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else
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mcl_itemframes.update_generic_item_entity(pos, node, node.param2)
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end
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end
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minetest.get_node_timer(pos):start(1.0)
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end
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end,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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inv:set_size("main", 1)
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end,
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on_rightclick = function(pos, node, clicker, itemstack)
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if not itemstack then
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return
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end
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local pname = clicker:get_player_name()
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if minetest.is_protected(pos, pname) then
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minetest.record_protection_violation(pos, pname)
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return
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end
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local meta = minetest.get_meta(pos)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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drop_item(pos, node, meta, clicker)
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else
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mcl_itemframes.drop_generic_item(pos, node, meta, clicker)
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end
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local inv = meta:get_inventory()
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if itemstack:is_empty() then
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remove_item_entity(pos, node)
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meta:set_string("infotext", "")
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inv:set_stack("main", 1, "")
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return itemstack
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end
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local put_itemstack = ItemStack(itemstack)
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put_itemstack:set_count(1)
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local itemname = put_itemstack:get_name()
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if minetest.get_item_group(itemname, "compass") > 0 then
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put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
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end
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if minetest.get_item_group(itemname, "clock") > 0 then
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minetest.get_node_timer(pos):start(1.0)
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end
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inv:set_stack("main", 1, put_itemstack)
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if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
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mcl_itemframes.update_item_entity(pos, node)
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else
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mcl_itemframes.update_generic_item_entity(pos, node)
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end
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-- Add node infotext when item has been named
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local imeta = itemstack:get_meta()
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local iname = imeta:get_string("name")
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if iname then
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meta:set_string("infotext", iname)
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end
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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itemstack:take_item()
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end
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return itemstack
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return count
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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else
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return stack:get_count()
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end
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end,
|
|
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local name = player:get_player_name()
|
|
if minetest.is_protected(pos, name) then
|
|
minetest.record_protection_violation(pos, name)
|
|
return 0
|
|
else
|
|
return stack:get_count()
|
|
end
|
|
end,
|
|
|
|
on_destruct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
local node = minetest.get_node(pos)
|
|
|
|
if node.name == "mcl_itemframes:item_frame" or node.name == "mcl_itemframes:glow_item_frame" then
|
|
drop_item(pos, node, meta) -- originally had ", clicker" too. Except, clicker doesn't exist in the context.
|
|
else
|
|
mcl_itemframes.drop_generic_item(pos, node, meta)
|
|
end
|
|
end,
|
|
|
|
on_rotate = function(pos, node, user, mode, param2)
|
|
if mode == screwdriver.ROTATE_FACE then
|
|
-- Rotate face
|
|
--local meta = minetest.get_meta(pos)
|
|
local node = minetest.get_node(pos)
|
|
|
|
local objs = nil
|
|
|
|
local name_found = false
|
|
local found_name_to_use = ""
|
|
|
|
for k,v in pairs(mcl_itemframes.frames_registered.glowing) do
|
|
if node.name == v then
|
|
name_found = true
|
|
found_name_to_use = v
|
|
break
|
|
end
|
|
end
|
|
|
|
-- try to cut down on excess looping, if possible.
|
|
if name_found == false then
|
|
for k,v in pairs(mcl_itemframes.frames_registered.standard) do
|
|
if node.name == v then
|
|
name_found = true
|
|
found_name_to_use = v
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
if node.name == found_name_to_use then
|
|
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
|
end
|
|
if objs then
|
|
for _, obj in ipairs(objs) do
|
|
if obj and obj:get_luaentity() then
|
|
local obj_name = obj:get_luaentity().name
|
|
if obj_name == "mcl_itemframes:item" or obj_name == "mcl_itemframes:glow_item" then
|
|
mcl_itemframes.update_item_entity(pos, node, (node.param2 + 1) % 4)
|
|
break
|
|
elseif obj_name == found_name_to_use .. "_item" then
|
|
mcl_itemframes.update_generic_item_entity(pos, node, (node.param2 + 1) % 4)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
return
|
|
elseif mode == screwdriver.ROTATE_AXIS then
|
|
return false
|
|
end
|
|
end,
|
|
}
|
|
|
|
local function update_map_texture (self, staticdata)
|
|
self.id = staticdata
|
|
local result = true
|
|
result = mcl_maps.load_map(self.id, function(texture)
|
|
-- will not crash even if self.object is invalid by now
|
|
-- update... quite possibly will screw up with each version of Minetest. >.<
|
|
if not texture then
|
|
minetest.log("error", "Failed to load the map texture using mcl_maps.")
|
|
end
|
|
|
|
self.object:set_properties({ textures = { texture } })
|
|
end)
|
|
if result ~= nil and result == false then
|
|
mintest.log("error", "[mcl_itemframes] Error setting up Map Item.")
|
|
end
|
|
|
|
end
|
|
|
|
--- reworked to set up the base item definitions, and to register them for item and glow_item.
|
|
function mcl_itemframes.create_base_item_entity()
|
|
if 1 == 1 then
|
|
minetest.log("action", "[mcl_itemframes] create_item_entity.")
|
|
end
|
|
|
|
--"mcl_itemframes:item",
|
|
frame_item_base = {
|
|
hp_max = 1,
|
|
visual = "wielditem",
|
|
visual_size = { x = VISUAL_SIZE, y = VISUAL_SIZE },
|
|
physical = false,
|
|
pointable = false,
|
|
textures = { "blank.png" },
|
|
_texture = "blank.png",
|
|
_scale = 1,
|
|
|
|
on_activate = function(self, staticdata)
|
|
if staticdata and staticdata ~= "" then
|
|
local data = staticdata:split(";")
|
|
if data and data[1] and data[2] then
|
|
self._nodename = data[1]
|
|
self._texture = data[2]
|
|
if data[3] then
|
|
self._scale = data[3]
|
|
else
|
|
self._scale = 1
|
|
end
|
|
end
|
|
end
|
|
if self._texture then
|
|
self.object:set_properties({
|
|
textures = { self._texture },
|
|
visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale },
|
|
})
|
|
end
|
|
end,
|
|
get_staticdata = function(self)
|
|
if self._nodename and self._texture then
|
|
local ret = self._nodename .. ";" .. self._texture
|
|
if self._scale then
|
|
ret = ret .. ";" .. self._scale
|
|
end
|
|
return ret
|
|
end
|
|
return ""
|
|
end,
|
|
|
|
_update_texture = function(self)
|
|
if self._texture then
|
|
self.object:set_properties({
|
|
textures = { self._texture },
|
|
visual_size = { x = VISUAL_SIZE / self._scale, y = VISUAL_SIZE / self._scale },
|
|
})
|
|
end
|
|
end,
|
|
}
|
|
-- "mcl_itemframes:map",
|
|
map_item_base = {
|
|
initial_properties = {
|
|
visual = "upright_sprite",
|
|
visual_size = { x = 1, y = 1 },
|
|
pointable = false,
|
|
physical = false,
|
|
collide_with_objects = false,
|
|
textures = { "blank.png" },
|
|
},
|
|
on_activate = function(self, staticdata)
|
|
if 1 == 1 then
|
|
minetest.log("action", "[mcl_itemframes] map_item:on_activate.")
|
|
|
|
end
|
|
update_map_texture(self, staticdata)
|
|
end,
|
|
|
|
get_staticdata = function(self)
|
|
return self.id
|
|
end,
|
|
}
|
|
|
|
local glow_frame_item = table.copy(frame_item_base)
|
|
glow_frame_item.glow = glow_amount
|
|
local glow_frame_map_item = table.copy(map_item_base)
|
|
glow_frame_map_item.name = "mcl_itemframes:glow_map"
|
|
|
|
minetest.register_entity("mcl_itemframes:glow_item", glow_frame_item)
|
|
minetest.register_entity("mcl_itemframes:glow_map", glow_frame_map_item)
|
|
minetest.register_entity("mcl_itemframes:item", frame_item_base)
|
|
minetest.register_entity("mcl_itemframes:map", map_item_base)
|
|
|
|
end
|
|
|
|
function mcl_itemframes.create_custom_items(name, has_glow)
|
|
|
|
if has_glow then
|
|
local glow_frame_item = table.copy(frame_item_base)
|
|
local glow_frame_map_item = table.copy(map_item_base)
|
|
glow_frame_map_item.glow = glow_amount
|
|
glow_frame_item.glow = glow_amount
|
|
|
|
minetest.register_entity(name .. "_item", glow_frame_item)
|
|
minetest.register_entity(name .. "_map", glow_frame_map_item)
|
|
if 1 == 1 then
|
|
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_item")
|
|
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: glow name: " .. name .. "_map\n")
|
|
end
|
|
else
|
|
minetest.register_entity(name .. "_item", frame_item_base)
|
|
minetest.register_entity(name .. "_map", map_item_base)
|
|
if 1 == 1 then
|
|
minetest.log("action", "\n[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_item")
|
|
minetest.log("action", "[mcl_itemframes] create_custom_item_entity: name: " .. name .. "_map\n")
|
|
end
|
|
end
|
|
end
|
|
|
|
function mcl_itemframes.update_frame_registry(modname, name, has_glow)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
|
|
local frame = name -- should only be called within the create_frames functions.
|
|
if has_glow == true then
|
|
table.insert(mcl_itemframes.frames_registered.glowing, frame)
|
|
else
|
|
table.insert(mcl_itemframes.frames_registered.standard, frame)
|
|
end
|
|
|
|
end
|
|
|
|
--- name: The name used to distinguish the item frame. Prepends "mcl_itemframes:" to the name. Example usage:
|
|
--- "glow_item_frame" creates a node named "mcl_itemframes:glow_item_frame".
|
|
function mcl_itemframes.create_custom_frame(modname, name, has_glow, tiles, color, ttframe, description)
|
|
local mod_name_pass = false
|
|
if modname ~= "" and modname ~= "false" then
|
|
if minetest.get_modpath(modname) then
|
|
mod_name_pass = true
|
|
end
|
|
if mod_name_pass == false then
|
|
return
|
|
end
|
|
end
|
|
if name == nil then
|
|
name = ""
|
|
end
|
|
|
|
if has_glow == nil or has_glow == "" then
|
|
has_glow = false
|
|
end
|
|
|
|
if tiles == nil or tiles == "" then
|
|
minetest.log("error", "No textures passed to Create_Custom_Frame!! Exiting frame creation.")
|
|
return
|
|
end
|
|
|
|
local working_name = "mcl_itemframes:" .. name
|
|
|
|
if 1 == 1 then
|
|
minetest.log("action", "[mcl_itemframes] create_custom_frame: " .. working_name)
|
|
minetest.log("action", "[mcl_itemframes] create_custom_frame - calling create_custom_items " .. working_name)
|
|
end
|
|
|
|
-- make any special frame items.
|
|
mcl_itemframes.create_custom_items(working_name, has_glow)
|
|
|
|
local custom_itemframe_definition = {}
|
|
|
|
if has_glow == false then
|
|
custom_itemframe_definition = table.copy(mcl_itemframes.item_frame_base)
|
|
else
|
|
custom_itemframe_definition = table.copy(mcl_itemframes.glow_frame_base)
|
|
end
|
|
|
|
custom_itemframe_definition.tiles = { "(" .. tiles .. "^[multiply:" .. color .. ")" }
|
|
custom_itemframe_definition._tt_help = ttframe
|
|
custom_itemframe_definition.description = description
|
|
|
|
minetest.register_node(working_name, custom_itemframe_definition)
|
|
|
|
mcl_itemframes.update_frame_registry(modname, working_name, has_glow)
|
|
mcl_itemframes.custom_register_lbm(working_name)
|
|
|
|
end
|
|
|
|
-- the local version is for the base glow & base frame.
|
|
local function create_register_lbm(name)
|
|
|
|
-- FIXME: Item entities can get destroyed by /clearobjects
|
|
-- glow frame
|
|
minetest.register_lbm({
|
|
label = "Respawn item frame item entities",
|
|
name = "mcl_itemframes:respawn_entities",
|
|
nodenames = { name },
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
mcl_itemframes.update_item_entity(pos, node)
|
|
end,
|
|
})
|
|
|
|
end
|
|
function mcl_itemframes.custom_register_lbm(name)
|
|
|
|
-- FIXME: Item entities can get destroyed by /clearobjects
|
|
-- glow frame
|
|
minetest.register_lbm({
|
|
label = "Respawn item frame item entities",
|
|
name = "mcl_itemframes:respawn_entities",
|
|
nodenames = { name },
|
|
run_at_every_load = true,
|
|
action = function(pos, node)
|
|
mcl_itemframes.update_generic_item_entity(pos, node)
|
|
end,
|
|
})
|
|
|
|
end
|
|
|
|
function mcl_itemframes.create_base_frames()
|
|
if 1 == 1 then
|
|
minetest.log("action", "[mcl_itemframes] create_frames.")
|
|
end
|
|
|
|
-- make the base items for the base frames.
|
|
mcl_itemframes.create_base_item_entity()
|
|
|
|
minetest.register_node("mcl_itemframes:item_frame", mcl_itemframes.item_frame_base)
|
|
|
|
-- make glow frame from the base item_frame.
|
|
mcl_itemframes.glow_frame_base = table.copy(mcl_itemframes.item_frame_base)
|
|
mcl_itemframes.glow_frame_base.description = S("Glow Item Frame")
|
|
mcl_itemframes.glow_frame_base._tt_help = S("Can hold an item and glows")
|
|
mcl_itemframes.glow_frame_base.longdesc = S("Glow item frames are decorative blocks in which items can be placed.")
|
|
mcl_itemframes.glow_frame_base.tiles = { "mcl_itemframes_glow_item_frame.png" }
|
|
mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
|
|
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
|
|
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
|
|
|
|
--mcl_itemframes.glow_frame_base.light_source = minetest.LIGHT_MAX -- add in glow (a hack at best, but it's a node) TODO: make actual glow.
|
|
mcl_itemframes.glow_frame_base.on_timer = function(pos)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
local stack = inv:get_stack("main", 1)
|
|
local itemname = stack:get_name()
|
|
if minetest.get_item_group(itemname, "clock") > 0 then
|
|
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
|
|
if itemname ~= new_name then
|
|
stack:set_name(new_name)
|
|
inv:set_stack("main", 1, stack)
|
|
local node = minetest.get_node(pos)
|
|
mcl_itemframes.update_item_entity(pos, node, node.param2)
|
|
end
|
|
minetest.get_node_timer(pos):start(1.0)
|
|
end
|
|
end
|
|
|
|
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
|
|
|
|
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
|
|
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
|
|
create_register_lbm("mcl_itemframes:item_frame")
|
|
create_register_lbm("mcl_itemframes:glow_item_frame")
|
|
end
|
|
|