local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) mcl_potions = {} -- duration effects of redstone are a factor of 8/3 -- duration effects of glowstone are a time factor of 1/2 -- splash potion duration effects are reduced by a factor of 3/4 mcl_potions.II_FACTOR = 2 mcl_potions.PLUS_FACTOR = 8/3 mcl_potions.DURATION = 180 mcl_potions.DURATION_PLUS = mcl_potions.DURATION * mcl_potions.PLUS_FACTOR mcl_potions.DURATION_2 = mcl_potions.DURATION / mcl_potions.II_FACTOR mcl_potions.INV_FACTOR = 0.50 mcl_potions.SPLASH_FACTOR = 0.75 mcl_potions.LINGERING_FACTOR = 0.25 dofile(modpath .. "/functions.lua") dofile(modpath .. "/commands.lua") dofile(modpath .. "/splash.lua") dofile(modpath .. "/lingering.lua") dofile(modpath .. "/tipped_arrow.lua") dofile(modpath .. "/potions.lua") minetest.register_craftitem("mcl_potions:fermented_spider_eye", { description = S("Fermented Spider Eye"), _doc_items_longdesc = S("Try different combinations to create potions."), wield_image = "mcl_potions_spider_eye_fermented.png", inventory_image = "mcl_potions_spider_eye_fermented.png", groups = { brewitem = 1, }, stack_max = 64, }) minetest.register_craft({ type = "shapeless", output = "mcl_potions:fermented_spider_eye", recipe = { "mcl_mushrooms:mushroom_brown", "mcl_core:sugar", "mcl_mobitems:spider_eye" }, }) minetest.register_craftitem("mcl_potions:glass_bottle", { description = S("Glass Bottle"), _tt_help = S("Liquid container"), _doc_items_longdesc = S("A glass bottle is used as a container for liquids and can be used to collect water directly."), _doc_items_usagehelp = S("To collect water, use it on a cauldron with water (which removes a level of water) or any water source (which removes no water)."), inventory_image = "mcl_potions_potion_bottle.png", wield_image = "mcl_potions_potion_bottle.png", groups = {brewitem=1}, liquids_pointable = true, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end -- Try to fill glass bottle with water local get_water = false --local from_liquid_source = false local river_water = false if def and def.groups and def.groups.water and def.liquidtype == "source" then -- Water source get_water = true --from_liquid_source = true river_water = node.name == "mclx_core:river_water_source" -- Or reduce water level of cauldron by 1 elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end if node.name == "mcl_cauldrons:cauldron_3" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"}) elseif node.name == "mcl_cauldrons:cauldron_2" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"}) elseif node.name == "mcl_cauldrons:cauldron_1" then get_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) elseif node.name == "mcl_cauldrons:cauldron_3r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"}) elseif node.name == "mcl_cauldrons:cauldron_2r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"}) elseif node.name == "mcl_cauldrons:cauldron_1r" then get_water = true river_water = true minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"}) end end if get_water then local water_bottle if river_water then water_bottle = ItemStack("mcl_potions:river_water") else water_bottle = ItemStack("mcl_potions:water") end -- Replace with water bottle, if possible, otherwise -- place the water potion at a place where's space local inv = placer:get_inventory() minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true) if minetest.is_creative_enabled(placer:get_player_name()) then -- Don't replace empty bottle in creative for convenience reasons if not inv:contains_item("main", water_bottle) then inv:add_item("main", water_bottle) end elseif itemstack:get_count() == 1 then return water_bottle else if inv:room_for_item("main", water_bottle) then inv:add_item("main", water_bottle) else minetest.add_item(placer:get_pos(), water_bottle) end itemstack:take_item() end end end return itemstack end, }) minetest.register_craft( { output = "mcl_potions:glass_bottle 3", recipe = { { "mcl_core:glass", "", "mcl_core:glass" }, { "", "mcl_core:glass", "" } } }) -- Template function for creating images of filled potions -- - colorstring must be a ColorString of form “#RRGGBB”, e.g. “#0000FF” for blue. -- - opacity is optional opacity from 0-255 (default: 127) local function potion_image(colorstring, opacity) if not opacity then opacity = 127 end return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png" end -- Cauldron fill up rules: -- Adding any water increases the water level by 1, preserving the current water type local cauldron_levels = { -- start = { add water, add river water } { "", "_1", "_1r" }, { "_1", "_2", "_2" }, { "_2", "_3", "_3" }, { "_1r", "_2r", "_2r" }, { "_2r", "_3r", "_3r" }, } local fill_cauldron = function(cauldron, water_type) local base = "mcl_cauldrons:cauldron" for i=1, #cauldron_levels do if cauldron == base .. cauldron_levels[i][1] then if water_type == "mclx_core:river_water_source" then return base .. cauldron_levels[i][3] else return base .. cauldron_levels[i][2] end end end end -- function to set node and empty water bottle (used for cauldrons and mud) local function set_node_empty_bottle(itemstack, placer, pointed_thing, newitemstring) local pname = placer:get_player_name() if minetest.is_protected(pointed_thing.under, pname) then minetest.record_protection_violation(pointed_thing.under, pname) return itemstack end -- set the node to `itemstring` minetest.set_node(pointed_thing.under, {name=newitemstring}) -- play sound minetest.sound_play("mcl_potions_bottle_pour", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true) -- if minetest.is_creative_enabled(placer:get_player_name()) then return itemstack else return "mcl_potions:glass_bottle" end end -- used for water bottles and river water bottles local function dispense_water_bottle(stack, pos, droppos) local node = minetest.get_node(droppos) if node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then -- convert dirt/coarse dirt to mud minetest.set_node(droppos, {name = "mcl_mud:mud"}) minetest.sound_play("mcl_potions_bottle_pour", {pos=droppos, gain=0.5, max_hear_range=16}, true) return ItemStack("mcl_potions:glass_bottle") elseif node.name == "mcl_mud:mud" then -- dont dispense into mud return stack end end -- on_place function for `mcl_potions:water` and `mcl_potions:river_water` local function water_bottle_on_place(itemstack, placer, pointed_thing) if pointed_thing.type == "node" then local node = minetest.get_node(pointed_thing.under) local def = minetest.registered_nodes[node.name] -- Call on_rightclick if the pointed node defines it if placer and not placer:get_player_control().sneak then if def and def.on_rightclick then return def.on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local cauldron = nil if itemstack:get_name() == "mcl_potions:water" then -- regular water cauldron = fill_cauldron(node.name, "mcl_core:water_source") elseif itemstack:get_name() == "mcl_potions:river_water" then -- river water cauldron = fill_cauldron(node.name, "mclx_core:river_water_source") end if cauldron then set_node_empty_bottle(itemstack, placer, pointed_thing, cauldron) elseif node.name == "mcl_core:dirt" or node.name == "mcl_core:coarse_dirt" then set_node_empty_bottle(itemstack, placer, pointed_thing, "mcl_mud:mud") end end -- Drink the water by default return minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, placer, pointed_thing) end -- Itemstring of potions is “mcl_potions:” minetest.register_craftitem("mcl_potions:water", { description = S("Water Bottle"), _tt_help = S("No effect"), _doc_items_longdesc = S("Water bottles can be used to fill cauldrons. Drinking water has no effect."), _doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the water into the cauldron."), stack_max = 1, inventory_image = potion_image("#0022FF"), wield_image = potion_image("#0022FF"), groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1, bottle=1}, on_place = water_bottle_on_place, _on_dispense = dispense_water_bottle, _dispense_into_walkable = true, on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) minetest.register_craftitem("mcl_potions:river_water", { description = S("River Water Bottle"), _tt_help = S("No effect"), _doc_items_longdesc = S("River water bottles can be used to fill cauldrons. Drinking it has no effect."), _doc_items_usagehelp = S("Use the “Place” key to drink. Place this item on a cauldron to pour the river water into the cauldron."), stack_max = 1, inventory_image = potion_image("#0044FF"), wield_image = potion_image("#0044FF"), groups = {brewitem=1, food=3, can_eat_when_full=1, water_bottle=1, bottle=1}, on_place = water_bottle_on_place, _on_dispense = dispense_water_bottle, _dispense_into_walkable = true, on_secondary_use = minetest.item_eat(0, "mcl_potions:glass_bottle"), }) -- Hurt mobs local function water_splash(obj, damage) if not obj then return end if not damage or (damage > 0 and damage < 1) then damage = 1 end -- Damage mobs that are vulnerable to water local lua = obj:get_luaentity() if lua and lua.is_mob then obj:punch(obj, 1.0, { full_punch_interval = 1.0, damage_groups = {water_vulnerable=damage}, }, nil) end end mcl_potions.register_splash("water", S("Splash Water Bottle"), "#0022FF", { tt=S("Extinguishes fire and hurts some mobs"), longdesc=S("A throwable water bottle that will shatter on impact, where it extinguishes nearby fire and hurts mobs that are vulnerable to water."), no_effect=true, potion_fun=water_splash, effect=1 }) mcl_potions.register_lingering("water", S("Lingering Water Bottle"), "#0022FF", { tt=S("Extinguishes fire and hurts some mobs"), longdesc=S("A throwable water bottle that will shatter on impact, where it creates a cloud of water vapor that lingers on the ground for a while. This cloud extinguishes fire and hurts mobs that are vulnerable to water."), no_effect=true, potion_fun=water_splash, effect=1 }) minetest.register_craftitem("mcl_potions:speckled_melon", { description = S("Glistering Melon"), _doc_items_longdesc = S("This shiny melon is full of tiny gold nuggets and would be nice in an item frame. It isn't edible and not useful for anything else."), stack_max = 64, groups = { brewitem = 1, }, inventory_image = "mcl_potions_melon_speckled.png", }) minetest.register_craft({ output = "mcl_potions:speckled_melon", recipe = { {"mcl_core:gold_nugget", "mcl_core:gold_nugget", "mcl_core:gold_nugget"}, {"mcl_core:gold_nugget", "mcl_farming:melon_item", "mcl_core:gold_nugget"}, {"mcl_core:gold_nugget", "mcl_core:gold_nugget", "mcl_core:gold_nugget"}, } }) local water_table = { ["mcl_nether:nether_wart_item"] = "mcl_potions:awkward", -- ["mcl_potions:fermented_spider_eye"] = "mcl_potions:weakness", ["mcl_potions:speckled_melon"] = "mcl_potions:mundane", ["mcl_core:sugar"] = "mcl_potions:mundane", ["mcl_mobitems:magma_cream"] = "mcl_potions:mundane", ["mcl_mobitems:blaze_powder"] = "mcl_potions:mundane", ["mesecons:wire_00000000_off"] = "mcl_potions:mundane", ["mcl_mobitems:ghast_tear"] = "mcl_potions:mundane", ["mcl_mobitems:spider_eye"] = "mcl_potions:mundane", ["mcl_mobitems:rabbit_foot"] = "mcl_potions:mundane", ["mcl_nether:glowstone_dust"] = "mcl_potions:thick", ["mcl_mobitems:gunpowder"] = "mcl_potions:water_splash" } local awkward_table = { ["mcl_potions:speckled_melon"] = "mcl_potions:healing", ["mcl_farming:carrot_item_gold"] = "mcl_potions:night_vision", ["mcl_core:sugar"] = "mcl_potions:swiftness", ["mcl_mobitems:magma_cream"] = "mcl_potions:fire_resistance", -- ["mcl_mobitems:blaze_powder"] = "mcl_potions:strength", ["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing", ["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration", ["mcl_mobitems:spider_eye"] = "mcl_potions:poison", ["mcl_flowers:wither_rose"] = "mcl_potions:withering", ["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping", } local output_table = { ["mcl_potions:river_water"] = water_table, ["mcl_potions:water"] = water_table, ["mcl_potions:awkward"] = awkward_table, } local enhancement_table = {} local extension_table = {} local potions = {} for i, potion in ipairs({"healing","harming","swiftness","slowness", "leaping","poison","regeneration","invisibility","fire_resistance", -- "weakness","strength", "water_breathing","night_vision", "withering"}) do table.insert(potions, potion) if potion ~= "invisibility" and potion ~= "night_vision" and potion ~= "weakness" and potion ~= "water_breathing" and potion ~= "fire_resistance" then enhancement_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_2" enhancement_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_2_splash" table.insert(potions, potion.."_2") end if potion ~= "healing" and potion ~= "harming" then extension_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_plus_splash" extension_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_plus" table.insert(potions, potion.."_plus") end end for i, potion in ipairs({"awkward", "mundane", "thick", "water"}) do table.insert(potions, potion) end local inversion_table = { ["mcl_potions:healing"] = "mcl_potions:harming", ["mcl_potions:healing_2"] = "mcl_potions:harming_2", ["mcl_potions:swiftness"] = "mcl_potions:slowness", ["mcl_potions:swiftness_plus"] = "mcl_potions:slowness_plus", ["mcl_potions:leaping"] = "mcl_potions:slowness", ["mcl_potions:leaping_plus"] = "mcl_potions:slowness_plus", ["mcl_potions:night_vision"] = "mcl_potions:invisibility", ["mcl_potions:night_vision_plus"] = "mcl_potions:invisibility_plus", ["mcl_potions:poison"] = "mcl_potions:harming", ["mcl_potions:poison_2"] = "mcl_potions:harming_2", ["mcl_potions:healing_splash"] = "mcl_potions:harming_splash", ["mcl_potions:healing_2_splash"] = "mcl_potions:harming_2_splash", ["mcl_potions:swiftness_splash"] = "mcl_potions:slowness_splash", ["mcl_potions:swiftness_plus_splash"] = "mcl_potions:slowness_plus_splash", ["mcl_potions:leaping_splash"] = "mcl_potions:slowness_splash", ["mcl_potions:leaping_plus_splash"] = "mcl_potions:slowness_plus_splash", ["mcl_potions:night_vision_splash"] = "mcl_potions:invisibility_splash", ["mcl_potions:night_vision_plus_splash"] = "mcl_potions:invisibility_plus_splash", ["mcl_potions:poison_splash"] = "mcl_potions:harming_splash", ["mcl_potions:poison_2_splash"] = "mcl_potions:harming_2_splash", } local splash_table = {} local lingering_table = {} for i, potion in ipairs(potions) do splash_table["mcl_potions:"..potion] = "mcl_potions:"..potion.."_splash" lingering_table["mcl_potions:"..potion.."_splash"] = "mcl_potions:"..potion.."_lingering" end local mod_table = { ["mesecons:wire_00000000_off"] = extension_table, ["mcl_potions:fermented_spider_eye"] = inversion_table, ["mcl_nether:glowstone_dust"] = enhancement_table, ["mcl_mobitems:gunpowder"] = splash_table, ["mcl_potions:dragon_breath"] = lingering_table, } -- Compare two ingredients for compatable alchemy function mcl_potions.get_alchemy(ingr, pot) if output_table[pot] then local brew_table = output_table[pot] if brew_table[ingr] then return brew_table[ingr] end end if mod_table[ingr] then local brew_table = mod_table[ingr] if brew_table[pot] then return brew_table[pot] end end return false end -- TODO replace all calls to the old API with new API calls in other mods -- mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func -- mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func -- mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func -- mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func -- mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func -- mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func -- mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func -- mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func -- mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func -- mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func -- mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func -- give withering to players in a wither rose local etime = 0 minetest.register_globalstep(function(dtime) etime = dtime + etime if etime < 0.5 then return end etime = 0 for _,pl in pairs(minetest.get_connected_players()) do local npos = vector.offset(pl:get_pos(), 0, 0.2, 0) local n = minetest.get_node(npos) if n.name == "mcl_flowers:wither_rose" then mcl_potions.withering_func(pl, 1, 2) end end end) mcl_wip.register_wip_item("mcl_potions:night_vision") mcl_wip.register_wip_item("mcl_potions:night_vision_plus") mcl_wip.register_wip_item("mcl_potions:night_vision_splash") mcl_wip.register_wip_item("mcl_potions:night_vision_plus_splash") mcl_wip.register_wip_item("mcl_potions:night_vision_lingering") mcl_wip.register_wip_item("mcl_potions:night_vision_plus_lingering") mcl_wip.register_wip_item("mcl_potions:night_vision_arrow") mcl_wip.register_wip_item("mcl_potions:night_vision_plus_arrow")