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8396 Commits

Author SHA1 Message Date
AFCMS 47e46efa6f Add french translation 2022-11-11 16:39:19 +01:00
AFCMS a11948c5f3 Add new texture 2022-11-11 16:39:19 +01:00
AFCMS cb7d5e3790 Make lightning rod texture look better 2022-11-11 16:39:19 +01:00
AFCMS 2c5d3861f6 Add locale template to mcl_lightning_rods 2022-11-11 16:39:19 +01:00
AFCMS e56fa0d809 Lightning Rod Fixes
- give node a proper nodebox
- add better texture compatible with MC texture packs
- set use_texture_alpha = "opaque"
- fix invalid translator
- disable node placement prediction
- simplificate placement code
2022-11-11 16:39:19 +01:00
cora c44b29925a Fix random-interval crash when not using luajit 2022-11-10 01:45:42 +01:00
MysticTempest 6a0bcf9881 Fix insta-digging crash when punching stairs. 2022-11-09 04:26:41 -06:00
Michieal dd869afea0 fixed typo error
had a list inside of an extra set of {}'s
2022-11-07 01:20:03 +00:00
Michieal c277229c1b Changed the Item Frames' LBM method.
Moved the custom lbm function call out of create_custom_frame() into init.
Changed how the custom lbm handles frames lbm regeneration.
2022-11-06 21:00:14 +00:00
MysticTempest 2be75c9628 Better fix for creative digging drops, and fix the itemframes LBM. 2022-11-06 07:08:49 -06:00
anarquimico f977b1a253 Fix mason texture 2022-11-05 03:21:36 +01:00
anarquimico ff3438f729 Add villager mason profession 2022-11-05 03:20:58 +01:00
PrairieWind 6f8d854f8a Fix texture issue and capitalization in Stripped Warped Hyphae Bark 2022-11-04 19:17:39 -06:00
PrairieWind 92723cab9f Add Crafting Recipes for the crimson and warped (trap)doors, fences, and gates 2022-11-04 19:17:39 -06:00
Nicu 8162a4af2d Add custom door and trapdoor textures for mcl_crimson 2022-11-05 01:47:35 +01:00
Nicu 30d2022b4a Optimize textures in mcl_crimson 2022-11-05 01:47:35 +01:00
cora df216cb847 Add crimson fence and gate 2022-11-05 01:47:35 +01:00
cora 4dec3e1382 Add warped fence and gate 2022-11-05 01:47:35 +01:00
cora 43425279a3 Add crimson and warped doors and trapdoors 2022-11-05 01:47:35 +01:00
Michieal b62f61db10 Added in the API Doc file, and adjusted the created items' names.
Added the ":" to the front of the item creation so that it can be called from an external mod.
Put in an optional inventory and wield image parameter to add in colorized inventory / wield images.
2022-11-05 01:26:15 +01:00
Michieal c4981d894c Removed the local cached copy of the built in TGA encoder. 2022-11-05 01:26:15 +01:00
Michieal 93913ed780 Fix accidental conversion of tabs to spaces. 2022-11-05 01:26:15 +01:00
Michieal 3409c5a220 Prereview code, but with the spaces converted to tabs.
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

* *Converted the spaces to tabs!*

Should be fully functional and ready for review.
2022-11-05 01:26:15 +01:00
Michieal 76991fcba9 Pre-review Item frames code
* Cleaned up all of the code, checked to make sure that there were no erraneous debug logging.
* To enable debugging, turn it on in the api by changing the following line in item_frames_api.lua:
mcl_itemframes.DEBUG = false -- set to true to see debug output.
* Made the standard Item Frame and the new Glow Frame use the frames API. 
Added in backwards compatibility mode.
* Made frames pop out items into the world on the old frames' entities when they are a hidden / broken entity. (Part of the backwards compatibility.)

* Tested locally.

Should be fully functional and ready for review.
2022-11-05 01:26:14 +01:00
Michieal 61df48e46e Translations for the Item Frames. 2022-11-05 01:26:14 +01:00
Michieal 18e83e5763 Added in display item rotation
Updated the Readme. Added in the ability to rotate the displayed item with a screwdriver. Made the Screwdriver mod required, due to rotating the item being fundamental behavoir.

Finalized a few bug fixes... still have to remove the all of the forced debug code, and move the item frames and glow frames over to the new api, and do a final test.
2022-11-05 01:26:14 +01:00
Michieal 8a21b9e99c Changed detection code custom frames.
todo: figure out why the standard item frame is using the wrong item entities.
todo: fix screwdriver rotating the item displayed.
2022-11-05 01:26:14 +01:00
Michieal 6d1b1b3c74 Added a return code to load_maps
Added a return code to load_maps to check for if dynamic_add_media registers a fail.
Used by mcl_itemframes when reloading a map placed into an itemframe.
2022-11-05 01:26:14 +01:00
Michieal 1f5b92f7bf code clean up. testing & debugging custom frames.
cleaned up a LOT of duplicate code. Added in the custom frames, and a couple of calls in init.lua to begin testing custom frames out.

to do: fix the freaking maps. (It looks like it's client side that is failing, to be honest.)
2022-11-05 01:26:14 +01:00
Michieal 4d74e4d9c1 update the translation template 2022-11-05 01:26:14 +01:00
Michieal ef504e90c1 glowframe model commit 2022-11-05 01:26:14 +01:00
Michieal 09d452667b glowframe textures commit 2022-11-05 01:26:14 +01:00
Michieal 9b37ca460e Initial code comit 2022-11-05 01:26:14 +01:00
cora e146b173b3 Replace "oning" with cages 2022-11-05 01:18:03 +01:00
cora 51d34c9f3d Add second pillager outpost schematic 2022-11-05 01:18:03 +01:00
MysticTempest 15542d4878 Fix player not getting damage from lightning 2022-11-05 01:16:27 +01:00
cora fcba67b7e7 Make on_lightning_strike available to non-mob entities 2022-11-05 01:16:27 +01:00
cora 2c4a768685 Transform villager with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora 95db6104e9 Transform pig with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora 5cf2f488a8 Transform creeper with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora 97468cde0c Add mcl_util to mobs_mc depends 2022-11-05 01:16:27 +01:00
cora 220b542cbf Mooshroom color change with on_lightning_strike 2022-11-05 01:16:27 +01:00
cora 21f3782439 Fix lightning on_strike api + rename to on_lightning_strike 2022-11-05 01:16:27 +01:00
cora 32e4a122a1 Comment out stray debug lines 2022-11-05 01:14:54 +01:00
ancientmarinerdev 8b0c4c17ad Slightly more frequent failed pathing attempts for villagers 2022-11-03 21:34:15 +00:00
ancientmarinerdev 2d0ea5e205 Enable concurrent pathing so pathing orders aren't queued 2022-11-03 21:34:14 +00:00
ancientmarinerdev ad137304bc Fix bug where if it finds wrong door and can't plot route it hogs the pathing 2022-11-03 21:34:14 +00:00
ancientmarinerdev ac45dec544 Villager should find the closest bed to claim 2022-11-03 21:34:14 +00:00
ancientmarinerdev ea9c9e74b0 Failed check should come before last pathed check to avoid a failed check taking up a good opportunity to path 2022-11-03 21:34:14 +00:00
ancientmarinerdev 5866983bf5 Villager will try to take the job block closest to them 2022-11-03 21:34:14 +00:00