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5515 Commits

Author SHA1 Message Date
iliekprogrammar 089d6aa5c8 Add dug sounds to kelp when unsubmerged 2021-03-31 13:55:07 +08:00
iliekprogrammar 9518086b6b Kelp store age metadata by bulk on a queue, improve API, etc.
Highlights:
- Implement storing age metadata by bulk on a queue, with maximum interval and queue length.
- "Flexible" initial growth probability. Will provide helper APIs.
- Fix various bugs with unsubmerged kelp detection, submerged tip detection, age metadata.
- Various optimizations.
2021-03-31 13:41:52 +08:00
iliekprogrammar ecdbc30b63 Overhaul kelp interactions.
Highlights:
- Added locking system to drops. Will be removed after testing.
- Expose more variables and functions. Will be finalized soon.
- Implement MC-like age and natural growth mechanics.
- Implement correct piston interactions with kelp and its surface.
- Implement correct falling node interactions for its surface.
- ABMs are now nonfunction. Will be fixed.
- Various optimizations and fixes.
2021-03-29 14:09:09 +08:00
iliekprogrammar 24da94ec3b Disable ABMs in favor of nodetimers to check if kelp is unsubmerged. 2021-03-28 20:29:29 +08:00
iliekprogrammar e76a0ba6e8 Added kelp API and additional refactorings.
WIP: register nodetimers for kelp
2021-03-28 14:51:21 +08:00
iliekprogrammar ca635b69be Various fixes. 2021-03-21 14:06:54 +08:00
iliekprogrammar ebf9f8c918 placing kelp now creates water sources, small refactoring. 2021-03-21 12:16:56 +08:00
iliekprogrammar 23f69dfd1e Core implementation of MC-like kelp drops.
Highlights:
* Kelp should no longer be able to survive without water
(by decreasing its height)
* When kelp is destroyed, each segment now drop a single kelp similar to MC.
* Significantly refactor how kelp grows and dig. Possible optimizations might be
included.
2021-03-21 02:22:25 +08:00
epCode c877d6e922 Merge pull request 'Slightly lift your right arm when holding an item.' (#1345) from iliekprogrammar/MineClone2:hand into master
Reviewed-on: MineClone2/MineClone2#1345
2021-03-20 02:29:11 +00:00
iliekprogrammar 12745bd450 Remove debug information... again :/ 2021-03-20 10:13:48 +08:00
iliekprogrammar 03be45b983 Fix indentation from iliekprogrammar's previous PRs 2021-03-20 09:17:43 +08:00
iliekprogrammar 34dbddb40a Move holding code into mcl_playerplus 2021-03-20 08:42:48 +08:00
Nicu a40e1c4737 Reduce the size of the pumpkin texture
2732 -> 303 bytes

* We need smaller file sizes for better game startup time, especially for multiplayer and mobile gaming.
2021-03-19 17:41:37 +00:00
Nicu df8fdda2c5 Fix #1346
Fixes crash trying to place cocoa
2021-03-19 17:25:40 +00:00
iliekprogrammar 249b5cfd1e Remove debug information 2021-03-20 00:11:12 +08:00
iliekprogrammar f5f85a2148 Slightly lift your right arm when holding an item. 2021-03-19 23:28:33 +08:00
Lizzy Fleckenstein d168bfa791 Fix pumpking breaking armor display 2021-03-19 14:47:52 +01:00
Lizzy Fleckenstein c20bd768ec Revert "Fix #1277". The commit caused each enchanted armor piece to overlay an additional violet layer over all previous armor layers. A better fix needs to be found.
This reverts commit b82da05590.
2021-03-19 14:36:48 +01:00
Lizzy Fleckenstein 67cedf1308 Fix villager visual_size (Closes #1338) 2021-03-19 14:32:02 +01:00
Lizzy Fleckenstein 9391628813 Fix wielded nodes being upside down 2021-03-19 12:41:03 +01:00
Lizzy Fleckenstein 327bb68927 Fix crystal on_place handler 2021-03-19 12:03:32 +01:00
Lizzy Fleckenstein ecd27a4cdb Initialize burning HUD with proper texture 2021-03-19 11:41:29 +01:00
Lizzy Fleckenstein 55df2a57f4 Fix #1336 2021-03-19 11:40:46 +01:00
Lizzy Fleckenstein 4ff987ccc5 Remove burning sound for objects 2021-03-19 11:39:04 +01:00
Lizzy Fleckenstein f3c37f49b9 Only extinguish flame arrow on removal 2021-03-19 11:37:12 +01:00
Lizzy Fleckenstein f3580efced Separate Head / Body rotation (Implement #1189) 2021-03-19 11:32:17 +01:00
Lizzy Fleckenstein 4a53ba67ab Wielditem rotation tweak 2021-03-19 09:37:24 +01:00
epCode d02fc0c83d Re-Enable Skeleton horse spawn egg 2021-03-18 23:12:21 +00:00
epCode e474ce6397 Merge pull request 'Add copyright-safe skeleton horse texture' (#1337) from ZedekThePD/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1337
2021-03-18 23:09:47 +00:00
ZeDique la Ruleta b71566aad6 Updated horse texture 2021-03-18 19:08:27 -04:00
ZeDique la Ruleta 2571c6124b Added copyright-safe skeleton horse texture
- Added proper skeleton horse texture edited from the default Pixel Perfection horse, similar to MC but not the same
2021-03-18 18:51:19 -04:00
Nicu e61f1e38f2 Rotation fix for all wielded items
These were probably needed in an older version of the game/engine, but most items don't need changes for correct wielding. The only tweak was needed for the screwdriver.
2021-03-18 19:31:51 +00:00
AFCMS a482a18a67 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-18 18:53:06 +01:00
Elias Åström ed30fa0868 Move data from deprecated files to mod.conf
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.

This was done with a shell script :)
2021-03-18 17:37:12 +01:00
Elias Åström 8d473a42ca Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-18 14:04:02 +01:00
Elias Åström 0f2c487dca Remove _mcl_autogroup depends on mcl_autogroup
It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods.  Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
2021-03-18 13:59:22 +01:00
Elias Åström dc41c594aa Move depends.txt into mod.conf for mcl_comparators
Fixes a crash in mcl_comparators caused by attempting to index global
'mesecon' (a nil value).
2021-03-18 13:45:29 +01:00
Elias Åström bfe51316ee Merge branch 'mcl_autogroups' 2021-03-18 13:43:58 +01:00
Elias Åström 13268965ee Update README.txt in _mcl_autogroup 2021-03-18 13:40:56 +01:00
Elias Åström 521f96b4ab Use mod.conf for mcl_autogroup and _mcl_autogroup 2021-03-18 13:36:25 +01:00
Lizzy Fleckenstein df59cc12a8 Proper bucket rotations (Fix #1289) 2021-03-18 12:48:29 +01:00
Lizzy Fleckenstein 3df3e957e2 Make nodes usable when wielding an end crystal 2021-03-18 12:41:39 +01:00
Lizzy Fleckenstein 0e206e9974 Fix #1324 2021-03-18 12:38:54 +01:00
Lizzy Fleckenstein 6ac0d628ef Fix #1319 2021-03-18 12:34:12 +01:00
Lizzy Fleckenstein 413fbc9c60 Make boats burn (Fix #1318) 2021-03-18 12:31:25 +01:00
Elias Åström c8b543991f Automatically assign nodes to creative_breakable
If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström 8f9650abe4 Update the groupcaps of all enchanted tools
Not just those enchanted with efficiency.
2021-03-18 11:35:40 +01:00
Elias Åström 4c46eb2b4b Make tools without toolcaps do damage as hand
If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all.  This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
2021-03-18 11:35:40 +01:00
Elias Åström fe770c19a5 Fix crash when tool_capabilities is nil 2021-03-18 11:35:40 +01:00
Elias Åström 0112825a9f Localize variables in _mcl_autogroup 2021-03-18 11:35:40 +01:00