iliekprogrammar
089d6aa5c8
Add dug sounds to kelp when unsubmerged
2021-03-31 13:55:07 +08:00
iliekprogrammar
9518086b6b
Kelp store age metadata by bulk on a queue, improve API, etc.
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Highlights:
- Implement storing age metadata by bulk on a queue, with maximum interval and queue length.
- "Flexible" initial growth probability. Will provide helper APIs.
- Fix various bugs with unsubmerged kelp detection, submerged tip detection, age metadata.
- Various optimizations.
2021-03-31 13:41:52 +08:00
iliekprogrammar
ecdbc30b63
Overhaul kelp interactions.
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Highlights:
- Added locking system to drops. Will be removed after testing.
- Expose more variables and functions. Will be finalized soon.
- Implement MC-like age and natural growth mechanics.
- Implement correct piston interactions with kelp and its surface.
- Implement correct falling node interactions for its surface.
- ABMs are now nonfunction. Will be fixed.
- Various optimizations and fixes.
2021-03-29 14:09:09 +08:00
iliekprogrammar
24da94ec3b
Disable ABMs in favor of nodetimers to check if kelp is unsubmerged.
2021-03-28 20:29:29 +08:00
iliekprogrammar
e76a0ba6e8
Added kelp API and additional refactorings.
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WIP: register nodetimers for kelp
2021-03-28 14:51:21 +08:00
iliekprogrammar
ca635b69be
Various fixes.
2021-03-21 14:06:54 +08:00
iliekprogrammar
ebf9f8c918
placing kelp now creates water sources, small refactoring.
2021-03-21 12:16:56 +08:00
iliekprogrammar
23f69dfd1e
Core implementation of MC-like kelp drops.
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Highlights:
* Kelp should no longer be able to survive without water
(by decreasing its height)
* When kelp is destroyed, each segment now drop a single kelp similar to MC.
* Significantly refactor how kelp grows and dig. Possible optimizations might be
included.
2021-03-21 02:22:25 +08:00
epCode
c877d6e922
Merge pull request 'Slightly lift your right arm when holding an item.' ( #1345 ) from iliekprogrammar/MineClone2:hand into master
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Reviewed-on: MineClone2/MineClone2#1345
2021-03-20 02:29:11 +00:00
iliekprogrammar
12745bd450
Remove debug information... again :/
2021-03-20 10:13:48 +08:00
iliekprogrammar
03be45b983
Fix indentation from iliekprogrammar's previous PRs
2021-03-20 09:17:43 +08:00
iliekprogrammar
34dbddb40a
Move holding code into mcl_playerplus
2021-03-20 08:42:48 +08:00
Nicu
a40e1c4737
Reduce the size of the pumpkin texture
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2732 -> 303 bytes
* We need smaller file sizes for better game startup time, especially for multiplayer and mobile gaming.
2021-03-19 17:41:37 +00:00
Nicu
df8fdda2c5
Fix #1346
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Fixes crash trying to place cocoa
2021-03-19 17:25:40 +00:00
iliekprogrammar
249b5cfd1e
Remove debug information
2021-03-20 00:11:12 +08:00
iliekprogrammar
f5f85a2148
Slightly lift your right arm when holding an item.
2021-03-19 23:28:33 +08:00
Lizzy Fleckenstein
d168bfa791
Fix pumpking breaking armor display
2021-03-19 14:47:52 +01:00
Lizzy Fleckenstein
c20bd768ec
Revert "Fix #1277". The commit caused each enchanted armor piece to overlay an additional violet layer over all previous armor layers. A better fix needs to be found.
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This reverts commit b82da05590
.
2021-03-19 14:36:48 +01:00
Lizzy Fleckenstein
67cedf1308
Fix villager visual_size ( Closes #1338 )
2021-03-19 14:32:02 +01:00
Lizzy Fleckenstein
9391628813
Fix wielded nodes being upside down
2021-03-19 12:41:03 +01:00
Lizzy Fleckenstein
327bb68927
Fix crystal on_place handler
2021-03-19 12:03:32 +01:00
Lizzy Fleckenstein
ecd27a4cdb
Initialize burning HUD with proper texture
2021-03-19 11:41:29 +01:00
Lizzy Fleckenstein
55df2a57f4
Fix #1336
2021-03-19 11:40:46 +01:00
Lizzy Fleckenstein
4ff987ccc5
Remove burning sound for objects
2021-03-19 11:39:04 +01:00
Lizzy Fleckenstein
f3c37f49b9
Only extinguish flame arrow on removal
2021-03-19 11:37:12 +01:00
Lizzy Fleckenstein
f3580efced
Separate Head / Body rotation (Implement #1189 )
2021-03-19 11:32:17 +01:00
Lizzy Fleckenstein
4a53ba67ab
Wielditem rotation tweak
2021-03-19 09:37:24 +01:00
epCode
d02fc0c83d
Re-Enable Skeleton horse spawn egg
2021-03-18 23:12:21 +00:00
epCode
e474ce6397
Merge pull request 'Add copyright-safe skeleton horse texture' ( #1337 ) from ZedekThePD/MineClone2:master into master
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Reviewed-on: MineClone2/MineClone2#1337
2021-03-18 23:09:47 +00:00
ZeDique la Ruleta
b71566aad6
Updated horse texture
2021-03-18 19:08:27 -04:00
ZeDique la Ruleta
2571c6124b
Added copyright-safe skeleton horse texture
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- Added proper skeleton horse texture edited from the default Pixel Perfection horse, similar to MC but not the same
2021-03-18 18:51:19 -04:00
Nicu
e61f1e38f2
Rotation fix for all wielded items
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These were probably needed in an older version of the game/engine, but most items don't need changes for correct wielding. The only tweak was needed for the screwdriver.
2021-03-18 19:31:51 +00:00
AFCMS
a482a18a67
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-03-18 18:53:06 +01:00
Elias Åström
ed30fa0868
Move data from deprecated files to mod.conf
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Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.
This was done with a shell script :)
2021-03-18 17:37:12 +01:00
Elias Åström
8d473a42ca
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-03-18 14:04:02 +01:00
Elias Åström
0f2c487dca
Remove _mcl_autogroup depends on mcl_autogroup
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It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods. Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
2021-03-18 13:59:22 +01:00
Elias Åström
dc41c594aa
Move depends.txt into mod.conf for mcl_comparators
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Fixes a crash in mcl_comparators caused by attempting to index global
'mesecon' (a nil value).
2021-03-18 13:45:29 +01:00
Elias Åström
bfe51316ee
Merge branch 'mcl_autogroups'
2021-03-18 13:43:58 +01:00
Elias Åström
13268965ee
Update README.txt in _mcl_autogroup
2021-03-18 13:40:56 +01:00
Elias Åström
521f96b4ab
Use mod.conf for mcl_autogroup and _mcl_autogroup
2021-03-18 13:36:25 +01:00
Lizzy Fleckenstein
df59cc12a8
Proper bucket rotations ( Fix #1289 )
2021-03-18 12:48:29 +01:00
Lizzy Fleckenstein
3df3e957e2
Make nodes usable when wielding an end crystal
2021-03-18 12:41:39 +01:00
Lizzy Fleckenstein
0e206e9974
Fix #1324
2021-03-18 12:38:54 +01:00
Lizzy Fleckenstein
6ac0d628ef
Fix #1319
2021-03-18 12:34:12 +01:00
Lizzy Fleckenstein
413fbc9c60
Make boats burn ( Fix #1318 )
2021-03-18 12:31:25 +01:00
Elias Åström
c8b543991f
Automatically assign nodes to creative_breakable
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If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström
8f9650abe4
Update the groupcaps of all enchanted tools
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Not just those enchanted with efficiency.
2021-03-18 11:35:40 +01:00
Elias Åström
4c46eb2b4b
Make tools without toolcaps do damage as hand
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If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all. This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
2021-03-18 11:35:40 +01:00
Elias Åström
fe770c19a5
Fix crash when tool_capabilities is nil
2021-03-18 11:35:40 +01:00
Elias Åström
0112825a9f
Localize variables in _mcl_autogroup
2021-03-18 11:35:40 +01:00