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Implement help page for seagrass

This commit is contained in:
Wuzzy 2019-12-18 03:42:18 +01:00
parent 2e9efe51e8
commit d1f3856de8
1 changed files with 20 additions and 1 deletions

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@ -81,6 +81,7 @@ end
minetest.register_craftitem("mcl_ocean:seagrass", { minetest.register_craftitem("mcl_ocean:seagrass", {
description = S("Seagrass"), description = S("Seagrass"),
_doc_items_create_entry = false,
inventory_image = "mcl_ocean_seagrass.png^[verticalframe:12:0", inventory_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
wield_image = "mcl_ocean_seagrass.png^[verticalframe:12:0", wield_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
on_place = seagrass_on_place, on_place = seagrass_on_place,
@ -100,7 +101,20 @@ for s=1, #surfaces do
sounds.dig = leaf_sounds.dig sounds.dig = leaf_sounds.dig
sounds.dug = leaf_sounds.dug sounds.dug = leaf_sounds.dug
sounds.place = leaf_sounds.place sounds.place = leaf_sounds.place
local doc_longdesc, doc_hide, doc_img, desc
if surfaces[s][1] == "dirt" then
doc_longdesc = S("Seagrass grows inside water on top of dirt, sand, clay or gravel.")
desc = S("Seagrass")
doc_create = true
doc_img = "mcl_ocean_seagrass.png"
else
doc_create = false
end
minetest.register_node("mcl_ocean:seagrass_"..surfaces[s][1], { minetest.register_node("mcl_ocean:seagrass_"..surfaces[s][1], {
_doc_items_entry_name = desc,
_doc_items_longdesc = doc_longdesc,
_doc_items_create_entry = doc_create,
_doc_items_image = "mcl_ocean_seagrass.png^[verticalframe:12:0",
drawtype = "plantlike_rooted", drawtype = "plantlike_rooted",
paramtype = "light", paramtype = "light",
paramtype2 = "meshoptions", paramtype2 = "meshoptions",
@ -121,7 +135,7 @@ for s=1, #surfaces do
{ -0.5, 0.5, -0.5, 0.5, 1.3, 0.5 }, { -0.5, 0.5, -0.5, 0.5, 1.3, 0.5 },
}, },
}, },
groups = { handy = 1, shearsy = 1, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3] }, groups = { handy = 1, shearsy = 1, deco_block = 1, plant = 1, seagrass = 1, falling_node = surfaces[s][3], not_in_creative_inventory = 1 },
sounds = sounds, sounds = sounds,
node_dig_prediction = surfaces[s][2], node_dig_prediction = surfaces[s][2],
after_dig_node = function(pos) after_dig_node = function(pos)
@ -133,4 +147,9 @@ for s=1, #surfaces do
_mcl_hardness = 0, _mcl_hardness = 0,
_mcl_blast_resistance = 0, _mcl_blast_resistance = 0,
}) })
if surfaces[s][1] ~= "dirt" then
doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "nodes", "mcl_ocean:seagrass_"..surfaces[s][1])
end end
end
doc.add_entry_alias("nodes", "mcl_ocean:seagrass_dirt", "craftitems", "mcl_ocean:seagrass")