forked from VoxeLibre/VoxeLibre
Add a new 'pumpkin' group (#4012)
Creates a new 'pumpkin' group, which combines Pumpkin, Faceless Pumkin and Jack o'Lantern under a shared category. This helps tidy up the mesecons_noteblock code a bit, and possibly other mods too. Reviewed-on: MineClone2/MineClone2#4012 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
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@ -152,8 +152,6 @@ function mesecon.noteblock_play(pos, param2)
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soundname="mesecons_noteblock_xylophone_metal"
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elseif block_below_name == "mcl_nether:soul_sand" then
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soundname="mesecons_noteblock_cowbell"
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elseif block_below_name == "mcl_farming:pumpkin" or block_below_name == "mcl_farming:pumpkin_face" or block_below_name == "mcl_farming:pumpkin_face_light" then
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soundname="mesecons_noteblock_didgeridoo"
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elseif block_below_name == "mcl_core:emeraldblock" then
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soundname="mesecons_noteblock_squarewave"
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elseif block_below_name == "mcl_farming:hay_block" then
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@ -162,6 +160,8 @@ function mesecon.noteblock_play(pos, param2)
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soundname="mesecons_noteblock_piano_digital"
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elseif minetest.get_item_group(block_below_name, "wool") ~= 0 then
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soundname="mesecons_noteblock_guitar"
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elseif minetest.get_item_group(block_below_name, "pumpkin") ~= 0 then
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soundname="mesecons_noteblock_didgeridoo"
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elseif minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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soundname="mesecons_noteblock_hit"
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elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
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@ -101,7 +101,7 @@ local pumpkin_base_def = {
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png"},
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groups = {
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handy = 1, axey = 1, plant = 1, building_block = 1, dig_by_piston = 1, dig_immediate_piston = 1,
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enderman_takable = 1, compostability = 65
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pumpkin = 1, enderman_takable = 1, compostability = 65
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},
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_rotate = on_rotate,
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@ -199,7 +199,7 @@ minetest.register_node("mcl_farming:pumpkin_face_light", {
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paramtype2 = "facedir",
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light_source = minetest.LIGHT_MAX,
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tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face_light.png"},
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groups = {handy=1,axey=1, building_block=1, dig_by_piston=1 },
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groups = {handy=1, axey=1, pumpkin=1, building_block=1, dig_by_piston=1 },
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sounds = mcl_sounds.node_sound_wood_defaults(),
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on_construct = function(pos)
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-- Attempt to spawn iron golem or snow golem
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