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Rename and move texture: tnt_smoke

This commit is contained in:
Wuzzy 2020-08-19 18:47:58 +02:00
parent f00dc21252
commit 731f42ac88
11 changed files with 19 additions and 15 deletions

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@ -124,7 +124,7 @@ local function add_particles(pos, radius)
maxexptime = 1.0,
minsize = radius * 0.5,
maxsize = radius * 1.0,
texture = "tnt_smoke.png",
texture = "mcl_particles_smoke.png",
})
end

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@ -1,3 +1,4 @@
name = mcl_explosions
description = A common API to create explosions.
depends = mcl_particles
optional_depends = mcl_fire

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Before

Width:  |  Height:  |  Size: 945 B

After

Width:  |  Height:  |  Size: 945 B

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@ -516,7 +516,7 @@ mobs.death_effect = function(pos, collisionbox)
maxexptime = 1.5,
minsize = 0.5,
maxsize = 1.5,
texture = "tnt_smoke.png",
texture = "mcl_particles_smoke.png",
})
end
@ -841,7 +841,7 @@ local do_env_damage = function(self)
if not (mod_weather and (mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
self.health = self.health - damage
effect(pos, 5, "tnt_smoke.png")
effect(pos, 5, "mcl_particles_smoke.png")
if check_for_death(self, "light", {type = "light"}) then
return true
@ -907,7 +907,7 @@ local do_env_damage = function(self)
self.health = self.health - self.water_damage
effect(pos, 5, "tnt_smoke.png", nil, nil, 1, nil)
effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
if check_for_death(self, "water", {type = "environment",
pos = pos, node = self.standing_in}) then
@ -952,7 +952,7 @@ local do_env_damage = function(self)
self.health = self.health - nodef.damage_per_second
effect(pos, 5, "tnt_smoke.png")
effect(pos, 5, "mcl_particles_smoke.png")
if check_for_death(self, "dps", {type = "environment",
pos = pos, node = self.standing_in}) then
@ -2327,7 +2327,7 @@ local do_states = function(self, dtime)
}, true)
entity_physics(pos, entity_damage_radius)
effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0)
effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
end
end
self.object:remove()
@ -2643,7 +2643,7 @@ local falling = function(self, pos)
if damage > 0 then
self.health = self.health - damage
effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
effect(pos, 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
if check_for_death(self, "fall", {type = "fall"}) then
return true
@ -3960,7 +3960,7 @@ function mobs:safe_boom(self, pos, strength)
}, true)
local radius = strength
entity_physics(pos, radius)
effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
effect(pos, 32, "mcl_particles_smoke.png", radius * 3, radius * 5, radius, 1, 0)
end
@ -4181,7 +4181,7 @@ function mobs:spawn_child(pos, mob_type)
end
local ent = child:get_luaentity()
effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
ent.child = true

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@ -1,2 +1,3 @@
name = mcl_mobs
depends = mcl_particles
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor

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@ -1,4 +1,5 @@
mcl_init
mcl_particles
default?
mcl_mobs
mcl_tnt?

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@ -144,7 +144,7 @@ local summon_particles = function(obj)
maxexptime = 2.0,
minsize = 2.0,
maxsize = 3.0,
texture = "tnt_smoke.png",
texture = "mcl_particles_smoke.png",
})
end

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@ -56,7 +56,7 @@ local torch_overheated = function(pos)
velocity = {x = 0, y = 0.6, z = 0},
expirationtime = 1.2,
size = 1.5,
texture = "tnt_smoke.png",
texture = "mcl_particles_smoke.png",
})
local timer = minetest.get_node_timer(pos)
timer:start(TORCH_COOLOFF)

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@ -1,4 +1,5 @@
mcl_explosions
mcl_particles
mcl_sounds?
mcl_mobitems?
mcl_death_messages?

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@ -28,7 +28,7 @@ tnt.smoke_step = function(pos)
expirationtime = 0.15 + math.random() * 0.25,
size = 1.0 + math.random(),
collisiondetection = false,
texture = "tnt_smoke.png"
texture = "mcl_particles_smoke.png"
})
end
@ -130,12 +130,12 @@ local function add_effects(pos, radius, drops)
maxexptime = 2.5,
minsize = radius * 1,
maxsize = radius * 3,
texture = "tnt_smoke.png",
texture = "mcl_particles_smoke.png",
})
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_smoke.png" --fallback texture
local texture = "mcl_particles_smoke.png" --fallback texture
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()

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@ -776,7 +776,7 @@ Source path,Source file,Target path,Target file,xs,ys,xl,yl,xt,yt,Blacklisted?
/assets/minecraft/textures/gui,icons.png,/mods/PLAYER/mcl_hunger/textures,hbhunger_icon_health_poison.png,88,0,9,9,0,0,y
/assets/minecraft/textures/gui,icons.png,/mods/PLAYER/mcl_hunger/textures,hbhunger_icon.png,52,27,9,9,0,0,y
/assets/minecraft/textures/gui,icons.png,/mods/PLAYER/mcl_hunger/textures,mcl_hunger_icon_foodpoison.png,88,27,9,9,0,0,y
/assets/minecraft/textures/particle,particles.png,/mods/ITEMS/mcl_tnt/textures,tnt_smoke.png,56,0,8,8,0,0,y
/assets/minecraft/textures/particle,particles.png,/mods/CORE/mcl_particles/textures,mcl_particles_smoke.png,56,0,8,8,0,0,y
/assets/minecraft/textures/blocks,shulker_top_black.png,/mods/ITEMS/mcl_chests/textures,mcl_chests_black_shulker_box_top.png,,,,,,,y
/assets/minecraft/textures/blocks,shulker_top_blue.png,/mods/ITEMS/mcl_chests/textures,mcl_chests_blue_shulker_box_top.png,,,,,,,y
/assets/minecraft/textures/blocks,shulker_top_brown.png,/mods/ITEMS/mcl_chests/textures,mcl_chests_brown_shulker_box_top.png,,,,,,,y

1 Source path Source file Target path Target file xs ys xl yl xt yt Blacklisted?
776 /assets/minecraft/textures/gui icons.png /mods/PLAYER/mcl_hunger/textures hbhunger_icon_health_poison.png 88 0 9 9 0 0 y
777 /assets/minecraft/textures/gui icons.png /mods/PLAYER/mcl_hunger/textures hbhunger_icon.png 52 27 9 9 0 0 y
778 /assets/minecraft/textures/gui icons.png /mods/PLAYER/mcl_hunger/textures mcl_hunger_icon_foodpoison.png 88 27 9 9 0 0 y
779 /assets/minecraft/textures/particle particles.png /mods/ITEMS/mcl_tnt/textures /mods/CORE/mcl_particles/textures tnt_smoke.png mcl_particles_smoke.png 56 0 8 8 0 0 y
780 /assets/minecraft/textures/blocks shulker_top_black.png /mods/ITEMS/mcl_chests/textures mcl_chests_black_shulker_box_top.png y
781 /assets/minecraft/textures/blocks shulker_top_blue.png /mods/ITEMS/mcl_chests/textures mcl_chests_blue_shulker_box_top.png y
782 /assets/minecraft/textures/blocks shulker_top_brown.png /mods/ITEMS/mcl_chests/textures mcl_chests_brown_shulker_box_top.png y