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Change Frames to only use the timer if it's displaying an object.

This commit is contained in:
Michieal 2022-11-08 00:56:11 +00:00 committed by cora
parent 67296c7a37
commit 577f9f7785
1 changed files with 31 additions and 12 deletions

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@ -34,6 +34,8 @@ local glow_amount = 6 -- LIGHT_MAX is 15, but the items aren't supposed to be a
local frame_item_base = {} local frame_item_base = {}
local map_item_base = {} local map_item_base = {}
local TIMER_INTERVAL = 40.0
-- Time to Fleckenstein! (it just sounds cool lol) -- Time to Fleckenstein! (it just sounds cool lol)
--- self: the object to roll. --- self: the object to roll.
@ -247,6 +249,7 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
local map_id_entity = {} local map_id_entity = {}
local map_id_lua = {} local map_id_lua = {}
local timer = minetest.get_node_timer(pos)
if map_id == "" then if map_id == "" then
-- handle regular items placed into custom frame. -- handle regular items placed into custom frame.
if mcl_itemframes.DEBUG then if mcl_itemframes.DEBUG then
@ -268,13 +271,32 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
if itemname == "" or itemname == nil then if itemname == "" or itemname == nil then
map_id_lua._texture = "blank.png" map_id_lua._texture = "blank.png"
map_id_lua._scale = 1 map_id_lua._scale = 1
-- set up glow, as this is the default/initial clause on placement.
if has_glow then if has_glow then
map_id_lua.glow = glow_amount map_id_lua.glow = glow_amount
end end
-- if there's nothing to display, then kill the timer.
if timer:is_started() == true then
timer:stop()
end
else else
map_id_lua._texture = itemname map_id_lua._texture = itemname
local def = minetest.registered_items[itemname] local def = minetest.registered_items[itemname]
map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1 map_id_lua._scale = def and def.wield_scale and def.wield_scale.x or 1
-- fix for /ClearObjects
if minetest.get_item_group(itemname, "clock") == 0 then
-- Do timer related stuff - but only if there is something to display... and it's not a clock.
if timer:is_started() == false then
timer:start(TIMER_INTERVAL)
else
timer:stop()
timer:start(TIMER_INTERVAL)
end
end
end end
if mcl_itemframes.DEBUG then if mcl_itemframes.DEBUG then
minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname) minetest.log("action", "[mcl_itemframes] Update_Generic_Item: item's name: " .. itemname)
@ -297,6 +319,15 @@ mcl_itemframes.update_item_entity = function(pos, node, param2)
else else
minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.") minetest.log("error", "[mcl_itemframes] Update_Generic_Item: Failed to set Map Item in " .. found_name_to_use .. "'s frame.")
end end
-- give maps a refresh timer.
if timer:is_started() == false then
timer:start(TIMER_INTERVAL)
else
timer:stop()
timer:start(TIMER_INTERVAL)
end
end end
-- finally, set the rotation (roll) of the displayed object. -- finally, set the rotation (roll) of the displayed object.
@ -609,10 +640,8 @@ function mcl_itemframes.create_base_definitions()
end end
minetest.get_node_timer(pos):start(1.0) minetest.get_node_timer(pos):start(1.0)
else else
-- fix for /ClearObjects
node = minetest.get_node(pos) node = minetest.get_node(pos)
mcl_itemframes.update_item_entity(pos, node, node.param2) mcl_itemframes.update_item_entity(pos, node, node.param2)
minetest.get_node_timer(pos):start(40.0)
end end
end, end,
@ -665,8 +694,6 @@ function mcl_itemframes.create_base_definitions()
end end
if minetest.get_item_group(itemname, "clock") > 0 then if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0) minetest.get_node_timer(pos):start(1.0)
else
minetest.get_node_timer(pos):start(40.0)
end end
inv:set_stack("main", 1, put_itemstack) inv:set_stack("main", 1, put_itemstack)
@ -792,14 +819,6 @@ function mcl_itemframes.create_base_definitions()
mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png" mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj" mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
--[[
minetest.register_node("mcl_itemframes:glow_item_frame", mcl_itemframes.glow_frame_base)
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:item_frame", false)
mcl_itemframes.update_frame_registry("false", "mcl_itemframes:glow_item_frame", true)
create_register_lbm("mcl_itemframes:item_frame")
create_register_lbm("mcl_itemframes:glow_item_frame")
--]]
end end
-- for compatibility: -- for compatibility: