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[mcl_mobspawners] Fix random crash, MineClone2/MineClone2#1707

This commit is contained in:
kay27 2021-05-08 14:09:16 +04:00
parent 37350e81c9
commit 4bb27a0d79
1 changed files with 2 additions and 1 deletions

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@ -54,6 +54,7 @@ local spawn_count_overrides = {
local function set_doll_properties(doll, mob) local function set_doll_properties(doll, mob)
local mobinfo = minetest.registered_entities[mob] local mobinfo = minetest.registered_entities[mob]
if not mobinfo then return end
local xs, ys local xs, ys
if doll_size_overrides[mob] then if doll_size_overrides[mob] then
xs = doll_size_overrides[mob].x xs = doll_size_overrides[mob].x
@ -95,7 +96,7 @@ All the arguments are optional!
* Mob: ID of mob to spawn (default: mobs_mc:pig) * Mob: ID of mob to spawn (default: mobs_mc:pig)
* MinLight: Minimum light to spawn (default: 0) * MinLight: Minimum light to spawn (default: 0)
* MaxLight: Maximum light to spawn (default: 15) * MaxLight: Maximum light to spawn (default: 15)
* MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4) * MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
* PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15) * PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
* YOffset: Y offset to spawn mobs; 0 to disable (default: 0) * YOffset: Y offset to spawn mobs; 0 to disable (default: 0)