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Merge pull request 'Add api and following mobs as starers: cow, chicken, creeper, pig, sheep, skellys. spider, villager, villager_zombie, wolf' (#2716) from new_mobs_look_at_players into master

Reviewed-on: MineClone2/MineClone2#2716
Reviewed-by: cora <cora@noreply.git.minetest.land>
Reviewed-by: 𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 <mrrar@noreply.git.minetest.land>
This commit is contained in:
cora 2022-10-07 16:45:44 +00:00
commit 3aaf0f3e29
42 changed files with 296 additions and 116 deletions

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@ -610,3 +610,95 @@ function mcl_util.get_pointed_thing(player, liquid)
end
end
end
-- This following part is 2 wrapper functions + helpers for
-- object:set_bones
-- and player:set_properties preventing them from being resent on
-- every globalstep when they have not changed.
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--tests for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2))
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for properties_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
function mcl_util.set_properties(obj,props)
local changed,p=props_changed(props,obj:get_properties())
if changed then
obj:set_properties(p)
end
end
function mcl_util.set_bone_position(obj,b,p,r) --bone,position,rotation
local oldp,oldr=obj:get_bone_position(b)
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
return
end
obj:set_bone_position(b,p,r)
end

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@ -61,6 +61,13 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
end)
end
local function dir_to_pitch(dir)
--local dir2 = vector.normalize(dir)
local xz = math.abs(dir.x) + math.abs(dir.z)
return -math.atan2(-dir.y, xz)
end
-- pathfinding settings
local enable_pathfinding = true
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
@ -3706,6 +3713,63 @@ local mob_step = function(self, dtime)
-- end rotation
if self.head_swivel and type(self.head_swivel) == "string" then
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then
if not self._locked_object then
if math.random(5000/self.curiosity) == 1 then
self._locked_object = obj
end
else
if math.random(10000/self.curiosity) == 1 then
self._locked_object = nil
end
end
end
end
if self.attack then
self._locked_object = self.attack
end
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
local _locked_object_eye_height = 1.5
if self._locked_object:get_luaentity() then
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
end
if self._locked_object:is_player() then
_locked_object_eye_height = self._locked_object:get_properties().eye_height
end
local self_rot = self.object:get_rotation()
local player_pos = self._locked_object:get_pos()
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.type == "monster") then
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
elseif self.attack and self.type == "monster" then
if self.head_yaw == "y" then
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, mob_yaw, 0))
elseif self.head_yaw == "z" then
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(mob_pitch, 0, -mob_yaw))
end
else
if self.head_yaw == "y" then
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0))
elseif self.head_yaw == "z" then
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3))
end
end
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.multiply(oldr, 0.9))
else
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), vector.new(0,0,0))
end
end
-- run custom function (defined in mob lua file)
if self.do_custom then
@ -3946,6 +4010,14 @@ end
minetest.register_entity(name, {
use_texture_alpha = def.use_texture_alpha,
head_swivel = def.head_swivel or nil, -- bool to activate this function
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
head_yaw = def.head_yaw or "y", -- axis to rotate head on
horrizonatal_head_height = def.horrizonatal_head_height or 0,
stepheight = def.stepheight or 0.6,
name = name,
description = def.description,

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@ -26,6 +26,12 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
rotate = -180,
visual = "mesh",
mesh = "mobs_mc_blaze.b3d",
head_swivel = "head.control",
bone_eye_height = 4,
head_eye_height = 3.5,
curiosity = 10,
head_yaw_offset = 180,
head_pitch_multiplier=-1,
textures = {
{"mobs_mc_blaze.png"},
},

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@ -20,6 +20,13 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
runaway = true,
floats = 1,
head_swivel = "head.control",
bone_eye_height = 4,
head_eye_height = 1.5,
horrizonatal_head_height = -.3,
curiosity = 10,
head_yaw="z",
visual_size = {x=1,y=1},
visual = "mesh",
mesh = "mobs_mc_chicken.b3d",
textures = {

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@ -17,6 +17,12 @@ local cow_def = {
"mobs_mc_cow.png",
"blank.png",
}, },
head_swivel = "head.control",
bone_eye_height = 10,
head_eye_height = 1.1,
horrizonatal_head_height=-1.8,
curiosity = 2,
head_yaw="z",
makes_footstep_sound = true,
walk_velocity = 1,
drops = {

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@ -21,6 +21,9 @@ mcl_mobs:register_mob("mobs_mc:creeper", {
pathfinding = 1,
visual = "mesh",
mesh = "mobs_mc_creeper.b3d",
head_swivel = "Head_Control",
bone_eye_height = 2.35,
curiosity = 2,
textures = {
{"mobs_mc_creeper.png",
"mobs_mc_empty.png"},

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@ -263,8 +263,8 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(0,3.25,-1.98), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(1,3.25,-1.98), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
end
end,
sounds = {

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@ -22,6 +22,9 @@ mcl_mobs:register_mob("mobs_mc:iron_golem", {
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
visual = "mesh",
mesh = "mobs_mc_iron_golem.b3d",
head_swivel = "head.control",
bone_eye_height = 3.38,
curiosity = 10,
textures = {
{"mobs_mc_iron_golem.png"},
},

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@ -58,6 +58,14 @@ mcl_mobs:register_mob("mobs_mc:llama", {
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
spawn_in_group_min = 4,
spawn_in_group = 6,
head_swivel = "head.control",
bone_eye_height = 11,
head_eye_height = 3,
horrizonatal_head_height=0,
curiosity = 60,
head_yaw = "z",
hp_min = 15,
hp_max = 30,
xp_min = 1,

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@ -36,6 +36,12 @@ local ocelot = {
hp_max = 10,
xp_min = 1,
xp_max = 3,
head_swivel = "head.control",
bone_eye_height = 6.2,
head_eye_height = 0.4,
horrizonatal_head_height=-0,
head_yaw="z",
curiosity = 4,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
visual = "mesh",
mesh = "mobs_mc_cat.b3d",

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@ -135,6 +135,10 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
hp_max = 6,
xp_min = 1,
xp_max = 3,
head_swivel = "head.control",
bone_eye_height = 1.1,
horrizonatal_head_height=0,
curiosity = 10,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_parrot.b3d",

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@ -18,6 +18,12 @@ mcl_mobs:register_mob("mobs_mc:pig", {
"mobs_mc_pig.png", -- base
"blank.png", -- saddle
}},
head_swivel = "head.control",
bone_eye_height = 7.5,
head_eye_height = 0.8,
horrizonatal_head_height=-1,
curiosity = 3,
head_yaw="z",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,

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@ -24,6 +24,12 @@ mcl_mobs:register_mob("mobs_mc:polar_bear", {
textures = {
{"mobs_mc_polarbear.png"},
},
head_swivel = "head.control",
bone_eye_height = 2.6,
head_eye_height = 1,
horrizonatal_head_height = 0,
curiosity = 20,
head_yaw="z",
visual_size = {x=3.0, y=3.0},
makes_footstep_sound = true,
damage = 6,

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@ -15,7 +15,12 @@ local rabbit = {
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.49, 0.2},
head_swivel = "head.control",
bone_eye_height = 2,
head_eye_height = 0.5,
horrizonatal_head_height = -.3,
curiosity = 20,
head_yaw="z",
visual = "mesh",
mesh = "mobs_mc_rabbit.b3d",
textures = {

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@ -61,7 +61,12 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
xp_min = 1,
xp_max = 3,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
head_swivel = "head.control",
bone_eye_height = 3.3,
head_eye_height = 1.1,
horrizonatal_head_height=-.7,
curiosity = 6,
head_yaw="z",
visual = "mesh",
mesh = "mobs_mc_sheepfur.b3d",
textures = { sheep_texture("unicolor_white") },

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@ -25,6 +25,9 @@ local skeleton = {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
head_swivel = "Head_Control",
bone_eye_height = 2.38,
curiosity = 6,
visual = "mesh",
mesh = "mobs_mc_skeleton.b3d",
textures = { {

View File

@ -24,11 +24,14 @@ mcl_mobs:register_mob("mobs_mc:witherskeleton", {
collisionbox = {-0.35, -0.01, -0.35, 0.35, 2.39, 0.35},
visual = "mesh",
mesh = "mobs_mc_witherskeleton.b3d",
head_swivel = "head.control",
bone_eye_height = 2.38,
curiosity = 60,
textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_wither_skeleton.png", -- wither skeleton
"default_tool_stonesword.png", -- sword
"mobs_mc_wither_skeleton.png", -- wither skeleton
}
},
visual_size = {x=1.2, y=1.2},

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@ -55,6 +55,10 @@ local spider = {
minetest.add_entity(self.object:get_pos(), "mobs_mc:spider_eyes"):set_attach(self.object, "body.head", vector.new(0,-0.98,2), vector.new(90,180,180))
end
end,
head_swivel = "Head_Control",
bone_eye_height = 1,
curiosity = 10,
head_yaw="z",
collisionbox = {-0.7, -0.01, -0.7, 0.7, 0.89, 0.7},
visual = "mesh",
mesh = "mobs_mc_spider.b3d",

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@ -1235,6 +1235,10 @@ mcl_mobs:register_mob("mobs_mc:villager", {
spawn_class = "passive",
hp_min = 20,
hp_max = 20,
head_swivel = "head.control",
bone_eye_height = 6.3,
head_eye_height = 2.2,
curiosity = 10,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_villager.b3d",

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@ -21,6 +21,10 @@ mcl_mobs:register_mob("mobs_mc:evoker", {
hp_max = 24,
xp_min = 10,
xp_max = 10,
head_swivel = "head.control",
bone_eye_height = 6.3,
head_eye_height = 2.2,
curiosity = 10,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
visual = "mesh",
mesh = "mobs_mc_villager.b3d",

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@ -33,6 +33,10 @@ mcl_mobs:register_mob("mobs_mc:illusioner", {
"mobs_mc_illusionist.png", --hat
"mcl_bows_bow.png",
}, },
head_swivel = "head.control",
bone_eye_height = 2.2,
head_eye_height = 2.2,
curiosity = 10,
sounds = {
-- TODO: more sounds
distance = 16,

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@ -23,14 +23,18 @@ mcl_mobs:register_mob("mobs_mc:vindicator", {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_vindicator.b3d",
textures = {
{
"mobs_mc_vindicator.png",
"blank.png", --no hat
"default_tool_steelaxe.png",
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
},
},
head_swivel = "head.control",
bone_eye_height = 2.2,
head_eye_height = 2.2,
curiosity = 10,
textures = {
{
"mobs_mc_vindicator.png",
"blank.png", --no hat
"default_tool_steelaxe.png",
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
},
},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
damage = 13,

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@ -39,13 +39,16 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_villager_zombie.b3d",
head_swivel = "Head_Control",
bone_eye_height = 2.35,
curiosity = 2,
textures = {
{"mobs_mc_empty.png", "mobs_mc_zombie_butcher.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_farmer.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_librarian.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_priest.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_smith.png", "mobs_mc_empty.png"},
{"mobs_mc_empty.png", "mobs_mc_zombie_villager.png", "mobs_mc_empty.png"},
{"mobs_mc_zombie_butcher.png"},
{"mobs_mc_zombie_farmer.png"},
{"mobs_mc_zombie_librarian.png"},
{"mobs_mc_zombie_priest.png"},
{"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"},
},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,

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@ -26,6 +26,12 @@ local wolf = {
{"mobs_mc_wolf.png"},
},
makes_footstep_sound = true,
head_swivel = "head.control",
bone_eye_height = 3.5,
head_eye_height = 1.1,
horrizonatal_head_height=0,
curiosity = 3,
head_yaw="z",
sounds = {
attack = "mobs_mc_wolf_bark",
war_cry = "mobs_mc_wolf_growl",

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@ -53,6 +53,11 @@ local zombie = {
hp_max = 20,
xp_min = 5,
xp_max = 5,
head_swivel = "head.control",
bone_eye_height = 6.3,
head_eye_height = 2.2,
curiosity = 7,
head_pitch_multiplier=-1,
breath_max = -1,
armor = {undead = 90, fleshy = 90},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
@ -62,7 +67,6 @@ local zombie = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_zombie.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
},
makes_footstep_sound = true,
@ -129,7 +133,6 @@ husk.textures = {
{
"mobs_mc_empty.png", -- armor
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- wielded_item
}
}
husk.ignited_by_sunlight = false
@ -144,9 +147,8 @@ mcl_mobs:register_mob("mobs_mc:husk", husk)
local baby_husk = table.copy(baby_zombie)
baby_husk.description = S("Baby Husk")
baby_husk.textures = {{
"mobs_mc_empty.png", -- armor
"mobs_mc_husk.png", -- texture
"mobs_mc_empty.png", -- wielded_item
"mobs_mc_husk.png", -- texture
}}
baby_husk.ignited_by_sunlight = false
baby_husk.sunlight_damage = 0

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@ -25,13 +25,17 @@ local pigman = {
group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
damage = 9,
reach = 2,
head_swivel = "head.control",
bone_eye_height = 2.4,
head_eye_height = 1.4,
curiosity = 15,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
visual = "mesh",
mesh = "mobs_mc_zombie_pigman.b3d",
textures = { {
"mobs_mc_zombie_pigman.png", --pigman
"blank.png", --baby
"default_tool_goldsword.png", --sword
"mobs_mc_zombie_pigman.png", --pigman
} },
visual_size = {x=3, y=3},
sounds = {

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@ -121,98 +121,8 @@ end
local node_stand, node_stand_below, node_head, node_feet, node_head_top
local is_swimming
-- This following part is 2 wrapper functions for player:set_bones
-- and player:set_properties preventing them from being resent on
-- every globalstep when they have not changed.
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--tests for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2))
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for properties_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
local function set_properties_conditional(player,props)
local changed,p=props_changed(props,player:get_properties())
if changed then
player:set_properties(p)
end
end
local function set_bone_position_conditional(player,b,p,r) --bone,position,rotation
local oldp,oldr=player:get_bone_position(b)
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
return
end
player:set_bone_position(b,p,r)
end
local set_bone_position_conditional = mcl_util.set_bone_position
local set_properties_conditional = mcl_util.set_properties
local function get_overall_velocity(vector)
local v = math.sqrt(vector.x^2 + vector.y^2 + vector.z^2)