From 22c4daab22d4bebee82e9df8b1e688a56a93a104 Mon Sep 17 00:00:00 2001 From: Bakawun Date: Wed, 1 May 2024 15:40:57 +0000 Subject: [PATCH] fix walking and running animation for horse donkey and mule (#4053) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit no more gliding horses Co-authored-by: bakawun Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4053 Reviewed-by: Mikita Wiśniewski Co-authored-by: Bakawun Co-committed-by: Bakawun --- mods/ENTITIES/mobs_mc/horse.lua | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 773f53c86..4f2708f2d 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -122,10 +122,10 @@ local horse = { stand_speed = 25, stand_start = 0, stand_end = 0, - walk_speed = 25, + walk_speed = 100, walk_start = 0, walk_end = 40, - run_speed = 60, + run_speed = 200, run_start = 0, run_end = 40, }, @@ -543,11 +543,6 @@ donkey.description = S("Donkey") donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}} donkey.spawn_in_group = 3 donkey.spawn_in_group_min = 1 -donkey.animation = { - speed_normal = 25, - stand_start = 0, stand_end = 0, - walk_start = 0, walk_end = 40, -} donkey.sounds = { random = "mobs_mc_donkey_random", damage = "mobs_mc_donkey_hurt",