forked from VoxeLibre/VoxeLibre
Fix punch sound being lost im limbo
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@ -1897,21 +1897,11 @@ end
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-- only play hit sound and show blood effects if damage is 1 or over
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if damage >= 1 then
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-- weapon sounds
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if weapon:get_definition().sounds ~= nil then
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local s = random(0, #weapon:get_definition().sounds)
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minetest.sound_play(weapon:get_definition().sounds[s], {
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object = hitter,
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max_hear_distance = 8
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})
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else
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minetest.sound_play("default_punch", {
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object = hitter,
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max_hear_distance = 5
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})
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end
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-- TODO (maybe): Support for custom weapon sounds
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minetest.sound_play("default_punch", {
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object = hitter,
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max_hear_distance = 5
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})
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-- blood_particles
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if self.blood_amount > 0
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