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Added glowing effect

Also added on_save_effect callback to run cleanup
This commit is contained in:
the-real-herowl 2024-04-01 04:38:05 +02:00
parent 7ae31790bf
commit 09be413e3f
2 changed files with 69 additions and 0 deletions

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@ -94,6 +94,7 @@ end
-- on_hit_timer - function(object, factor, duration) - if defined runs a hit_timer depending on timer_uses_factor value
-- on_end - function(object) - called when the effect wears off
-- after_end - function(object) - called when the effect wears off, after purging the data of the effect
-- on_save_effect - function(object - called when the effect is to be serialized for saving (supposed to do cleanup)
-- particle_color - string - colorstring for particles - defaults to #3000EE
-- uses_factor - bool - whether factor affects the effect
-- lvl1_factor - integer - factor for lvl1 effect - defaults to 1 if uses_factor
@ -144,6 +145,7 @@ function mcl_potions.register_effect(def)
pdef.on_step = def.on_step
pdef.on_hit_timer = def.on_hit_timer
pdef.on_end = def.on_end
pdef.on_save_effect = def.on_save_effect
if not def.particle_color then
pdef.particle_color = "#3000EE"
else
@ -505,6 +507,72 @@ mcl_potions.register_effect({
lvl2_factor = 20,
})
local GLOW_DISTANCE = 30
local CLOSE_GLOW_LIMIT = 3
local MIN_GLOW_SCALE = 1
local MAX_GLOW_SCALE = 4
local SCALE_DIFF = MAX_GLOW_SCALE - MIN_GLOW_SCALE
local SCALE_FACTOR = (GLOW_DISTANCE - CLOSE_GLOW_LIMIT) / SCALE_DIFF
local abs = math.abs
mcl_potions.register_effect({
name = "glowing",
description = S("Glowing"),
get_tt = function(factor)
return S("more visible at all times")
end,
on_start = function(object, factor)
EF.glowing[object].waypoints = {}
end,
on_step = function(dtime, object, factor, duration)
local pos = object:get_pos()
if not pos then return end
local x, y, z = pos.x, pos.y, pos.z
for _, player in pairs(minetest.get_connected_players()) do
local pp = player:get_pos()
if pp and player ~= object then
local hud_id = EF.glowing[object].waypoints[player]
if abs(pp.x-x) < GLOW_DISTANCE and abs(pp.y-y) < GLOW_DISTANCE
and abs(pp.z-z) < GLOW_DISTANCE then
local distance = vector.distance(pos, pp)
local scale
if distance <= CLOSE_GLOW_LIMIT then scale = MAX_GLOW_SCALE
elseif distance >= GLOW_DISTANCE then scale = MIN_GLOW_SCALE
else scale = (GLOW_DISTANCE - distance) / SCALE_FACTOR + MIN_GLOW_SCALE end
if hud_id then
player:hud_change(hud_id, "world_pos", pos)
player:hud_change(hud_id, "scale", {x = scale, y = scale})
else
EF.glowing[object].waypoints[player] = player:hud_add({
hud_elem_type = "image_waypoint",
position = {x = 0.5, y = 0.5},
scale = {x = scale, y = scale},
text = "mcl_potions_glow_waypoint.png",
alignment = {x = 0, y = -1},
world_pos = pos,
})
end
elseif hud_id then
player:hud_remove(hud_id)
EF.glowing[object].waypoints[player] = nil
end
end
end
end,
on_end = function(object)
for player, hud_id in pairs(EF.glowing[object].waypoints) do
if player:get_pos() then player:hud_remove(hud_id) end
end
end,
on_save_effect = function(object)
for player, hud_id in pairs(EF.glowing[object].waypoints) do
if player:get_pos() then player:hud_remove(hud_id) end
end
EF.glowing[object].waypoints = {}
end,
particle_color = "#FFFF00",
uses_factor = false,
})
mcl_potions.register_effect({
name = "health_boost",
description = S("Health Boost"),
@ -1334,6 +1402,7 @@ function mcl_potions._save_player_effects(player)
local meta = player:get_meta()
for name, effect in pairs(registered_effects) do
if effect.on_save_effect and EF[name][player] then effect.on_save_effect(player) end
meta:set_string("mcl_potions:_EF_"..name, minetest.serialize(EF[name][player]))
end
end

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