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Merge branch 'master' into doc-refactoring

This commit is contained in:
AFCMS 2021-03-30 22:28:48 +02:00
commit 0740854b5d
82 changed files with 458 additions and 373 deletions

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@ -175,3 +175,86 @@ minetest.craftitemdef_default.stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed(os.time())
local chunks = {} -- intervals of chunks generated
function mcl_vars.add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev
for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1]-1 then -- right before:
if prev and (prev[2] == n-1) then
prev[2] = d[2]
table.remove(chunks, i)
return
end
d[1] = n
return
end
if prev and (prev[2] == n-1) then --join to previous
prev[2] = n
return
end
table.insert(chunks, i, {n, n}) -- insert new interval before i
return
end
prev = d
end
chunks[#chunks+1] = {n, n}
end
function mcl_vars.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for i, d in pairs(chunks) do
if n <= d[2] then
return (n >= d[1])
end
end
return false
end
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
-- p: Position, if it's wrong, {name="error"} node will return.
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
--
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
function mcl_vars.get_node(p, force, us_timeout)
-- check initial circumstances
if not p or not p.x or not p.y or not p.z then return {name="error"} end
-- try common way
local node = minetest.get_node(p)
if node.name ~= "ignore" then
return node
end
-- copy table to get sure it won't changed by other threads
local pos = {x=p.x,y=p.y,z=p.z}
-- try LVM
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
-- all ways failed - need to emerge (or forceload if generated)
local us_timeout = us_timeout or 244
if mcl_vars.is_generated(pos) then
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
minetest.forceload_block(pos)
else
minetest.emerge_area(pos, pos)
end
local t = minetest.get_us_time()
node = minetest.get_node(pos)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
node = minetest.get_node(pos)
end
return node
-- it still can return "ignore", LOL, even if force = true, but only after time out
end

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@ -1,6 +1,6 @@
local S = minetest.get_translator("mcl_boats")
local boat_visual_size = {x = 3, y = 3, z = 3}
local boat_visual_size = {x = 1, y = 1, z = 1}
local paddling_speed = 22
local boat_y_offset = 0.35
local boat_y_offset_ground = boat_y_offset + 0.6
@ -12,9 +12,7 @@ local function is_group(pos, group)
return minetest.get_item_group(nn, group) ~= 0
end
local function is_water(pos)
return is_group(pos, "water")
end
local is_water = flowlib.is_water
local function is_ice(pos)
return is_group(pos, "ice")

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@ -1,7 +1,7 @@
name = mcl_boats
author = PilzAdam
description = Adds drivable boats.
depends = mcl_player
depends = mcl_player, flowlib
optional_depends = mcl_core, doc_identifier

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@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_falling_nodes")
local dmes = minetest.get_modpath("mcl_death_messages") ~= nil
local has_mcl_armor = minetest.get_modpath("mcl_armor")
local his_creative_enabled = minetest.is_creative_enabled
local is_creative_enabled = minetest.is_creative_enabled
local get_falling_depth = function(self)
if not self._startpos then
@ -53,7 +53,7 @@ local deal_falling_damage = function(self, dtime)
local helmet = inv:get_stack("armor", 2)
if has_mcl_armor and not helmet:is_empty() then
hp = hp/4*3
if not his_creative_enabled(name) then
if not is_creative_enabled(name) then
helmet:add_wear(65535/helmet:get_definition().groups.mcl_armor_uses) --TODO: be sure damage is exactly like mc (informations are missing in the mc wiki)
inv:set_stack("armor", 2, helmet)
end

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@ -1,3 +1,7 @@
local has_awards = minetest.get_modpath("awards")
mcl_item_entity = {}
--basic settings
local item_drop_settings = {} --settings table
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
@ -16,16 +20,33 @@ local get_gravity = function()
return tonumber(minetest.settings:get("movement_gravity")) or 9.81
end
local registered_pickup_achievement = {}
--TODO: remove limitation of 1 award per itemname
function mcl_item_entity.register_pickup_achievement(itemname, award)
if not has_awards then
minetest.log("warning", "[mcl_item_entity] Trying to register pickup achievement ["..award.."] for ["..itemname.."] while awards missing")
elseif registered_pickup_achievement[itemname] then
minetest.log("error", "[mcl_item_entity] Trying to register already existing pickup achievement ["..award.."] for ["..itemname.."]")
else
registered_pickup_achievement[itemname] = award
end
end
mcl_item_entity.register_pickup_achievement("tree", "mcl:mineWood")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:blaze_rod", "mcl:blazeRod")
mcl_item_entity.register_pickup_achievement("mcl_mobitems:leather", "mcl:killCow")
mcl_item_entity.register_pickup_achievement("mcl_core:diamond", "mcl:diamonds")
local check_pickup_achievements = function(object, player)
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
if minetest.get_item_group(itemname, "tree") ~= 0 then
awards.unlock(player:get_player_name(), "mcl:mineWood")
elseif itemname == "mcl_mobitems:blaze_rod" then
awards.unlock(player:get_player_name(), "mcl:blazeRod")
elseif itemname == "mcl_mobitems:leather" then
awards.unlock(player:get_player_name(), "mcl:killCow")
elseif itemname == "mcl_core:diamond" then
awards.unlock(player:get_player_name(), "mcl:diamonds")
if has_awards then
local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
local playername = player:get_player_name()
for name,award in pairs(registered_pickup_achievement) do
if itemname == name or minetest.get_item_group(itemname, name) ~= 0 then
awards.unlock(playername, award)
end
end
end
end

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@ -1,5 +1,7 @@
local S = minetest.get_translator("mcl_minecarts")
local has_mcl_wip = minetest.get_modpath("mcl_wip")
mcl_minecarts = {}
mcl_minecarts.modpath = minetest.get_modpath("mcl_minecarts")
mcl_minecarts.speed_max = 10
@ -662,8 +664,6 @@ register_minecart(
"mcl_minecarts_minecart_chest.png",
{"mcl_minecarts:minecart", "mcl_chests:chest"},
nil, nil, false)
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
-- Minecart with Furnace
register_minecart(
@ -719,8 +719,6 @@ register_minecart(
end, nil, false
)
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
-- Minecart with Command Block
register_minecart(
"mcl_minecarts:command_block_minecart",
@ -742,8 +740,6 @@ register_minecart(
nil, nil, false
)
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
-- Minecart with Hopper
register_minecart(
"mcl_minecarts:hopper_minecart",
@ -762,8 +758,6 @@ register_minecart(
nil, nil, false
)
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
-- Minecart with TNT
register_minecart(
"mcl_minecarts:tnt_minecart",
@ -824,29 +818,34 @@ minetest.register_craft({
-- TODO: Re-enable crafting of special minecarts when they have been implemented
if false then
minetest.register_craft({
output = "mcl_minecarts:furnace_minecart",
recipe = {
{"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:furnace_minecart",
recipe = {
{"mcl_furnaces:furnace"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:hopper_minecart",
recipe = {
{"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:chest_minecart",
recipe = {
{"mcl_chests:chest"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:hopper_minecart",
recipe = {
{"mcl_hoppers:hopper"},
{"mcl_minecarts:minecart"},
},
})
minetest.register_craft({
output = "mcl_minecarts:chest_minecart",
recipe = {
{"mcl_chests:chest"},
{"mcl_minecarts:minecart"},
},
})
end
if has_mcl_wip then
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
end

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@ -1,6 +1,6 @@
name = mcl_minecarts
author = Krock
description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_wip
optional_depends = doc_identifier
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
optional_depends = doc_identifier, mcl_wip

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@ -521,7 +521,7 @@ if c("totem") then
-- Totem of Undying
minetest.register_craftitem("mobs_mc:totem", {
description = S("Totem of Undying"),
_tt_help = minetest.colorize("#00FF00", S("Protects you from death while wielding it")),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Protects you from death while wielding it")),
_doc_items_longdesc = S("A totem of undying is a rare artifact which may safe you from certain death."),
_doc_items_usagehelp = S("The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however."),
inventory_image = "mcl_totems_totem.png",

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@ -1,6 +1,6 @@
name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_colors
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

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@ -516,7 +516,7 @@ local function show_trade_formspec(playername, trader, tradenum)
"size[9,8.75]"
.."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
..disabled_img
.."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
.."label[4,0;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S(profession))).."]"
.."list[current_player;main;0,4.5;9,3;9]"
.."list[current_player;main;0,7.74;9,1;]"
..b_prev..b_next

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@ -16,7 +16,7 @@ mobs:register_mob("mobs_mc:wither", {
hp_min = 300,
xp_min = 50,
xp_max = 50,
armor = {undead = 80, fleshy = 80},
armor = {undead = 80, fleshy = 100},
-- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh",
@ -66,6 +66,14 @@ mobs:register_mob("mobs_mc:wither", {
run_start = 0, run_end = 20,
},
harmed_by_heal = true,
do_custom = function(self)
if self.health < (self.hp_max / 2) then
self.base_texture = "mobs_mc_wither_half_health.png"
self.fly = false
self.object:set_properties({textures={self.base_texture}})
self.armor = {undead = 80, fleshy = 80}
end
end,
on_spawn = function(self)
minetest.sound_play("mobs_mc_wither_spawn", {object=self.object, gain=1.0, max_hear_distance=64})
end,

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@ -1,13 +1,7 @@
local S = minetest.get_translator("doc")
local F = function(f) return minetest.formspec_escape(S(f)) end
-- Compability for 0.4.14 or earlier
local colorize
if minetest.colorize then
colorize = minetest.colorize
else
colorize = function(color, text) return text end
end
local colorize = minetest.colorize
doc = {}
@ -41,10 +35,10 @@ doc.FORMSPEC.ENTRY_HEIGHT = doc.FORMSPEC.ENTRY_END_Y - doc.FORMSPEC.ENTRY_START_
-- Internal helper variables
local DOC_INTRO = S("This is the help.")
local COLOR_NOT_VIEWED = "#00FFFF" -- cyan
local COLOR_VIEWED = "#FFFFFF" -- white
local COLOR_HIDDEN = "#999999" -- gray
local COLOR_ERROR = "#FF0000" -- red
local COLOR_NOT_VIEWED = mcl_colors.AQUA
local COLOR_VIEWED = mcl_colors.WHITE
local COLOR_HIDDEN = mcl_colors.GRAY
local COLOR_ERROR = mcl_colors.RED
local CATEGORYFIELDSIZE = {
WIDTH = math.ceil(doc.FORMSPEC.WIDTH / 4),
@ -776,7 +770,7 @@ function doc.generate_entry_list(cid, playername)
if name == nil or name == "" then
name = S("Nameless entry (@1)", eid)
if doc.entry_viewed(playername, cid, eid) then
viewedprefix = "#FF4444"
viewedprefix = mcl_colors.RED
else
viewedprefix = COLOR_ERROR
end

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@ -2,3 +2,4 @@ name = doc
author = Wuzzy
description = A simple in-game documentation system which enables mods to add help entries based on templates.
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
depends = mcl_colors

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@ -410,7 +410,7 @@ local function get_tooltip(item, groups, cooktime, burntime)
local tooltip
if groups then
local gcol = "#FFAAFF"
local gcol = mcl_colors.LIGHT_PURPLE
if #groups == 1 then
local g = group_names[groups[1]]
local groupstr
@ -446,12 +446,12 @@ local function get_tooltip(item, groups, cooktime, burntime)
if not groups and cooktime then
tooltip = tooltip .. "\n" ..
S("Cooking time: @1", colorize("yellow", cooktime))
S("Cooking time: @1", colorize(mcl_colors.YELLOW, cooktime))
end
if not groups and burntime then
tooltip = tooltip .. "\n" ..
S("Burning time: @1", colorize("yellow", burntime))
S("Burning time: @1", colorize(mcl_colors.YELLOW, burntime))
end
return fmt(FMT.tooltip, item, ESC(tooltip))
@ -668,7 +668,7 @@ local function make_formspec(name)
fs[#fs + 1] = fmt("label[%f,%f;%s]",
sfinv_only and 6.3 or data.iX - 2.2,
0.22,
ESC(colorize("#383838", fmt("%s / %u", data.pagenum, data.pagemax))))
ESC(colorize(mcl_colors.DARK_GRAY, fmt("%s / %u", data.pagenum, data.pagemax))))
fs[#fs + 1] = fmt([[
image_button[%f,0.12;0.8,0.8;craftguide_prev_icon.png;prev;]

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@ -1,5 +1,5 @@
name = mcl_craftguide
author = kilbith
description = The most comprehensive Crafting Guide on Minetest.
depends = mcl_core, mcl_compass, mcl_clock, doc
depends = mcl_core, mcl_compass, mcl_clock, doc, mcl_colors
optional_depends = sfinv, sfinv_buttons

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@ -1,4 +1,4 @@
name = mcl_tt
author = Wuzzy
description = Add MCL2 tooltips
depends = tt, mcl_enchanting
depends = tt, mcl_enchanting, mcl_colors

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@ -77,7 +77,7 @@ end)
tt.register_snippet(function(itemstring)
local def = minetest.registered_items[itemstring]
if minetest.get_item_group(itemstring, "crush_after_fall") == 1 then
return S("Deals damage when falling"), "#FFFF00"
return S("Deals damage when falling"), mcl_colors.YELLOW
end
end)

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@ -1,8 +1,8 @@
tt = {}
tt.COLOR_DEFAULT = "#d0ffd0"
tt.COLOR_DANGER = "#ffff00"
tt.COLOR_GOOD = "#00ff00"
tt.NAME_COLOR = "#FFFF4C"
tt.COLOR_DEFAULT = mcl_colors.GREEN
tt.COLOR_DANGER = mcl_colors.YELLOW
tt.COLOR_GOOD = mcl_colors.GREEN
tt.NAME_COLOR = mcl_colors.YELLOW
-- API
tt.registered_snippets = {}

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@ -1,3 +1,4 @@
name = tt
author = Wuzzy
description = Support for custom tooltip extensions for items
depends = mcl_colors

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@ -214,7 +214,7 @@ function awards.unlock(name, award)
-- Get award
minetest.log("action", name.." has gotten award "..award)
minetest.chat_send_all(S("@1 has made the achievement @2", name, minetest.colorize("#51EF4E", "[" .. (awdef.title or award) .. "]")))
minetest.chat_send_all(S("@1 has made the achievement @2", name, minetest.colorize(mcl_colors.GREEN, "[" .. (awdef.title or award) .. "]")))
data.unlocked[award] = award
awards.save()
@ -447,7 +447,7 @@ function awards.getFormspec(name, to, sid)
first = false
if def.secret and not award.got then
formspec = formspec .. "#707070"..minetest.formspec_escape(S("(Secret Award)"))
formspec = formspec .. mcl_colors.DARK_GRAY..minetest.formspec_escape(S("(Secret Award)"))
else
local title = award.name
if def and def.title then
@ -456,7 +456,7 @@ function awards.getFormspec(name, to, sid)
if award.got then
formspec = formspec .. minetest.formspec_escape(title)
else
formspec = formspec .. "#ACACAC".. minetest.formspec_escape(title)
formspec = formspec .. mcl_colors.GRAY.. minetest.formspec_escape(title)
end
end
end

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@ -6,3 +6,4 @@ license = LGPL 2.1 or later
forum = https://forum.minetest.net/viewtopic.php?t=4870
version = 2.3.0
optional_depends = sfinv, unified_inventory
depends = mcl_colors

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@ -238,3 +238,20 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
awards.show_to(name, name, nil, false)
end
end)
awards.register_achievement("mcl:stoneAge", {
title = S("Stone Age"),
description = S("Mine a stone with new pickaxe."),
icon = "default_cobble.png",
})
awards.register_achievement("mcl:hotStuff", {
title = S("Hot Stuff"),
description = S("Put lava in a bucket."),
icon = "bucket_lava.png",
})
awards.register_achievement("mcl:obsidian", {
title = S("Ice Bucket Challenge"),
description = S("Obtain an obsidian block."),
icon = "default_obsidian.png",
})

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@ -442,7 +442,7 @@ mcl_inventory.set_creative_formspec = function(player, start_i, pagenum, inv_siz
end
local caption = ""
if name ~= "inv" and filtername[name] then
caption = "label[0,1.2;"..F(minetest.colorize("#313131", filtername[name])).."]"
caption = "label[0,1.2;"..F(minetest.colorize(mcl_colors.DARK_GRAY, filtername[name])).."]"
end
formspec = "size[10,9.3]"..

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@ -109,10 +109,10 @@ local function set_inventory(player, armor_change_only)
mcl_formspec.get_itemslot_bg(0,3,1,1)..
armor_slot_imgs..
-- craft and inventory
"label[0,4;"..F(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[4,0.5;"..F(minetest.colorize("#313131", S("Crafting"))).."]"..
"label[4,0.5;"..F(minetest.colorize(mcl_colors.DARK_GRAY, S("Crafting"))).."]"..
"list[current_player;craft;4,1;2,2]"..
"list[current_player;craftpreview;7,1.5;1,1;]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..

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@ -1,6 +1,6 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec
depends = mcl_init, mcl_formspec, mcl_colors
optional_depends = mcl_player, _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting

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@ -13,12 +13,12 @@ local S = minetest.get_translator("mcl_dispensers")
local setup_dispenser = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dispenser"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..

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@ -1,3 +1,3 @@
name = mcl_dispensers
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor
depends = mcl_init, mcl_formspec, mesecons, mcl_sounds, mcl_tnt, mcl_worlds, mcl_core, mcl_nether, mcl_armor_stand, mcl_armor, mcl_colors
optional_depends = doc, screwdriver

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@ -14,12 +14,12 @@ local S = minetest.get_translator("mcl_droppers")
local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[current_name;main]"..

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@ -15,10 +15,10 @@ local setup_dropper = function(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Dropper"))).."]"..
"list[current_name;main;3,0.5;3,3;]"..
"listring[current_name;main]"..
"listring[current_player;main]"

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@ -1,3 +1,3 @@
name = mcl_droppers
depends = mcl_init, mcl_formspec, mesecons, mcl_util
depends = mcl_init, mcl_formspec, mesecons, mcl_util, mcl_colors
optional_depends = doc, screwdriver

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@ -16,7 +16,7 @@ local function get_anvil_formspec(set_name)
end
return "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;mcl_anvils_inventory.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -27,7 +27,7 @@ local function get_anvil_formspec(set_name)
mcl_formspec.get_itemslot_bg(4,2.5,1,1)..
"list[context;output;8,2.5;1,1;]"..
mcl_formspec.get_itemslot_bg(8,2.5,1,1)..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Repair and Name"))).."]"..
"label[3,0.1;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Repair and Name"))).."]"..
"field[3.25,1;4,1;name;;"..minetest.formspec_escape(set_name).."]"..
"field_close_on_enter[name;false]"..
"button[7,0.7;2,1;name_button;"..minetest.formspec_escape(S("Set Name")).."]"..

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@ -1,5 +1,5 @@
name = mcl_anvils
author = Wuzzy
description = Anvils mods for MCL2
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting
depends = mcl_init, mcl_formspec, mcl_sounds, tt, mcl_enchanting, mcl_colors
optional_depends = mcl_core, screwdriver

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@ -367,6 +367,7 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
run_walk = {x=440, y=459},
run_walk_mine = {x=461, y=480},
sit_mount = {x=484, y=484},
die = {x=498, y=498},
},
})

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@ -1,4 +1,5 @@
name = mcl_banners
author = 22i
description = Adds decorative banners in different colors which can be emblazoned with patterns, offering a countless number of combinations.
depends = mcl_colors
optional_depends = mcl_sounds, mcl_core, mcl_wool, mcl_cauldrons, doc, screwdriver

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@ -281,7 +281,7 @@ mcl_banners.make_advanced_banner_description = function(description, layers)
-- Final string concatenations: Just a list of strings
local append = table.concat(layerstrings, "\n")
description = description .. "\n" .. minetest.colorize("#8F8F8F", append)
description = description .. "\n" .. minetest.colorize(mcl_colors.GRAY, append)
return description
end
end

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@ -89,6 +89,7 @@ function mcl_beds.register_bed(name, def)
selection_box = selection_box_bottom,
collision_box = collision_box_bottom,
drop = "",
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local under = pointed_thing.under

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@ -1,4 +1,4 @@
local S =minetest.get_translator("mcl_books")
local S = minetest.get_translator("mcl_books")
local max_text_length = 4500 -- TODO: Increase to 12800 when scroll bar was added to written book
local max_title_length = 64
@ -67,7 +67,7 @@ local make_description = function(title, author, generation)
else
desc = S("Tattered Book")
end
desc = desc .. "\n" .. minetest.colorize("#AAAAAA", S("by @1", author))
desc = desc .. "\n" .. minetest.colorize(mcl_colors.GRAY, S("by @1", author))
return desc
end
@ -147,8 +147,8 @@ minetest.register_on_player_receive_fields(function ( player, formname, fields )
local formspec = "size[8,9]"..
header..
"background[-0.5,-0.5;9,10;mcl_books_book_bg.png]"..
"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize("#000000", S("Enter book title:")))..";]"..
"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize("#404040", S("by @1", name))).."]"..
"field[0.75,1;7.25,1;title;"..minetest.formspec_escape(minetest.colorize(mcl_colors.BLACK, S("Enter book title:")))..";]"..
"label[0.75,1.5;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("by @1", name))).."]"..
"button_exit[0.75,7.95;3,1;sign;"..minetest.formspec_escape(S("Sign and Close")).."]"..
"tooltip[sign;"..minetest.formspec_escape(S("Note: The book will no longer be editable after signing")).."]"..
"button[4.25,7.95;3,1;cancel;"..minetest.formspec_escape(S("Cancel")).."]"

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@ -1,4 +1,4 @@
name = mcl_books
author = celeron55
description = Books mod for MCL2
optional_depends = mcl_init, mcl_core, mcl_sounds, mcl_mobitems, mcl_dye
optional_depends = mcl_init, mcl_core, mcl_sounds, mcl_mobitems, mcl_dye, mcl_colors

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@ -4,8 +4,8 @@ local function active_brewing_formspec(fuel_percent, brew_percent)
return "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..
@ -35,8 +35,8 @@ end
local brewing_formspec = "size[9,8.75]"..
"background[-0.19,-0.25;9.5,9.5;mcl_brewing_inventory.png]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[4,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Brewing Stand"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.75;9,1;]"..

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@ -1,4 +1,4 @@
name = mcl_brewing
author = bzoss
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_potions, mcl_mobitems, mcl_colors
optional_depends = mcl_core, doc, screwdriver

View File

@ -5,17 +5,17 @@ Add an API to register buckets to mcl
Register a new liquid
Accept folowing params:
* source_place = a string or function.
* source_place: a string or function.
* string: name of the node to place
* function(pos): will returns name of the node to place with pos being the placement position
* source_take = table of liquid source node names to take
* itemname = itemstring of the new bucket item (or nil if liquid is not takeable)
* inventory_image = texture of the new bucket item (ignored if itemname == nil)
* name = user-visible bucket description
* longdesc = long explanatory description (for help)
* usagehelp = short usage explanation (for help)
* tt_help = very short tooltip help
* extra_check(pos, placer) = optional function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil.
* groups = optional list of item groups
* source_take: table of liquid source node names to take
* itemname: itemstring of the new bucket item (or nil if liquid is not takeable)
* inventory_image: texture of the new bucket item (ignored if itemname == nil)
* name: user-visible bucket description
* longdesc: long explanatory description (for help)
* usagehelp: short usage explanation (for help)
* tt_help: very short tooltip help
* extra_check(pos, placer): (optional) function(pos) which can returns false to avoid placing the liquid. Placer is object/player who is placing the liquid, can be nil.
* groups: optional list of item groups
This function can be called from any mod (which depends on this one)

View File

@ -207,6 +207,9 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
-- Fill bucket, but not in Creative Mode
if not minetest.is_creative_enabled(user:get_player_name()) then
new_bucket = ItemStack({name = liquiddef.itemname})
if liquiddef.itemname == "mcl_buckets:bucket_lava" and awards and awards.unlock and user and user:is_player() then
awards.unlock(user:get_player_name(), "mcl:hotStuff")
end
end
minetest.add_node(pointed_thing.under, {name="air"})

View File

@ -475,10 +475,10 @@ minetest.register_node(small_name, {
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -624,12 +624,12 @@ minetest.register_node(left_name, {
minetest.show_formspec(clicker:get_player_name(),
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
@ -773,12 +773,12 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
"mcl_chests:"..canonical_basename.."_"..pos.x.."_"..pos.y.."_"..pos.z,
"size[9,11.5]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,3.5,9,3)..
"label[0,7;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,7;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,7.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,7.5,9,3)..
"list[current_player;main;0,10.75;9,1;]"..
@ -986,10 +986,10 @@ minetest.register_node("mcl_chests:ender_chest", {
})
local formspec_ender_chest = "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Ender Chest"))).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Ender Chest"))).."]"..
"list[current_player;enderchest;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
@ -1104,10 +1104,10 @@ local function formspec_shulker_box(name)
name = S("Shulker Box")
end
return "size[9,8.75]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize("#313131", name)).."]"..
"label[0,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, name)).."]"..
"list[current_name;main;0,0.5;9,3;]"..
mcl_formspec.get_itemslot_bg(0,0.5,9,3)..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..

View File

@ -1,3 +1,3 @@
name = mcl_chests
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_end, mesecons, mcl_colors
optional_depends = doc, screwdriver

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@ -1,4 +1,4 @@
name = mcl_core
description = Core items of MineClone 2: Basic biome blocks (dirt, sand, stones, etc.), derived items, glass, sugar cane, cactus, barrier, mining tools, hand, craftitems, and misc. items which don't really fit anywhere else.
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting
depends = mcl_autogroup, mcl_init, mcl_sounds, mcl_particles, mcl_util, mcl_worlds, doc_items, mcl_enchanting, mcl_colors
optional_depends = doc

View File

@ -33,6 +33,11 @@ minetest.register_node("mcl_core:stone", {
_mcl_blast_resistance = 6,
_mcl_hardness = 1.5,
_mcl_silk_touch_drop = true,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if awards and awards.unlock and digger and digger:is_player() then
awards.unlock(digger:get_player_name(), "mcl:stoneAge")
end
end,
})
minetest.register_node("mcl_core:stone_with_coal", {
@ -814,6 +819,11 @@ minetest.register_node("mcl_core:obsidian", {
groups = {pickaxey=5, building_block=1, material_stone=1},
_mcl_blast_resistance = 1200,
_mcl_hardness = 50,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
if awards and awards.unlock and digger and digger:is_player() then
awards.unlock(digger:get_player_name(), "mcl:obsidian")
end
end,
})
minetest.register_node("mcl_core:ice", {

View File

@ -4,7 +4,7 @@ local S = minetest.get_translator("mcl_core")
minetest.register_node("mcl_core:cactus", {
description = S("Cactus"),
_tt_help = S("Grows on sand").."\n"..minetest.colorize("#FFFF00", S("Contact damage: @1 per half second", 1)),
_tt_help = S("Grows on sand").."\n"..minetest.colorize(mcl_colors.YELLOW, S("Contact damage: @1 per half second", 1)),
_doc_items_longdesc = S("This is a piece of cactus commonly found in dry areas, especially deserts. Over time, cacti will grow up to 3 blocks high on sand or red sand. A cactus hurts living beings touching it with a damage of 1 HP every half second. When a cactus block is broken, all cactus blocks connected above it will break as well."),
_doc_items_usagehelp = S("A cactus can only be placed on top of another cactus or any sand."),
drawtype = "nodebox",

View File

@ -236,7 +236,7 @@ minetest.register_node("mcl_core:realm_barrier", {
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "",
on_place = function(pos, placer, itemstack, pointed_thing)
minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place a realm barrier by hand!"))
minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place a realm barrier by hand!"))
return
end,
})
@ -266,7 +266,7 @@ minetest.register_node("mcl_core:void", {
-- Prevent placement to protect player from screwing up the world, because the node is not pointable and hard to get rid of.
node_placement_prediction = "",
on_place = function(pos, placer, itemstack, pointed_thing)
minetest.chat_send_player(placer:get_player_name(), minetest.colorize("#FF0000", "You can't just place the void by hand!"))
minetest.chat_send_player(placer:get_player_name(), minetest.colorize(mcl_colors.RED, "You can't just place the void by hand!"))
return
end,
drop = "",

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@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
local formspec_escape = minetest.formspec_escape
local show_formspec = minetest.show_formspec
local C = minetest.colorize
local text_color = mcl_colors.BLACK or "#313131"
local text_color = mcl_colors.DARK_GRAY
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}
@ -13,7 +13,7 @@ function mcl_crafting_table.show_crafting_form(player)
show_formspec(player:get_player_name(), "main",
"size[9,8.75]"..
"image[4.7,1.5;1.5,1;gui_crafting_arrow.png]"..
"label[0,4;"..formspec_escape(C(text_color, S("Inventory"))).."]".. --"#313131"
"label[0,4;"..formspec_escape(C(text_color, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..

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@ -1,4 +1,3 @@
name = mcl_crafting_table
description = Adds a crafting table.
depends = mcl_init, mcl_formspec, mcl_sounds
optional_depends = mcl_colors
depends = mcl_init, mcl_formspec, mcl_sounds, mcl_colors

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@ -52,7 +52,7 @@ function mcl_enchanting.get_enchantment_description(enchantment, level)
end
function mcl_enchanting.get_colorized_enchantment_description(enchantment, level)
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and "#FC5454" or "#A8A8A8", mcl_enchanting.get_enchantment_description(enchantment, level))
return minetest.colorize(mcl_enchanting.enchantments[enchantment].curse and mcl_colors.RED or mcl_colors.GRAY, mcl_enchanting.get_enchantment_description(enchantment, level))
end
function mcl_enchanting.get_enchanted_itemstring(itemname)
@ -468,13 +468,13 @@ function mcl_enchanting.show_enchanting_formspec(player)
local formspec = ""
.. "size[9.07,8.6;]"
.. "formspec_version[3]"
.. "label[0,0;" .. C("#313131") .. F(table_name) .. "]"
.. "label[0,0;" .. C(mcl_colors.DARK_GRAY) .. F(table_name) .. "]"
.. mcl_formspec.get_itemslot_bg(0.2, 2.4, 1, 1)
.. "list[current_player;enchanting_item;0.2,2.4;1,1]"
.. mcl_formspec.get_itemslot_bg(1.1, 2.4, 1, 1)
.. "image[1.1,2.4;1,1;mcl_enchanting_lapis_background.png]"
.. "list[current_player;enchanting_lapis;1.1,2.4;1,1]"
.. "label[0,4;" .. C("#313131") .. F(S("Inventory")).."]"
.. "label[0,4;" .. C(mcl_colors.DARK_GRAY) .. F(S("Inventory")).."]"
.. mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3)
.. mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1)
.. "list[current_player;main;0,4.5;9,3;9]"
@ -501,11 +501,11 @@ function mcl_enchanting.show_enchanting_formspec(player)
local hover_ending = (can_enchant and "_hovered" or "_off")
formspec = formspec
.. "container[3.2," .. y .. "]"
.. (slot and "tooltip[button_" .. i .. ";" .. C("#818181") .. F(slot.description) .. " " .. C("#FFFFFF") .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and "#818181" or "#FC5454") .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C("#818181") .. F(S("@1 Enchantment Levels", i)) or C("#FC5454") .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. (slot and "tooltip[button_" .. i .. ";" .. C(mcl_colors.GRAY) .. F(slot.description) .. " " .. C(mcl_colors.WHITE) .. " . . . ?\n\n" .. (enough_levels and C(enough_lapis and mcl_colors.GRAY or mcl_colors.RED) .. F(S("@1 Lapis Lazuli", i)) .. "\n" .. C(mcl_colors.GRAY) .. F(S("@1 Enchantment Levels", i)) or C(mcl_colors.RED) .. F(S("Level requirement: @1", slot.level_requirement))) .. "]" or "")
.. "style[button_" .. i .. ";bgimg=mcl_enchanting_button" .. ending .. ".png;bgimg_hovered=mcl_enchanting_button" .. hover_ending .. ".png;bgimg_pressed=mcl_enchanting_button" .. hover_ending .. ".png]"
.. "button[0,0;7.5,1.3;button_" .. i .. ";]"
.. (slot and "image[0,0;1.3,1.3;mcl_enchanting_number_" .. i .. ending .. ".png]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and "#80FF20" or "#407F10") .. slot.level_requirement .. "]" or "")
.. (slot and "label[7.2,1.1;" .. C(can_enchant and mcl_colors.GREEN or mcl_colors.DARK_GREEN) .. slot.level_requirement .. "]" or "")
.. (slot and slot.glyphs or "")
.. "container_end[]"
y = y + 1.35

View File

@ -1,5 +1,5 @@
name = mcl_enchanting
description = Enchanting for MineClone2
depends = tt, walkover, mcl_sounds
depends = tt, walkover, mcl_sounds, mcl_colors
optional_depends = screwdriver
author = Fleckenstein

View File

@ -1,3 +1,3 @@
name = mcl_farming
depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc
depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors
optional_depends = mcl_armor, doc

View File

@ -118,7 +118,7 @@ minetest.register_craftitem("mcl_farming:potato_item_baked", {
minetest.register_craftitem("mcl_farming:potato_item_poison", {
description = S("Poisonous Potato"),
_tt_help = minetest.colorize("#FFFF00", S("60% chance of poisoning")),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("60% chance of poisoning")),
_doc_items_longdesc = S("This potato doesn't look too healthy. You can eat it to restore hunger points, but there's a 60% chance it will poison you briefly."),
stack_max = 64,
inventory_image = "farming_potato_poison.png",

View File

@ -9,12 +9,12 @@ local LIGHT_ACTIVE_FURNACE = 13
local function active_formspec(fuel_percent, item_percent)
return "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..
@ -38,12 +38,12 @@ local function active_formspec(fuel_percent, item_percent)
end
local inactive_formspec = "size[9,8.75]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,4;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Furnace"))).."]"..
"label[2.75,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Furnace"))).."]"..
"list[current_name;src;2.75,0.5;1,1;]"..
mcl_formspec.get_itemslot_bg(2.75,0.5,1,1)..
"list[current_name;fuel;2.75,2.5;1,1;]"..

View File

@ -1,3 +1,3 @@
name = mcl_furnaces
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles
depends = mcl_init, mcl_formspec, mcl_core, mcl_sounds, mcl_craftguide, mcl_achievements, mcl_particles, mcl_colors
optional_depends = doc, screwdriver

View File

@ -4,10 +4,10 @@ local S = minetest.get_translator("mcl_hoppers")
local mcl_hoppers_formspec =
"size[9,7]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Hopper"))).."]"..
"label[2,0;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Hopper"))).."]"..
"list[current_name;main;2,0.5;5,1;]"..
mcl_formspec.get_itemslot_bg(2,0.5,5,1)..
"label[0,2;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[0,2;"..minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Inventory"))).."]"..
"list[current_player;main;0,2.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,2.5,9,3)..
"list[current_player;main;0,5.74;9,1;]"..

View File

@ -1,4 +1,4 @@
name = mcl_hoppers
description = It's just a clone of Minecraft hoppers, functions nearly identical to them minus mesecons making them stop and the way they're placed.
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util
depends = mcl_core, mcl_formspec, mcl_sounds, mcl_util, mcl_colors
optional_depends = doc, screwdriver

View File

@ -20,8 +20,8 @@ function mcl_jukebox.register_record(title, author, identifier, image, sound)
local usagehelp = S("Place a music disc into an empty jukebox to play the music. Use the jukebox again to retrieve the music disc. The music can only be heard by you, not by other players.")
minetest.register_craftitem(":mcl_jukebox:record_"..identifier, {
description =
core.colorize("#55FFFF", S("Music Disc")) .. "\n" ..
core.colorize("#989898", S("@1—@2", author, title)),
core.colorize(mcl_colors.AQUA, S("Music Disc")) .. "\n" ..
core.colorize(mcl_colors.GRAY, S("@1—@2", author, title)),
_doc_items_create_entry = true,
_doc_items_entry_name = entryname,
_doc_items_longdesc = longdesc,

View File

@ -1,3 +1,3 @@
name = mcl_jukebox
description = Jukebox and music discs are used to play background music on a per-player basis.
depends = mcl_core, mcl_sounds
depends = mcl_core, mcl_sounds, mcl_colors

View File

@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_mobitems")
minetest.register_craftitem("mcl_mobitems:rotten_flesh", {
description = S("Rotten Flesh"),
_tt_help = minetest.colorize("#FFFF00", S("80% chance of food poisoning")),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("80% chance of food poisoning")),
_doc_items_longdesc = S("Yuck! This piece of flesh clearly has seen better days. If you're really desperate, you can eat it to restore a few hunger points, but there's a 80% chance it causes food poisoning, which increases your hunger for a while."),
inventory_image = "mcl_mobitems_rotten_flesh.png",
wield_image = "mcl_mobitems_rotten_flesh.png",
@ -63,7 +63,7 @@ minetest.register_craftitem("mcl_mobitems:cooked_beef", {
minetest.register_craftitem("mcl_mobitems:chicken", {
description = S("Raw Chicken"),
_tt_help = minetest.colorize("#FFFF00", S("30% chance of food poisoning")),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("30% chance of food poisoning")),
_doc_items_longdesc = S("Raw chicken is a food item which is not safe to consume. You can eat it to restore a few hunger points, but there's a 30% chance to suffer from food poisoning, which increases your hunger rate for a while. Cooking raw chicken will make it safe to eat and increases its nutritional value."),
inventory_image = "mcl_mobitems_chicken_raw.png",
wield_image = "mcl_mobitems_chicken_raw.png",
@ -147,7 +147,7 @@ end
minetest.register_craftitem("mcl_mobitems:milk_bucket", {
description = S("Milk"),
_tt_help = minetest.colorize("#00FF00", S("Removes all status effects")),
_tt_help = minetest.colorize(mcl_colors.GREEN, S("Removes all status effects")),
_doc_items_longdesc = S("Milk is very refreshing and can be obtained by using a bucket on a cow. Drinking it will remove all status effects, but restores no hunger points."),
_doc_items_usagehelp = S("Use the placement key to drink the milk."),
inventory_image = "mcl_mobitems_bucket_milk.png",
@ -160,7 +160,7 @@ minetest.register_craftitem("mcl_mobitems:milk_bucket", {
minetest.register_craftitem("mcl_mobitems:spider_eye", {
description = S("Spider Eye"),
_tt_help = minetest.colorize("#FFFF00", S("Poisonous")),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("Poisonous")),
_doc_items_longdesc = S("Spider eyes are used mainly in crafting. If you're really desperate, you can eat a spider eye, but it will poison you briefly."),
inventory_image = "mcl_mobitems_spider_eye.png",
wield_image = "mcl_mobitems_spider_eye.png",

View File

@ -1,2 +1,2 @@
name = mcl_mobitems
depends = mcl_core, mcl_hunger
depends = mcl_core, mcl_hunger, mcl_colors

View File

@ -95,7 +95,7 @@ minetest.register_node("mcl_nether:netherrack", {
minetest.register_node("mcl_nether:magma", {
description = S("Magma Block"),
_tt_help = minetest.colorize("#FFFF00", S("Burns your feet")),
_tt_help = minetest.colorize(mcl_colors.YELLOW, S("Burns your feet")),
_doc_items_longdesc = S("Magma blocks are hot solid blocks which hurt anyone standing on it, unless they have fire resistance. Starting a fire on this block will create an eternal fire."),
stack_max = 64,
tiles = {{name="mcl_nether_magma.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.5}}},

View File

@ -1,3 +1,3 @@
name = mcl_nether
depends = mcl_core, mcl_sounds, mcl_util, walkover, doc_items
depends = mcl_core, mcl_sounds, mcl_util, walkover, doc_items, mcl_colors
optional_depends = mcl_death_messages, doc, screwdriver

View File

@ -66,12 +66,7 @@ minetest.register_on_shutdown(function()
storage:set_string("nether_exits_keys", minetest.serialize(keys))
end)
mcl_portals.get_node = function(pos)
if mcl_mapgen_core and mcl_mapgen_core.get_node then
mcl_portals.get_node = mcl_mapgen_core.get_node
end
return minetest.get_node(pos)
end
local get_node = mcl_vars.get_node
local set_node = minetest.set_node
local registered_nodes = minetest.registered_nodes
local is_protected = minetest.is_protected
@ -97,7 +92,6 @@ local limits = {
-- Incoming verification performed: two nodes must be portal nodes, and an obsidian below them.
-- If the verification passes - position adds to the table and saves to mod storage on exit.
local function add_exit(p)
local get_node = mcl_portals.get_node
if not p or not p.y or not p.z or not p.x then return end
local x, y, z = floor(p.x), floor(p.y), floor(p.z)
local p = {x = x, y = y, z = z}
@ -109,7 +103,7 @@ local function add_exit(p)
local e = exits[k]
for i = 1, #e do
local t = e[i]
if t.x == p.x and t.y == p.y and t.z == p.z then
if t and t.x == p.x and t.y == p.y and t.z == p.z then
return
end
end
@ -202,7 +196,6 @@ local function destroy_nether_portal(pos, node)
local nn, orientation = node.name, node.param2
local obsidian = nn == OBSIDIAN
local get_node = mcl_portals.get_node
local check_remove = function(pos, orientation)
local node = get_node(pos)
if node and (node.name == PORTAL and (orientation == nil or (node.param2 == orientation))) then
@ -285,12 +278,14 @@ minetest.register_node(PORTAL, {
_mcl_blast_resistance = 0,
})
local function light_frame(x1, y1, z1, x2, y2, z2, name)
local function light_frame(x1, y1, z1, x2, y2, z2, name, node, node_frame)
local orientation = 0
if x1 == x2 then
orientation = 1
end
local pos = {}
local node = node or {name = PORTAL, param2 = orientation}
local node_frame = node_frame or {name = OBSIDIAN}
for x = x1 - 1 + orientation, x2 + 1 - orientation do
pos.x = x
for z = z1 - orientation, z2 + orientation do
@ -299,9 +294,9 @@ local function light_frame(x1, y1, z1, x2, y2, z2, name)
pos.y = y
local frame = (x < x1) or (x > x2) or (y < y1) or (y > y2) or (z < z1) or (z > z2)
if frame then
set_node(pos, {name = OBSIDIAN})
set_node(pos, node_frame)
else
set_node(pos, {name = PORTAL, param2 = orientation})
set_node(pos, node)
add_exit({x=pos.x, y=pos.y-1, z=pos.z})
end
end
@ -310,12 +305,13 @@ local function light_frame(x1, y1, z1, x2, y2, z2, name)
end
--Build arrival portal
function build_nether_portal(pos, width, height, orientation, name)
function build_nether_portal(pos, width, height, orientation, name, clear_before_build)
local width, height, orientation = width or W_MIN - 2, height or H_MIN - 2, orientation or random(0, 1)
light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1))
local get_node = mcl_portals.get_node
if clear_before_build then
light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), name, {name="air"}, {name="air"})
end
light_frame(pos.x, pos.y, pos.z, pos.x + (1 - orientation) * (width - 1), pos.y + height - 1, pos.z + orientation * (width - 1), name)
-- Build obsidian platform:
for x = pos.x - orientation, pos.x + orientation + (width - 1) * (1 - orientation), 1 + orientation do
@ -345,7 +341,7 @@ function mcl_portals.spawn_nether_portal(pos, rot, pr, name)
o = random(0,1)
end
end
build_nether_portal(pos, nil, nil, o, name)
build_nether_portal(pos, nil, nil, o, name, true)
end
-- Teleportation cooloff for some seconds, to prevent back-and-forth teleportation
@ -379,7 +375,13 @@ local function finalize_teleport(obj, exit)
-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
if mcl_portals.get_node(objpos).name ~= PORTAL then return end
if get_node(objpos).name ~= PORTAL then return end
-- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS -- 1 of 2 -- TODO: Remove --
-- Old worlds have no exits indexed - adding the exit to return here:
add_exit(objpos)
-- TEMPORATY CODE SECTION ENDS HERE --
-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
teleport_cooloff(obj)
@ -436,7 +438,8 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
local pos0, distance
local lava = get_lava_level(pos, pos1, pos2)
-- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS --
-- THIS IS A TEMPORATY CODE SECTION FOR COMPATIBILITY REASONS -- 2 of 2 -- TODO: Remove --
-- Find portals for old worlds (new worlds keep them all in the table):
local portals = find_nodes_in_area(pos1, pos2, {PORTAL})
if portals and #portals>0 then
for _, p in pairs(portals) do
@ -463,7 +466,6 @@ local function ecb_scan_area_2(blockpos, action, calls_remaining, param)
local nodes2 = find_nodes_in_area(node1, node2, {"air"})
if nodes2 then
local nc2 = #nodes2
log("action", "[mcl_portals] nc2=" .. tostring(nc2))
if nc2 == 27 and not is_area_protected(node, node2, name) then
local distance0 = dist(pos, node)
if distance0 < 2 then
@ -522,7 +524,7 @@ local function create_portal(pos, limit1, limit2, name, obj)
end
local function available_for_nether_portal(p)
local nn = mcl_portals.get_node(p).name
local nn = get_node(p).name
local obsidian = nn == OBSIDIAN
if nn ~= "air" and minetest.get_item_group(nn, "fire") ~= 1 then
return false, obsidian
@ -629,7 +631,7 @@ local function teleport_no_delay(obj, pos)
-- If player stands, player is at ca. something+0.5 which might cause precision problems, so we used ceil for objpos.y
objpos = {x = floor(objpos.x+0.5), y = ceil(objpos.y), z = floor(objpos.z+0.5)}
if mcl_portals.get_node(objpos).name ~= PORTAL then return end
if get_node(objpos).name ~= PORTAL then return end
local target, dim = get_target(objpos)
if not target then return end

View File

@ -12,6 +12,8 @@ end
local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1
local max_y = mcl_vars.mg_overworld_max - 1
local get_node = mcl_vars.get_node
-- Calculate the number of dungeon spawn attempts
-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks).
-- Minetest chunks don't have this size, so scale the number accordingly.
@ -49,8 +51,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
local y_floor = y
local y_ceiling = y + dim.y + 1
if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do
if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable
or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
if not minetest.registered_nodes[get_node({x = tx, y = y_floor , z = tz}).name].walkable
or not minetest.registered_nodes[get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end
end end end
-- Check for air openings (2 stacked air at ground level) in wall positions
@ -63,25 +65,25 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
local x2,z2 = x+dim.x+1, z+dim.z+1
if mcl_mapgen_core.get_node({x=x, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z}).name == "air" then
if get_node({x=x, y=y+1, z=z}).name == "air" and get_node({x=x, y=y+2, z=z}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x] then openings[x]={} end
openings[x][z] = true
table.insert(corners, {x=x, z=z})
end
if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z}).name == "air" then
if get_node({x=x2, y=y+1, z=z}).name == "air" and get_node({x=x2, y=y+2, z=z}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x2] then openings[x2]={} end
openings[x2][z] = true
table.insert(corners, {x=x2, z=z})
end
if mcl_mapgen_core.get_node({x=x, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z2}).name == "air" then
if get_node({x=x, y=y+1, z=z2}).name == "air" and get_node({x=x, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x] then openings[x]={} end
openings[x][z2] = true
table.insert(corners, {x=x, z=z2})
end
if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z2}).name == "air" then
if get_node({x=x2, y=y+1, z=z2}).name == "air" and get_node({x=x2, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if not openings[x2] then openings[x2]={} end
openings[x2][z2] = true
@ -89,13 +91,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
end
for wx = x+1, x+dim.x do
if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z}).name == "air" then
if get_node({x=wx, y=y+1, z=z}).name == "air" and get_node({x=wx, y=y+2, z=z}).name == "air" then
openings_counter = openings_counter + 1
if check and openings_counter > 5 then return end
if not openings[wx] then openings[wx]={} end
openings[wx][z] = true
end
if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z2}).name == "air" then
if get_node({x=wx, y=y+1, z=z2}).name == "air" and get_node({x=wx, y=y+2, z=z2}).name == "air" then
openings_counter = openings_counter + 1
if check and openings_counter > 5 then return end
if not openings[wx] then openings[wx]={} end
@ -103,13 +105,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
end
end
for wz = z+1, z+dim.z do
if mcl_mapgen_core.get_node({x=x, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=wz}).name == "air" then
if get_node({x=x, y=y+1, z=wz}).name == "air" and get_node({x=x, y=y+2, z=wz}).name == "air" then
openings_counter = openings_counter + 1
if check and openings_counter > 5 then return end
if not openings[x] then openings[x]={} end
openings[x][wz] = true
end
if mcl_mapgen_core.get_node({x=x2, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=wz}).name == "air" then
if get_node({x=x2, y=y+1, z=wz}).name == "air" and get_node({x=x2, y=y+2, z=wz}).name == "air" then
openings_counter = openings_counter + 1
if check and openings_counter > 5 then return end
if not openings[x2] then openings[x2]={} end
@ -185,7 +187,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Calculate the mob spawner position, to be re-used for later
local sp = {x = x + math.ceil(dim.x/2), y = y+1, z = z + math.ceil(dim.z/2)}
local rn = minetest.registered_nodes[mcl_mapgen_core.get_node(sp).name]
local rn = minetest.registered_nodes[get_node(sp).name]
if rn and rn.is_ground_content then
table.insert(spawner_posses, sp)
end
@ -200,7 +202,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
-- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other
local name = mcl_mapgen_core.get_node(p).name
local name = get_node(p).name
if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then
-- Floor
if ty == y then
@ -245,7 +247,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
if forChest and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then
currentChest = currentChest + 1
table.insert(chests, {x=tx, y=ty, z=tz})
else
-- else
--minetest.swap_node(p, {name = "air"})
end
if forChest then
@ -263,8 +265,8 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
-- Detect the 4 horizontal neighbors
local spos = vector.add(pos, surround_vectors[s])
local wpos = vector.subtract(pos, surround_vectors[s])
local nodename = minetest.get_node(spos).name
local nodename2 = minetest.get_node(wpos).name
local nodename = get_node(spos).name
local nodename2 = get_node(wpos).name
local nodedef = minetest.registered_nodes[nodename]
local nodedef2 = minetest.registered_nodes[nodename2]
-- The chest needs an open space in front of it and a walkable node (except chest) behind it
@ -345,6 +347,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
})
end
minetest.log("action", "[mcl_dungeons] Filling chest " .. tostring(c) .. " at " .. minetest.pos_to_string(pos))
mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
end

View File

@ -1,45 +1,8 @@
mcl_mapgen_core = {}
mcl_mapgen_core.registered_generators = {}
local registered_generators = {}
local lvm, nodes, param2 = 0, 0, 0
local generating = {} -- generating chunks
local chunks = {} -- intervals of chunks generated
local function add_chunk(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
local prev
for i, d in pairs(chunks) do
if n <= d[2] then -- we've found it
if (n == d[2]) or (n >= d[1]) then return end -- already here
if n == d[1]-1 then -- right before:
if prev and (prev[2] == n-1) then
prev[2] = d[2]
table.remove(chunks, i)
return
end
d[1] = n
return
end
if prev and (prev[2] == n-1) then --join to previous
prev[2] = n
return
end
table.insert(chunks, i, {n, n}) -- insert new interval before i
return
end
prev = d
end
chunks[#chunks+1] = {n, n}
end
function mcl_mapgen_core.is_generated(pos)
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
for i, d in pairs(chunks) do
if n <= d[2] then
return (n >= d[1])
end
end
return false
end
local lvm_buffer = {}
--
-- Aliases for map generator outputs
@ -1850,24 +1813,22 @@ end
minetest.register_on_generated(function(minp, maxp, blockseed)
minetest.log("action", "[mcl_mapgen_core] Generating chunk " .. minetest.pos_to_string(minp) .. " ... " .. minetest.pos_to_string(maxp))
add_chunk(minp)
local p1, p2 = {x=minp.x, y=minp.y, z=minp.z}, {x=maxp.x, y=maxp.y, z=maxp.z}
if lvm > 0 then
local lvm_used, shadow = false, false
local lb = {} -- buffer
local lb2 = {} -- param2
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local e1, e2 = {x=emin.x, y=emin.y, z=emin.z}, {x=emax.x, y=emax.y, z=emax.z}
local data2
local data = vm:get_data(lb)
local data = vm:get_data(lvm_buffer)
if param2 > 0 then
data2 = vm:get_param2_data(lb2)
end
local area = VoxelArea:new({MinEdge=e1, MaxEdge=e2})
for _, rec in pairs(mcl_mapgen_core.registered_generators) do
for _, rec in pairs(registered_generators) do
if rec.vf then
local lvm_used0, shadow0 = rec.vf(vm, data, data2, p1, p2, area, p1, p2, blockseed)
local lvm_used0, shadow0 = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed)
if lvm_used0 then
lvm_used = true
end
@ -1890,18 +1851,18 @@ minetest.register_on_generated(function(minp, maxp, blockseed)
end
if nodes > 0 then
for _, rec in pairs(mcl_mapgen_core.registered_generators) do
for _, rec in pairs(registered_generators) do
if rec.nf then
rec.nf(p1, p2, blockseed)
end
end
end
-- add_chunk(minp)
mcl_vars.add_chunk(minp)
end)
minetest.register_on_generated=function(node_function)
mcl_mapgen_core.register_generator("mod_"..tostring(#mcl_mapgen_core.registered_generators+1), nil, node_function)
mcl_mapgen_core.register_generator("mod_"..tostring(#registered_generators+1), nil, node_function)
end
function mcl_mapgen_core.register_generator(id, lvm_function, node_function, priority, needs_param2)
@ -1920,18 +1881,18 @@ function mcl_mapgen_core.register_generator(id, lvm_function, node_function, pri
needs_param2 = needs_param2,
}
mcl_mapgen_core.registered_generators[id] = new_record
registered_generators[id] = new_record
table.sort(
mcl_mapgen_core.registered_generators,
registered_generators,
function(a, b)
return (a.i < b.i) or ((a.i == b.i) and (a.vf ~= nil) and (b.vf == nil))
end)
end
function mcl_mapgen_core.unregister_generator(id)
if not mcl_mapgen_core.registered_generators[id] then return end
local rec = mcl_mapgen_core.registered_generators[id]
mcl_mapgen_core.registered_generators[id] = nil
if not registered_generators[id] then return end
local rec = registered_generators[id]
registered_generators[id] = nil
if rec.vf then lvm = lvm - 1 end
if rev.nf then nodes = nodes - 1 end
if rec.needs_param2 then param2 = param2 - 1 end
@ -2134,9 +2095,9 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- Nether block fixes:
-- * Replace water with Nether lava.
-- * Replace stone, sand dirt in v6 so the Nether works in v6.
elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then
elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then
if mg_name == "v6" then
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
local nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
for n=1, #nodes do
local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z)
if data[p_pos] == c_water then
@ -2151,16 +2112,10 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
end
end
else
minetest.emerge_area(minp, maxp, function(blockpos, action, calls_remaining, param)
if calls_remaining > 0 then return end
-- local nodes = minetest.find_nodes_in_area(param.minp, param.maxp, {"mcl_core:water_source"})
local nodes = minetest.find_nodes_in_area(param.minp, param.maxp, {"group:water"})
local sn=(mcl_observers and mcl_observers.swap_node) or minetest.swap_node
local l = {name="mcl_nether:nether_lava_source"}
for _, n in pairs(nodes) do
sn(n, l)
end
end, {minp=vector.new(minp), maxp=vector.new(maxp)})
local nodes = minetest.find_nodes_in_area(emin, emax, {"group:water"})
for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_nether_lava
end
end
-- End block fixes:
@ -2168,17 +2123,16 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed)
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
-- * Generate spawn platform (End portal destination)
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
local nodes, node
local nodes, n
if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"})
nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"})
end
if #nodes > 0 then
lvm_used = true
for n=1, #nodes do
node = nodes[n]
data[area:index(node.x, node.y, node.z)] = c_air
for _, n in pairs(nodes) do
data[area:index(n.x, n.y, n.z)] = c_air
end
end
@ -2231,48 +2185,3 @@ end
mcl_mapgen_core.register_generator("main", basic, nil, 1, true)
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like 5.3.0 does.
-- p: Position, if it's wrong, {name="error"} node will return.
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
--
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
function mcl_mapgen_core.get_node(p, force, us_timeout)
-- check initial circumstances
if not p or not p.x or not p.y or not p.z then return {name="error"} end
-- try common way
local node = minetest.get_node(p)
if node.name ~= "ignore" then
return node
end
-- copy table to get sure it won't changed by other threads
local pos = {x=p.x,y=p.y,z=p.z}
-- try LVM
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
if node.name ~= "ignore" or not force then
return node
end
-- all ways failed - need to emerge (or forceload if generated)
local us_timeout = us_timeout or 244
if mcl_mapgen_core.is_generated(pos) then
minetest.forceload_block(pos)
else
minetest.emerge_area(pos, pos)
end
local t = minetest.get_us_time()
node = minetest.get_node(pos)
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
node = minetest.get_node(pos)
end
return node
-- it still can return "ignore", LOL, even if force = true, but only after time out
end

View File

@ -272,7 +272,7 @@ local function hut_placement_callback(p1, p2, size, orientation, pr)
if not p1 or not p2 then return end
local legs = minetest.find_nodes_in_area(p1, p2, "mcl_core:tree")
for i = 1, #legs do
while minetest.get_item_group(mcl_mapgen_core.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
while minetest.get_item_group(mcl_vars.get_node({x=legs[i].x, y=legs[i].y-1, z=legs[i].z}, true, 333333).name, "water") ~= 0 do
legs[i].y = legs[i].y - 1
minetest.swap_node(legs[i], {name = "mcl_core:tree", param2 = 2})
end

View File

@ -4,7 +4,7 @@
-------------------------------------------------------------------------------
function settlements.build_schematic(vm, data, va, pos, building, replace_wall, name)
-- get building node material for better integration to surrounding
local platform_material = mcl_mapgen_core.get_node(pos)
local platform_material = mcl_vars.get_node(pos)
if not platform_material or (platform_material.name == "air" or platform_material.name == "ignore") then
return
end

View File

@ -52,7 +52,7 @@ function settlements.terraform(settlement_info, pr)
else
-- write ground
-- local p = {x=pos.x+xi, y=pos.y+yi, z=pos.z+zi}
-- local node = mcl_mapgen_core.get_node(p)
-- local node = mcl_vars.get_node(p)
-- if node and node.name ~= "air" then
-- minetest.swap_node(p,{name="air"})
-- end

View File

@ -1,28 +1,5 @@
local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
local c_dirt_with_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
--local c_dirt_with_dry_grass = minetest.get_content_id("mcl_core:dirt_with_dry_grass")
local c_podzol = minetest.get_content_id("mcl_core:podzol")
local c_sand = minetest.get_content_id("mcl_core:sand")
local c_desert_sand = minetest.get_content_id("mcl_core:redsand")
--local c_silver_sand = minetest.get_content_id("mcl_core:silver_sand")
--
local c_air = minetest.get_content_id("air")
local c_snow = minetest.get_content_id("mcl_core:snow")
local c_fern_1 = minetest.get_content_id("mcl_flowers:fern")
local c_fern_2 = minetest.get_content_id("mcl_flowers:fern")
local c_fern_3 = minetest.get_content_id("mcl_flowers:fern")
local c_rose = minetest.get_content_id("mcl_flowers:poppy")
local c_viola = minetest.get_content_id("mcl_flowers:blue_orchid")
local c_geranium = minetest.get_content_id("mcl_flowers:allium")
local c_tulip = minetest.get_content_id("mcl_flowers:tulip_orange")
local c_dandelion_y = minetest.get_content_id("mcl_flowers:dandelion")
local c_dandelion_w = minetest.get_content_id("mcl_flowers:oxeye_daisy")
local c_bush_leaves = minetest.get_content_id("mcl_core:leaves")
local c_bush_stem = minetest.get_content_id("mcl_core:tree")
local c_a_bush_leaves = minetest.get_content_id("mcl_core:acacialeaves")
local c_a_bush_stem = minetest.get_content_id("mcl_core:acaciatree")
local c_water_source = minetest.get_content_id("mcl_core:water_source")
local c_water_flowing = minetest.get_content_id("mcl_core:water_flowing")
local get_node = mcl_vars.get_node
-------------------------------------------------------------------------------
-- function to copy tables
-------------------------------------------------------------------------------
@ -53,9 +30,9 @@ function settlements.find_surface(pos, wait)
-- check, in which direction to look for surface
local surface_node
if wait then
surface_node = mcl_mapgen_core.get_node(p6, true, 10000000)
surface_node = get_node(p6, true, 10000000)
else
surface_node = mcl_mapgen_core.get_node(p6)
surface_node = get_node(p6)
end
if surface_node.name=="air" or surface_node.name=="ignore" then
itter = -1
@ -65,7 +42,7 @@ function settlements.find_surface(pos, wait)
-- Check Surface_node and Node above
--
if settlements.surface_mat[surface_node.name] then
local surface_node_plus_1 = mcl_mapgen_core.get_node({ x=p6.x, y=p6.y+1, z=p6.z})
local surface_node_plus_1 = get_node({ x=p6.x, y=p6.y+1, z=p6.z})
if surface_node_plus_1 and surface_node and
(string.find(surface_node_plus_1.name,"air") or
string.find(surface_node_plus_1.name,"snow") or
@ -90,7 +67,7 @@ function settlements.find_surface(pos, wait)
return nil
end
cnt = cnt+1
surface_node = mcl_mapgen_core.get_node(p6)
surface_node = get_node(p6)
end
settlements.debug("find_surface5: cnt_max overflow")
return nil

View File

@ -0,0 +1,14 @@
# mcl_death_drop
Drop registered inventories on player death.
## mcl_death_drop.register_dropped_list(inv, listname, drop)
* inv: can be:
* "PLAYER": will be interpreted like player inventory (to avoid multiple calling to get_inventory())
* function(player): must return inventory
* listname: string
* drop: bool
* true: the entire list will be dropped
* false: items with curse_of_vanishing enchantement will be broken.
## mcl_death_drop.registered_dropped_lists
Table containing dropped list inventory, name and drop state.

View File

@ -1,26 +1,40 @@
local random = math.random
mcl_death_drop = {}
mcl_death_drop.registered_dropped_lists = {}
function mcl_death_drop.register_dropped_list(inv, listname, drop)
table.insert(mcl_death_drop.registered_dropped_lists, {inv=inv, listname=listname, drop=drop})
end
mcl_death_drop.register_dropped_list("PLAYER", "main", true)
mcl_death_drop.register_dropped_list("PLAYER", "craft", true)
mcl_death_drop.register_dropped_list("PLAYER", "armor", true)
mcl_death_drop.register_dropped_list(function(player) return select(3, armor:get_valid_player(player)) end , "armor", false)
minetest.register_on_dieplayer(function(player)
local keep = minetest.settings:get_bool("mcl_keepInventory", false)
if keep == false then
-- Drop inventory, crafting grid and armor
local inv = player:get_inventory()
local playerinv = player:get_inventory()
local pos = player:get_pos()
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
-- No item drop if in deep void
local void, void_deadly = mcl_worlds.is_in_void(pos)
local lists = {
{ inv = inv, listname = "main", drop = true },
{ inv = inv, listname = "craft", drop = true },
{ inv = player_armor_inv, listname = "armor", drop = true },
{ inv = armor_armor_inv, listname = "armor", drop = false },
}
for l=1,#lists do
local inv = lists[l].inv
local listname = lists[l].listname
local drop = lists[l].drop
for l=1,#mcl_death_drop.registered_dropped_lists do
local inv = mcl_death_drop.registered_dropped_lists[l].inv
if inv == "PLAYER" then
inv = playerinv
elseif type(inv) == "function" then
inv = inv(player)
end
local listname = mcl_death_drop.registered_dropped_lists[l].listname
local drop = mcl_death_drop.registered_dropped_lists[l].drop
if inv ~= nil then
for i, stack in ipairs(inv:get_list(listname)) do
local x = math.random(0, 9)/3
local z = math.random(0, 9)/3
local x = random(0, 9)/3
local z = random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then

View File

@ -178,7 +178,7 @@ minetest.register_globalstep(function(dtime)
-- Apply animations based on what the player is doing
if player:get_hp() == 0 then
player_set_animation(player, "lay")
player_set_animation(player, "die")
elseif walking and velocity.x > 0.35 or walking and velocity.x < -0.35 or walking and velocity.z > 0.35 or walking and velocity.z < -0.35 then
if player_sneak[name] ~= controls.sneak then
player_anim[name] = nil
@ -253,3 +253,28 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
end
return hp_change
end, true)
minetest.register_on_respawnplayer(function(player)
local pos = player:get_pos()
minetest.add_particlespawner({
amount = 50,
time = 0.001,
minpos = vector.add(pos, 0),
maxpos = vector.add(pos, 0),
minvel = vector.new(-5,-5,-5),
maxvel = vector.new(5,5,5),
minexptime = 1.1,
maxexptime = 1.5,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
})
minetest.sound_play("mcl_mobs_mob_poof", {
pos = pos,
gain = 1.0,
max_hear_distance = 8,
}, true)
end)

View File

@ -227,6 +227,9 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if mcl_skins.skin_count <= 6 then
-- Change skin immediately if there are not many skins
mcl_skins.cycle_skin(player)
if player:get_attach() ~= nil then
mcl_player.player_set_animation(player, "sit")
end
else
-- Show skin selection formspec otherwise
mcl_skins.show_formspec(player:get_player_name())
@ -237,7 +240,7 @@ end)
mcl_skins.show_formspec = function(playername)
local formspec = "size[7,8.5]"
formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(minetest.colorize("#383838", S("Select player skin:"))) .. "]"
formspec = formspec .. "label[2,2;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Select player skin:"))) .. "]"
.. "textlist[0,2.5;6.8,6;skins_set;"
local meta
@ -265,7 +268,7 @@ mcl_skins.show_formspec = function(playername)
if meta then
if meta.name and meta.name ~= "" then
formspec = formspec .. "label[2,0.5;" .. minetest.formspec_escape(minetest.colorize("#383838", S("Name: @1", meta.name))) .. "]"
formspec = formspec .. "label[2,0.5;" .. minetest.formspec_escape(minetest.colorize(mcl_colors.DARK_GRAY, S("Name: @1", meta.name))) .. "]"
end
end
@ -294,4 +297,3 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end)
minetest.log("action", "[mcl_skins] Mod initialized with "..mcl_skins.skin_count.." custom skin(s)")

View File

@ -81,13 +81,7 @@ local dir_step = storage:get_int("mcl_spawn_dir_step") or 0
local dir_ind = storage:get_int("mcl_spawn_dir_ind") or 1
local emerge_pos1, emerge_pos2
-- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'.
-- This accounts for how mapchunks are not generated if they or their shell exceed
-- 'mapgen_limit'.
local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit"))
local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0)
local spawn_limit = mcl_vars.mapgen_edge_max
--Functions
@ -503,10 +497,17 @@ function mcl_spawn.shadow_worker()
mcl_spawn.search()
minetest.log("action", "[mcl_spawn] Started world spawn point search")
end
if success and ((not good_for_respawn(wsp)) or (not can_find_tree(wsp))) then
success = false
minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
mcl_spawn.search()
if success then
local wsp_node = minetest.get_node(wsp)
if wsp_node and wsp_node.name == "ignore" then
-- special case - respawn area unloaded from memory - it's okay, skip for now
elseif ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
success = false
minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
mcl_spawn.search()
end
end
minetest.after(respawn_search_interval, mcl_spawn.shadow_worker)