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VoxeLibre-Fork-Pixel/mods/ITEMS/mclx_stairs/init.lua

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Lua
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local S = minetest.get_translator("mclx_stairs")
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mcl_stairs.register_stair_and_slab_simple("tree_bark", "mcl_core:tree_bark", S("Oak Bark Stairs"), S("Oak Bark Slab"), S("Double Oak Bark Slab"), "woodlike")
mcl_stairs.register_stair_and_slab_simple("acaciatree_bark", "mcl_core:acaciatree_bark", S("Acacia Bark Stairs"), S("Acacia Bark Slab"), S("Double Acacia Bark Slab"), "woodlike")
mcl_stairs.register_stair_and_slab_simple("sprucetree_bark", "mcl_core:sprucetree_bark", S("Spruce Bark Stairs"), S("Spruce Bark Slab"), S("Double Spruce Bark Slab"), "woodlike")
mcl_stairs.register_stair_and_slab_simple("birchtree_bark", "mcl_core:birchtree_bark", S("Birch Bark Stairs"), S("Birch Bark Slab"), S("Double Birch Bark Slab"), "woodlike")
mcl_stairs.register_stair_and_slab_simple("jungletree_bark", "mcl_core:jungletree_bark", S("Jungle Bark Stairs"), S("Jungle Bark Slab"), S("Double Jungle Bark Slab"), "woodlike")
mcl_stairs.register_stair_and_slab_simple("darktree_bark", "mcl_core:darktree_bark", S("Dark Oak Bark Stairs"), S("Dark Oak Bark Slab"), S("Double Dark Oak Bark Slab"), "woodlike")
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mcl_stairs.register_slab("lapisblock", "mcl_core:lapisblock", {pickaxey=3}, {"mcl_core_lapis_block.png", "mcl_core_lapis_block.png", "mcl_stairs_lapis_block_slab.png"}, S("Lapis Lazuli Slab"), nil, nil, S("Double Lapis Lazuli Slab"))
mcl_stairs.register_stair("lapisblock", "mcl_core:lapisblock", {pickaxey=3}, {"mcl_stairs_lapis_block_slab.png", "mcl_core_lapis_block.png", "mcl_core_lapis_block.png", "mcl_core_lapis_block.png", "mcl_core_lapis_block.png", "mcl_stairs_lapis_block_slab.png"}, S("Lapis Lazuli Stairs"), nil, nil, "woodlike")
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mcl_stairs.register_slab("goldblock", "mcl_core:goldblock", {pickaxey=4}, {"default_gold_block.png", "default_gold_block.png", "mcl_stairs_gold_block_slab.png"}, S("Slab of Gold"), nil, nil, S("Double Slab of Gold"))
mcl_stairs.register_stair("goldblock", "mcl_core:goldblock", {pickaxey=4}, {"mcl_stairs_gold_block_slab.png", "default_gold_block.png", "default_gold_block.png", "default_gold_block.png", "default_gold_block.png", "mcl_stairs_gold_block_slab.png"}, S("Stairs of Gold"), nil, nil, "woodlike")
mcl_stairs.register_slab("ironblock", "mcl_core:ironblock", {pickaxey=2}, {"default_steel_block.png", "default_steel_block.png", "mcl_stairs_iron_block_slab.png"}, S("Slab of Iron"), nil, nil, S("Double Slab of Iron"))
mcl_stairs.register_stair("ironblock", "mcl_core:ironblock", {pickaxey=2}, {"mcl_stairs_iron_block_slab.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "mcl_stairs_iron_block_slab.png"}, S("Stairs of Iron"), nil, nil, "woodlike")
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mcl_stairs.register_stair("stonebrickcracked", "mcl_core:stonebrickcracked",
{pickaxey=1},
{"mcl_core_stonebrick_cracked.png"},
S("Cracked Stone Brick Stairs"),
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mcl_sounds.node_sound_stone_defaults(), 1.5, nil, "mcl_core:stonebrickcracked")
mcl_stairs.register_slab("stonebrickcracked", "mcl_core:stonebrickcracked",
{pickaxey=1},
{"mcl_core_stonebrick_cracked.png"},
S("Cracked Stone Brick Slab"),
mcl_sounds.node_sound_stone_defaults(), 2, S("Double Cracked Stone Brick Slab"), "mcl_core:stonebrickcracked")
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-- TODO: Localize
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local block = {}
block.dyes = {
{"white", "White", "white"},
{"grey", "Grey", "dark_grey"},
{"silver", "Light Grey", "grey"},
{"black", "Black", "black"},
{"red", "Red", "red"},
{"yellow", "Yellow", "yellow"},
{"green", "Green", "dark_green"},
{"cyan", "Cyan", "cyan"},
{"blue", "Blue", "blue"},
{"magenta", "Magenta", "magenta"},
{"orange", "Orange", "orange"},
{"purple", "Purple", "violet"},
{"brown", "Brown", "brown"},
{"pink", "Pink", "pink"},
{"lime", "Lime", "green"},
{"light_blue", "Light Blue", "lightblue"},
}
for i=1, #block.dyes do
local c = block.dyes[i][1]
mcl_stairs.register_stair_and_slab_simple("concrete_"..c, "mcl_colorblocks:concrete_"..c,
block.dyes[i][2].." Concrete Stairs",
block.dyes[i][2].." Concrete Slab",
"Double "..block.dyes[i][2].." Concrete Slab")
end