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VoxeLibre-Fork-Pixel/mods/MAPGEN/mcl_nether_fortresses/init.lua

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local modname = minetest.get_current_modname()
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local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
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local peaceful = minetest.settings:get_bool("only_peaceful_mobs", false)
mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
fill_ratio = 0.01,
chunk_probability = 900,
flags = "all_floors",
biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
sidelen = 24,
solid_ground = true,
make_foundation = true,
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y_min = mcl_vars.mg_lava_nether_max - 1,
y_max = mcl_vars.mg_nether_max - 30,
filenames = { modpath.."/schematics/mcl_nether_fortresses_nether_outpost.mts" },
y_offset = 0,
after_place = function(pos)
local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
if not sp[1] then return end
mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 8, 0)
end
})
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local function spawn_mobs(mob,spawnon,p1,p2,pr,n)
n = n or 1
local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon)
if sp and #sp > 0 then
for i=1,n do
local pos = vector.offset(sp[pr:next(1,#sp)],0,1,0)
if pos then
minetest.add_entity(pos,mob)
end
end
end
end
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mcl_structures.register_structure("nether_bulwark",{
place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil","mcl_blackstone:blackstone","mcl_nether:soul_sand"},
fill_ratio = 0.01,
chunk_probability = 600,
flags = "all_floors",
biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest"},
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sidelen = 36,
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solid_ground = true,
make_foundation = true,
y_min = mcl_vars.mg_lava_nether_max - 1,
y_max = mcl_vars.mg_nether_max - 30,
filenames = {
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark.mts"
},
daughters = {{
files = {
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_1.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_2.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_3.mts",
modpath.."/schematics/mcl_nether_fortresses_nether_bulwark_interior_4.mts",
},
pos = vector.new(5,0,5),
},
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},
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y_offset = 0,
construct_nodes = {"group:wall"},
after_place = function(pos,def,pr)
if not peaceful then
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local p1 = vector.offset(pos,-14,0,-14)
local p2 = vector.offset(pos,14,24,14)
spawn_mobs("mobs_mc:piglin",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr,5)
spawn_mobs("mobs_mc:piglin_brute",{"mcl_blackstone:blackstone_brick_polished","mcl_stairs:slab_blackstone_polished"},p1,p2,pr)
spawn_mobs("mobs_mc:hoglin",{"mcl_blackstone:nether_gold"},p1,p2,pr,4)
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end
end,
loot = {
["mcl_chests:chest_small" ] ={
{
stacks_min = 1,
stacks_max = 2,
items = {
--{ itemstring = "FIXME:spectral_arrow", weight = 1, amount_min = 10, amount_max=28 },
{ itemstring = "mcl_blackstone:blackstone_gilded", weight = 1, amount_min = 8, amount_max=12 },
{ itemstring = "mcl_core:iron_ingot", weight = 1, amount_min = 4, amount_max=9 },
{ itemstring = "mcl_core:gold_ingot", weight = 1, amount_min = 4, amount_max=9 },
{ itemstring = "mcl_core:crying_obsidian", weight = 1, amount_min = 3, amount_max=8 },
{ itemstring = "mcl_bows:crossbow", weight = 1, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_core:goldblock", weight = 1, },
{ itemstring = "mcl_tools:sword_gold", weight = 1, },
{ itemstring = "mcl_tools:axe_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:helmet_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:chestplate_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:leggings_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
{ itemstring = "mcl_armor:boots_gold", weight = 1, func = function(stack, pr)mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
}
},
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 5, amount_max=17 },
{ itemstring = "mcl_mobitems:string", weight = 4, amount_min = 1, amount_max=6 },
{ itemstring = "mcl_core:iron_nugget", weight = 1, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_core:gold_nugget", weight = 1, amount_min = 2, amount_max = 6 },
{ itemstring = "mcl_mobitems:leather", weight = 1, amount_min = 1, amount_max = 3 },
}
},
{
stacks_min = 1,
stacks_max = 1,
items = {
{ itemstring = "mcl_compass:lodestone" },
}
}}
},
})