forked from VoxeLibre/VoxeLibre
Silence noteblocks when not below air
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@ -1,13 +1,15 @@
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minetest.register_node("mesecons_noteblock:noteblock", {
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Note Block",
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description = "Note Block",
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_doc_items_longdesc = "A note block is a musical block which plays one of many musical notes when it is punched or supplied with redstone power.",
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_doc_items_longdesc = "A note block is a musical block which plays one of many musical notes and different intruments when it is punched or supplied with redstone power.",
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_doc_items_usagehelp = [[Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:
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_doc_items_usagehelp = [[Rightclick the note block to choose the next musical note (there are 24 half notes, or 2 octaves). The intrument played depends on the material of the block below the note block:
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• Glass: Sticks
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• Glass: Sticks
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• Wood: Bass guitar
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• Wood: Bass guitar
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• Stone: Bass drum
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• Stone: Bass drum
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• Sand or gravel: Snare drum
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• Sand or gravel: Snare drum
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• Anything else: Piano]],
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• Anything else: Piano
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The note block will only play a note when it is below air, otherwise, it stays silent.]],
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tiles = {"mesecons_noteblock.png"},
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tiles = {"mesecons_noteblock.png"},
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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is_ground_content = false,
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is_ground_content = false,
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@ -75,12 +77,17 @@ local soundnames_piano = {
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}
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}
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mesecon.noteblock_play = function (pos, param2)
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mesecon.noteblock_play = function (pos, param2)
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local soundname
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local block_above_name = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
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if block_above_name ~= "air" then
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-- Don't play sound if no air is above
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return
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end
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-- Default: One of 24 piano notes
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-- Default: One of 24 piano notes
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soundname = soundnames_piano[param2]
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local soundname = soundnames_piano[param2]
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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-- TODO: 24 sticks and clicks
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-- TODO: 24 sticks and clicks
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soundname="mesecons_noteblock_temp_stick"
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soundname="mesecons_noteblock_temp_stick"
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