forked from VoxeLibre/VoxeLibre
Correct splash potions to hit players
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@ -360,8 +360,10 @@ function mcl_potions.is_obj_hit(self, pos)
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if entity and entity.name ~= self.object:get_luaentity().name then
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if entity and entity.name ~= self.object:get_luaentity().name then
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if object:is_player() or entity._cmi_is_mob then return true end
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if entity._cmi_is_mob then return true end
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elseif object:is_player() then
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return true
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end
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end
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end
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end
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