forked from VoxeLibre/VoxeLibre
parent
a5b19bc3a3
commit
65ec2c9b54
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@ -214,7 +214,7 @@ local function air_leaf(leaftype)
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end
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end
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function mcl_core.generate_tree(pos, tree_type)
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function mcl_core.generate_tree(pos, tree_type, two_by_two)
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pos.y = pos.y-1
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local nodename = minetest.get_node(pos).name
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@ -226,14 +226,22 @@ function mcl_core.generate_tree(pos, tree_type)
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if tree_type == nil or tree_type == 1 then
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mcl_core.generate_oak_tree(pos)
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elseif tree_type == 2 then
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elseif tree_type == 2 and two_by_two then
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mcl_core.generate_dark_oak_tree(pos)
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elseif tree_type == 3 then
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if two_by_two then
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mcl_core.generate_huge_spruce_tree(pos)
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else
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mcl_core.generate_spruce_tree(pos)
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end
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elseif tree_type == 4 then
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mcl_core.generate_acacia_tree(pos)
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elseif tree_type == 5 then
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if two_by_two then
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mcl_core.generate_huge_jungle_tree(pos)
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else
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mcl_core.generate_jungle_tree(pos)
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end
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elseif tree_type == 6 then
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mcl_core.generate_birch_tree(pos)
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end
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@ -418,6 +426,10 @@ function mcl_core.generate_spruce_tree(pos)
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vm:update_map()
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end
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-- Now this just generates a “boring” 1×1 spruce tree.
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-- TODO: Generate huge spruce tree with 2×2 trunk.
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mcl_core.generate_huge_spruce_tree = mcl_core.generate_spruce_tree
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-- END of spruce tree functions --
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-- Acacia tree (2 variants)
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@ -454,10 +466,12 @@ function mcl_core.generate_acacia_tree(pos)
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minetest.place_schematic(offset, path, angle, nil, false)
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end
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-- Generate dark oak tree with 2×2 trunk.
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-- With pos being the lower X and the higher Z value of the trunk
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function mcl_core.generate_dark_oak_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_dark_oak.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false)
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minetest.place_schematic({x = pos.x - 3, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false)
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end
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-- Helper function for jungle tree, form Minetest Game 0.4.15
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@ -556,6 +570,13 @@ function mcl_core.generate_jungle_tree(pos)
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vm:update_map()
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end
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-- Generate huge jungle tree with 2×2 trunk.
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-- With pos being the lower X and the higher Z value of the trunk.
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function mcl_core.generate_huge_jungle_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_jungle_tree_huge.mts"
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minetest.place_schematic({x = pos.x - 6, y = pos.y - 1, z = pos.z - 7}, path, "random", nil, false)
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end
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local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed"))
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@ -664,20 +685,47 @@ minetest.register_abm({
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--------------------------
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local treelight = 9
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local sapling_grow_action = function(tree_id, soil_needed)
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local sapling_grow_action = function(tree_id, soil_needed, one_by_one, two_by_two, sapling)
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return function(pos)
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-- Checks if the sapling at pos has enough light and the correct soil
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local sapling_is_growable = function(pos)
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local light = minetest.get_node_light(pos)
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local soilnode = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local soiltype = minetest.get_item_group(soilnode.name, "soil_sapling")
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if soiltype >= soil_needed and light and light >= treelight then
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return soiltype >= soil_needed and light and light >= treelight
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end
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if sapling_is_growable(pos) then
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-- Increase and check growth stage
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local meta = minetest.get_meta(pos)
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local stage = meta:get_int("stage")
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if stage == nil then stage = 0 end
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stage = stage + 1
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if stage >= 3 then
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-- This sapling grows in a special way when there are 4 saplings in a 2×2 pattern
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if two_by_two then
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-- Check the other 3 saplings we haven't checked yet
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local p2 = {x=pos.x+1, y=pos.y, z=pos.z}
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local p3 = {x=pos.x, y=pos.y, z=pos.z-1}
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local p4 = {x=pos.x+1, y=pos.y, z=pos.z-1}
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local is_sapling = function(pos, sapling)
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return minetest.get_node(pos).name == sapling
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end
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if is_sapling(p2, sapling) and is_sapling(p3, sapling) and is_sapling(p4, sapling) then
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minetest.remove_node(pos, {name="air"})
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minetest.remove_node(p2, {name="air"})
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minetest.remove_node(p3, {name="air"})
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minetest.remove_node(p4, {name="air"})
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mcl_core.generate_tree(pos, tree_id, true)
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return
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end
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end
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-- If this sapling can grow alone
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if one_by_one then
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-- Single sapling
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minetest.set_node(pos, {name="air"})
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mcl_core.generate_tree(pos, tree_id)
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return
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end
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else
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meta:set_int("stage", stage)
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end
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@ -685,12 +733,13 @@ local sapling_grow_action = function(tree_id, soil_needed)
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end
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end
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local grow_oak = sapling_grow_action(1, 1)
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local grow_dark_oak = sapling_grow_action(2, 2)
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local grow_jungle_tree = sapling_grow_action(5, 1)
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local grow_acacia = sapling_grow_action(4, 2)
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local grow_spruce = sapling_grow_action(3, 1)
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local grow_birch = sapling_grow_action(6, 1)
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local grow_oak = sapling_grow_action(1, 1, true, false)
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local grow_dark_oak = sapling_grow_action(2, 2, false, true, "mcl_core:darksapling")
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local grow_jungle_tree = sapling_grow_action(5, 1, true, true, "mcl_core:junglesapling")
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local grow_acacia = sapling_grow_action(4, 2, true, false)
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-- TODO: Activate 2×2 mode for spruce when 2×2 spruce schematic is available
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local grow_spruce = sapling_grow_action(3, 1, true, false, "mcl_core:sprucesapling")
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local grow_birch = sapling_grow_action(6, 1, true, false)
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-- Attempts to grow the sapling at the specified position
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-- pos: Position
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