forked from VoxeLibre/VoxeLibre
Implement mob despawner/mob limiter
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@ -186,15 +186,6 @@ function mobs:register_mob(name, def)
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mobs.spawning_mobs[name] = true
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mobs.spawning_mobs[name] = true
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local can_despawn
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if def.can_despawn ~= nil then
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can_despawn = def.can_despawn
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elseif def.spawn_class == "passive" then
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can_despawn = false
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else
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can_despawn = true
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end
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local function scale_difficulty(value, default, min, special)
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local function scale_difficulty(value, default, min, special)
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if (not value) or (value == default) or (value == special) then
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if (not value) or (value == default) or (value == special) then
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return default
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return default
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@ -219,7 +210,6 @@ function mobs:register_mob(name, def)
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do_custom = def.do_custom,
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do_custom = def.do_custom,
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jump_height = def.jump_height or 4, -- was 6
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jump_height = def.jump_height or 4, -- was 6
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rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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rotate = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 57.73,
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_min = scale_difficulty(def.hp_min, 5, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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hp_max = scale_difficulty(def.hp_max, 10, 1),
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xp_min = def.xp_min or 0,
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xp_min = def.xp_min or 0,
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@ -338,6 +328,8 @@ function mobs:register_mob(name, def)
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projectile_cooldown_min = def.projectile_cooldown_min or 2,
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projectile_cooldown_min = def.projectile_cooldown_min or 2,
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projectile_cooldown_max = def.projectile_cooldown_max or 6,
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projectile_cooldown_max = def.projectile_cooldown_max or 6,
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skittish = def.skittish,
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skittish = def.skittish,
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lifetimer_reset = 30, --30 seconds
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lifetimer = 30, --30 seconds
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--end j4i stuff
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--end j4i stuff
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-- MCL2 extensions
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-- MCL2 extensions
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@ -347,7 +339,7 @@ function mobs:register_mob(name, def)
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ignores_nametag = def.ignores_nametag or false,
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ignores_nametag = def.ignores_nametag or false,
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rain_damage = def.rain_damage or 0,
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rain_damage = def.rain_damage or 0,
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glow = def.glow,
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glow = def.glow,
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can_despawn = can_despawn,
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--can_despawn = can_despawn,
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child = def.child or false,
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child = def.child or false,
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texture_mods = {},
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texture_mods = {},
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shoot_arrow = def.shoot_arrow,
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shoot_arrow = def.shoot_arrow,
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@ -696,6 +696,19 @@ mobs.mob_step = function(self, dtime)
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return false
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return false
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end
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end
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--despawn mechanism
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--don't despawned tamed mobs
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if not self.tamed then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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self.lifetimer = self.lifetimer_reset
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if not mobs.check_for_player_within_area(self, 64) then
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--print("removing in MAIN LOGIC!")
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self.object:remove()
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return
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end
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end
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end
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--color modifier which coincides with the pause_timer
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--color modifier which coincides with the pause_timer
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if self.old_health and self.health < self.old_health then
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if self.old_health and self.health < self.old_health then
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@ -6,9 +6,11 @@ local minetest_get_item_group = minetest.get_item_group
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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local minetest_get_node_or_nil = minetest.get_node_or_nil
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_registered_nodes = minetest.registered_nodes
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local minetest_get_connected_players = minetest.get_connected_players
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local vector_new = vector.new
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local vector_new = vector.new
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local vector_multiply = vector.multiply
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local vector_multiply = vector.multiply
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local vector_distance = vector.distance
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local table_copy = table.copy
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local table_copy = table.copy
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@ -214,4 +216,22 @@ mobs.teleport = function(self, target)
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return
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return
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end
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end
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end
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end
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end
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--a function used for despawning mobs
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mobs.check_for_player_within_area = function(self, radius)
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local pos1 = self.object:get_pos()
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--get players in radius
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for _,player in pairs(minetest_get_connected_players()) do
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if player and player:get_hp() > 0 then
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local pos2 = player:get_pos()
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local distance = vector_distance(pos1,pos2)
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if distance < radius then
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--found a player
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return(true)
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end
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end
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end
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--did not find a player
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return(false)
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end
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end
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@ -5,21 +5,15 @@ local minetest_settings = minetest.settings
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-- get entity staticdata
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-- get entity staticdata
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mobs.mob_staticdata = function(self)
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mobs.mob_staticdata = function(self)
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--[[
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--despawn mechanism
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-- remove mob when out of range unless tamed
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--don't despawned tamed mobs
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if remove_far
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if not self.tamed then
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and self.can_despawn
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if not mobs.check_for_player_within_area(self, 64) then
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and self.remove_ok
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--print("removing SERIALIZED!")
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and ((not self.nametag) or (self.nametag == ""))
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self.object:remove()
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and self.lifetimer <= 20 then
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return
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end
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minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos(), 1))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return ""-- nil
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end
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end
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--]]
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self.remove_ok = true
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self.remove_ok = true
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self.attack = nil
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self.attack = nil
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@ -20,7 +20,7 @@ local table_remove = table.remove
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-- range for mob count
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-- range for mob count
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local aoc_range = 32
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local aoc_range = 48
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--[[
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--[[
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
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