From aac1e1933677d119b52c25a64b3ee6c77e16e770 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Thu, 22 Apr 2021 23:18:33 -0400 Subject: [PATCH 1/6] Implement rotation locking when standing, fix rotation unlock/lock for fly/swim mobs --- mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua | 15 +++++++++++++++ .../mcl_mobs/api/mob_functions/animation.lua | 14 ++++++++++++++ 2 files changed, 29 insertions(+) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index 3a0dda117..d6d51b8de 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -102,6 +102,8 @@ local land_state_execution = function(self,dtime) mobs.reverse_explosion_animation(self,dtime) end + mobs.lock_yaw(self) + elseif self.state == "walk" then self.walk_timer = self.walk_timer - dtime @@ -275,6 +277,8 @@ local swim_state_execution = function(self,dtime) mobs.set_static_pitch(self) end + mobs.lock_yaw(self) + elseif self.state == "swim" then self.walk_timer = self.walk_timer - dtime @@ -307,6 +311,9 @@ local swim_state_execution = function(self,dtime) if self.tilt_swim then mobs.set_dynamic_pitch(self) end + + --enable rotation locking + mobs.movement_rotation_lock(self) end --flop around if not inside swim node else @@ -415,6 +422,8 @@ local fly_state_execution = function(self,dtime) mobs.set_static_pitch(self) end + mobs.lock_yaw(self) + elseif self.state == "fly" then self.walk_timer = self.walk_timer - dtime @@ -446,6 +455,10 @@ local fly_state_execution = function(self,dtime) end mobs.set_fly_velocity(self,self.walk_velocity) + + --enable rotation locking + mobs.movement_rotation_lock(self) + elseif self.state == "attack" then --execute mob attack type @@ -544,6 +557,8 @@ local jump_state_execution = function(self,dtime) --set the velocity of the mob mobs.set_velocity(self,0) + mobs.lock_yaw(self) + elseif self.state == "jump" then self.walk_timer = self.walk_timer - dtime diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua index 00a33e957..71008c97c 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/animation.lua @@ -136,6 +136,20 @@ mobs.set_yaw_while_attacking = function(self) self.yaw = new_yaw end +--this is used to unlock a mob's yaw after attacking +mobs.unlock_yaw = function(self) + if self.object:get_properties().automatic_face_movement_dir == false then + self.object:set_properties{automatic_face_movement_dir = self.rotate} + end +end + +--this is used to lock a mob's yaw when they're standing +mobs.lock_yaw = function(self) + if self.object:get_properties().automatic_face_movement_dir then + self.object:set_properties{automatic_face_movement_dir = false} + end +end + local calculate_pitch = function(self) local pos = self.object:get_pos() From 408296140a4fe0c785f5fb4760899fdb3851fe00 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Thu, 22 Apr 2021 23:30:32 -0400 Subject: [PATCH 2/6] Fix and overhaul wolves --- mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua | 9 ++++++++- mods/ENTITIES/mobs_mc/wolf.lua | 6 ++++-- 2 files changed, 12 insertions(+), 3 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua index c6a392e57..fc278ae15 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua @@ -129,7 +129,14 @@ end mobs.group_attack_initialization = function(self) --get basic data - local friends_list = table_copy(self.group_attack) + local friends_list + + if self.group_attack == true then + friends_list = {self.name} + else + friends_list = table_copy(self.group_attack) + end + local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range) --get the player's name diff --git a/mods/ENTITIES/mobs_mc/wolf.lua b/mods/ENTITIES/mobs_mc/wolf.lua index 00a41b685..aad4db037 100644 --- a/mods/ENTITIES/mobs_mc/wolf.lua +++ b/mods/ENTITIES/mobs_mc/wolf.lua @@ -22,13 +22,15 @@ local wolf = { type = "animal", spawn_class = "passive", can_despawn = true, + neutral = true, hp_min = 8, hp_max = 8, xp_min = 1, xp_max = 3, + rotate = 270, passive = false, group_attack = true, - collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3}, + collisionbox = {-0.3, -0.00, -0.3, 0.3, 0.85, 0.3}, visual = "mesh", mesh = "mobs_mc_wolf.b3d", textures = { @@ -52,7 +54,7 @@ local wolf = { run_velocity = 3, damage = 4, reach = 2, - attack_type = "dogfight", + attack_type = "punch", fear_height = 4, follow = mobs_mc.follow.wolf, on_rightclick = function(self, clicker) From 08956664073078fd896add1e57ff0a524de2a32f Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Thu, 22 Apr 2021 23:36:58 -0400 Subject: [PATCH 3/6] Fix random crash with mixed mob ally data types --- mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua index fc278ae15..41fc4b248 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/environment.lua @@ -153,8 +153,8 @@ mobs.group_attack_initialization = function(self) if detected_mob._cmi_is_mob and detected_mob.state ~= "attack" and detected_mob.owner ~= name then if detected_mob.name == self.name then turn_hostile(self,detected_mob) - elseif type(detected_mob.group_attack) == "table" then - for _,id in pairs(self.group_attack) do + else + for _,id in pairs(friends_list) do if detected_mob.name == id then turn_hostile(self,detected_mob) break From 4efec1ef58ba4afe4692a22a361079b5026a7de3 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 23 Apr 2021 12:55:11 -0400 Subject: [PATCH 4/6] Add in chicken slow falling --- mods/ENTITIES/mcl_mobs/api/api.lua | 1 + .../mcl_mobs/api/mob_functions/ai.lua | 23 +++++++++++++++ .../mcl_mobs/api/mob_functions/movement.lua | 28 +++++++++++++++++++ mods/ENTITIES/mobs_mc/chicken.lua | 1 + 4 files changed, 53 insertions(+) diff --git a/mods/ENTITIES/mcl_mobs/api/api.lua b/mods/ENTITIES/mcl_mobs/api/api.lua index 307a18090..fc153a5fe 100644 --- a/mods/ENTITIES/mcl_mobs/api/api.lua +++ b/mods/ENTITIES/mcl_mobs/api/api.lua @@ -355,6 +355,7 @@ function mobs:register_mob(name, def) hostile_cooldown = def.hostile_cooldown or 15, tilt_fly = def.tilt_fly, tilt_swim = def.tilt_swim, + fall_slow = def.fall_slow, -- End of MCL2 extensions on_spawn = def.on_spawn, diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua index d6d51b8de..e883a3670 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/ai.lua @@ -1,5 +1,7 @@ local math_random = math.random local math_pi = math.pi +local math_floor = math.floor +local math_round = math.round local vector_multiply = vector.multiply local vector_add = vector.add @@ -22,6 +24,12 @@ local quick_rotate = function(self,dtime) end end +--a simple helper function for rounding +--http://lua-users.org/wiki/SimpleRound +function round2(num, numDecimalPlaces) + return tonumber(string.format("%." .. (numDecimalPlaces or 0) .. "f", num)) +end + --[[ _ _ @@ -89,6 +97,21 @@ local land_state_execution = function(self,dtime) float_now = true end + --make slow falling mobs fall slow + if self.fall_slow then + if self.object:get_velocity().y < 0 then + --lua is acting really weird so we have to help it + if round2(self.object:get_acceleration().y, 1) == -self.gravity then + self.object:set_acceleration(vector_new(0,0,0)) + mobs.mob_fall_slow(self) + end + else + if round2(self.object:get_acceleration().y, 1) == 0 then + self.object:set_acceleration(vector_new(0,-self.gravity,0)) + end + end + end + if self.state == "stand" then --do animation diff --git a/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua b/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua index 811488396..819df6353 100644 --- a/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua +++ b/mods/ENTITIES/mcl_mobs/api/mob_functions/movement.lua @@ -113,8 +113,36 @@ mobs.jump = function(self, velocity) self.object:add_velocity(vector_new(0,velocity,0)) end +--make mobs fall slowly +mobs.mob_fall_slow = function(self) + + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = 0, + y = -2, + z = 0, + } + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + new_velocity_addition.x = 0 + new_velocity_addition.z = 0 + + if vector_length(new_velocity_addition) > vector_length(goal_velocity) then + vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition))) + end + + new_velocity_addition.x = 0 + new_velocity_addition.z = 0 + + --smooths out mobs a bit + if vector_length(new_velocity_addition) >= 0.0001 then + self.object:add_velocity(new_velocity_addition) + end + +end --[[ diff --git a/mods/ENTITIES/mobs_mc/chicken.lua b/mods/ENTITIES/mobs_mc/chicken.lua index 2fe82293e..2e1a2e524 100644 --- a/mods/ENTITIES/mobs_mc/chicken.lua +++ b/mods/ENTITIES/mobs_mc/chicken.lua @@ -18,6 +18,7 @@ mobs:register_mob("mobs_mc:chicken", { xp_max = 3, collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2}, runaway = true, + fall_slow = true, floats = 1, visual = "mesh", mesh = "mobs_mc_chicken.b3d", From b6f19699e9059a382421f55ac9ee5b642e7751a6 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 23 Apr 2021 13:06:17 -0400 Subject: [PATCH 5/6] Make enderdragon half work --- mods/ENTITIES/mobs_mc/ender_dragon.lua | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/ender_dragon.lua b/mods/ENTITIES/mobs_mc/ender_dragon.lua index ec31be35c..37de9a4ac 100644 --- a/mods/ENTITIES/mobs_mc/ender_dragon.lua +++ b/mods/ENTITIES/mobs_mc/ender_dragon.lua @@ -7,14 +7,22 @@ local S = minetest.get_translator("mobs_mc") mobs:register_mob("mobs_mc:enderdragon", { type = "monster", spawn_class = "hostile", - pathfinding = 1, attacks_animals = true, walk_chance = 100, + rotate = 270, + tilt_fly = true, + hostile = true, + shoot_arrow = function(self, pos, dir) + -- 2-4 damage per arrow + local dmg = math.random(2,4) + mcl_bows.shoot_arrow("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg) + end, hp_max = 200, hp_min = 200, xp_min = 500, xp_max = 500, - collisionbox = {-2, 3, -2, 2, 5, 2}, + collisionbox = {-2, 0, -2, 2, 2, 2}, + eye_height = 1, physical = false, visual = "mesh", mesh = "mobs_mc_dragon.b3d", @@ -23,6 +31,7 @@ mobs:register_mob("mobs_mc:enderdragon", { }, visual_size = {x=3, y=3}, view_range = 35, + reach = 20, walk_velocity = 6, run_velocity = 6, can_despawn = false, @@ -132,10 +141,11 @@ mobs:register_arrow("mobs_mc:dragon_fireball", { -- node hit, explode hit_node = function(self, pos, node) - mobs:boom(self, pos, 2) + --mobs:boom(self, pos, 2) + mcl_explosions.explode(self.object:get_pos(), 2,{ drop_chance = 1.0 }) end }) mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true) -mcl_wip.register_wip_item("mobs_mc:enderdragon") +--mcl_wip.register_wip_item("mobs_mc:enderdragon") From dd76b15c501a1a458f2fa112b29784e26c3140bd Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Fri, 23 Apr 2021 13:06:57 -0400 Subject: [PATCH 6/6] Make ghasts not insta-kill --- mods/ENTITIES/mobs_mc/ghast.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/ENTITIES/mobs_mc/ghast.lua b/mods/ENTITIES/mobs_mc/ghast.lua index 368d3726d..d30504a64 100644 --- a/mods/ENTITIES/mobs_mc/ghast.lua +++ b/mods/ENTITIES/mobs_mc/ghast.lua @@ -114,7 +114,7 @@ mobs:register_arrow("mobs_mc:fireball", { }, nil) ]]-- --mobs:boom(self, self.object:get_pos(), 1, true) - mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) + mcl_explosions.explode(self.object:get_pos(), 1,{ drop_chance = 1.0 }) end, hit_mob = function(self, mob) @@ -123,12 +123,12 @@ mobs:register_arrow("mobs_mc:fireball", { damage_groups = {fleshy = 6}, }, nil) --mobs:boom(self, self.object:get_pos(), 1, true) - mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) + mcl_explosions.explode(self.object:get_pos(), 1,{ drop_chance = 1.0 }) end, hit_node = function(self, pos, node) --mobs:boom(self, pos, 1, true) - mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 }) + mcl_explosions.explode(self.object:get_pos(), 1,{ drop_chance = 1.0 }) end })