MineClone2/mods/ITEMS/mcl_potions/functions.lua

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local invisibility = {}
-- reset player invisibility if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
end)
function mcl_potions.invisible(player, toggle)
if not player then return false end
invisibility[player:get_player_name()] = toggle
if toggle then -- hide player
player:set_properties({visual_size = {x = 0, y = 0}})
player:set_nametag_attributes({color = {a = 0}})
else -- show player
player:set_properties({visual_size = {x = 1, y = 1}})
player:set_nametag_attributes({color = {a = 255}})
end
end
function mcl_potions._use_potion(item)
item:replace("mcl_potions:glass_bottle")
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minetest.sound_play("mcl_potions_drinking")
end
local is_zombie = {}
for i, zombie in ipairs({"husk","zombie","pigman"}) do
is_zombie["mobs_mc:"..zombie] = true
is_zombie["mobs_mc:baby_"..zombie] = true
end
function mcl_potions.healing_func(player, hp)
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if hp > 0 then
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
else
player:set_hp(player:get_hp() + hp)
end
end
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function mcl_potions.swiftness_func(player, factor, duration)
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
end
function mcl_potions.leaping_func(player, factor, duration)
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
end
function mcl_potions.weakness_func(player, factor, duration)
player:set_attribute("weakness", tostring(factor))
print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
end
function mcl_potions.poison_func(player, factor, duration)
player:set_attribute("poison", tostring(factor))
print(player:get_player_name().." ".."poison = "..player:get_attribute("poison"))
minetest.after(duration, function() player:set_attribute("poison", tostring(0)) end )
end
function mcl_potions.regeneration_func(player, factor, duration)
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if minetest.is_player(player) then
for i=1,math.floor(duration/factor) do
minetest.after(i*factor, function()
if player:get_hp() < 20 then
player:set_hp(player:get_hp() + 0.5)
end
end )
end
end
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end
function mcl_potions.invisiblility_func(player, duration)
mcl_potions.invisible(player, true)
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
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end
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function mcl_potions.water_breathing_func(player, duration)
if minetest.is_player(player) then
for i=1,math.floor(duration) do
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minetest.after(i, function()
if player:get_breath() < 10 then
player:set_breath(10)
end
end )
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end
end
end