VoxeLibre/mods/ITEMS/mcl_potions/functions.lua

219 lines
5.9 KiB
Lua

local invisibility = {}
local poisoned = {}
local regenerating = {}
local strong = {}
local weak = {}
-- reset player invisibility/poison if they go offline
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
if invisibility[name] then
invisibility[name] = nil
end
if poisoned[name] then
poisoned[name] = nil
end
if regenerating[name] then
regenerating[name] = nil
end
if strong[name] then
strong[name] = nil
end
if weak[name] then
weak[name] = nil
end
end)
function mcl_potions.invisible(player, toggle)
if not player then return false end
invisibility[player:get_player_name()] = toggle
if toggle then -- hide player
player:set_properties({visual_size = {x = 0, y = 0}})
player:set_nametag_attributes({color = {a = 0}})
else -- show player
player:set_properties({visual_size = {x = 1, y = 1}})
player:set_nametag_attributes({color = {a = 255}})
end
end
function mcl_potions.poison(player, toggle)
if not player then return false end
poisoned[player:get_player_name()] = toggle
end
function mcl_potions.regenerate(player, toggle)
if not player then return false end
regenerating[player:get_player_name()] = toggle
end
function mcl_potions._use_potion(item, obj, color)
local d = 0.1
local pos = obj:get_pos()
item:replace("mcl_potions:glass_bottle")
minetest.sound_play("mcl_potions_drinking")
minetest.add_particlespawner({
amount = 25,
time = 1,
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=-0.1, y=0, z=-0.1},
maxacc = {x=0.1, y=.1, z=0.1},
minexptime = 1,
maxexptime = 5,
minsize = 0.5,
maxsize = 1,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
end
function mcl_potions._add_spawner(obj, color)
local d = 0.2
local pos = obj:get_pos()
minetest.add_particlespawner({
amount = 5,
time = 1,
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
minvel = {x=-0.1, y=0, z=-0.1},
maxvel = {x=0.1, y=0.1, z=0.1},
minacc = {x=-0.1, y=0, z=-0.1},
maxacc = {x=0.1, y=.1, z=0.1},
minexptime = 0.5,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
collisiondetection = false,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
})
end
local is_zombie = {}
for i, zombie in ipairs({"husk","zombie","pigman"}) do
is_zombie["mobs_mc:"..zombie] = true
is_zombie["mobs_mc:baby_"..zombie] = true
end
function mcl_potions.healing_func(player, hp)
if is_zombie[player:get_entity_name()] then hp = -hp end
if hp > 0 then
player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
else
player:set_hp(math.max(player:get_hp() + hp, 1))
end
end
function mcl_potions.swiftness_func(player, factor, duration)
if not player:get_meta() then return false end
playerphysics.add_physics_factor(player, "speed", "swiftness", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "speed", "swiftness") end )
for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#009999") end)
end
end
function mcl_potions.leaping_func(player, factor, duration)
if player:get_meta() then return false end
playerphysics.add_physics_factor(player, "jump", "leaping", factor)
minetest.after(duration, function() playerphysics.remove_physics_factor(player, "jump", "leaping") end )
for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#00CC33") end)
end
end
function mcl_potions.weakness_func(player, factor, duration)
player:set_attribute("weakness", tostring(factor))
-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)
end
end
function mcl_potions.poison_func(player, factor, duration)
if not poisoned[player:get_player_name()] then
mcl_potions.poison(player, true)
for i=1,math.floor(duration/factor) do
minetest.after(i*factor, function()
if poisoned[player:get_player_name()] then
player:set_hp(math.max(player:get_hp() - 1,1))
end
end)
end
for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#225533") end)
end
minetest.after(duration, function() mcl_potions.poison(player, false) end)
end
end
function mcl_potions.regeneration_func(player, factor, duration)
if not regenerating[player:get_player_name()] then
mcl_potions.regenerate(player, true)
for i=1,math.floor(duration/factor) do
minetest.after(i*factor, function()
if player:get_hp() < 20 then
player:set_hp(player:get_hp() + 1)
end
end )
end
for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#A52BB2") end)
end
minetest.after(duration, function() mcl_potions.regenerate(player, false) end)
end
end
function mcl_potions.invisiblility_func(player, duration)
mcl_potions.invisible(player, true)
minetest.after(duration, function() mcl_potions.invisible(player, false) end )
for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#B0B0B0") end)
end
end
function mcl_potions.water_breathing_func(player, duration)
if minetest.is_player(player) then
for i=1,math.floor(duration) do
minetest.after(i, function()
if player:get_breath() < 10 then
player:set_breath(10)
end
mcl_potions._add_spawner(player, "#0000AA")
end )
end
end
end