forked from VoxeLibre/VoxeLibre
Only do damage from stage 1 and up
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2664fb871b
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d6c0561d5a
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@ -5,6 +5,10 @@ local planton = {"mcl_core:dirt_with_grass","mcl_core:dirt","mcl_core:podzol","m
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for i=0, 3 do
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for i=0, 3 do
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local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
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local texture = "mcl_farming_sweet_berry_bush_" .. i .. ".png"
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local node_name = "mcl_farming:sweet_berry_bush_" .. i
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local node_name = "mcl_farming:sweet_berry_bush_" .. i
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local groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20, compostability=30}
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if i > 0 then
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groups.sweet_berry_thorny = 1
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end
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minetest.register_node(node_name, {
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minetest.register_node(node_name, {
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drawtype = "plantlike",
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drawtype = "plantlike",
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tiles = {texture},
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tiles = {texture},
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@ -27,9 +31,10 @@ for i=0, 3 do
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},
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},
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inventory_image = texture,
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inventory_image = texture,
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wield_image = texture,
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wield_image = texture,
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groups = {sweet_berry=1, dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1, flammable=3, fire_encouragement=60, fire_flammability=20},
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groups = groups,
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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_mcl_blast_resistance = 0,
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_mcl_blast_resistance = 0,
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_mcl_hardness = 0,
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})
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})
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minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
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minetest.register_alias("mcl_sweet_berry:sweet_berry_bush_" .. i, node_name)
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end
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end
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@ -60,7 +65,7 @@ mcl_farming:add_plant("plant_sweet_berry_bush", "mcl_farming:sweet_berry_bush_3"
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local function berry_damage_check(obj)
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local function berry_damage_check(obj)
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local p = obj:get_pos()
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local p = obj:get_pos()
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if not p then return end
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if not p then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry"},true) then return end
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if not minetest.find_node_near(p,0.4,{"group:sweet_berry_thorny"},true) then return end
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local v = obj:get_velocity()
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local v = obj:get_velocity()
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if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
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if v.x < 0.1 and v.y < 0.1 and v.z < 0.1 then return end
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