forked from VoxeLibre/VoxeLibre
fix some typos
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@ -1,16 +1,12 @@
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# mcl_armor
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# mcl_armor
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This mod implement the ability of creating armors.
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This mod implements the ability of registering armors.
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Armors are basically items that a player can equip on four different slots on him (head, feet, torso and feet) to get advantages.
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## Registering an Armor Set
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These armors have also a texture which is visible to other players, inside inventory or in 3rd person view.
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The `mcl_armor.register_set()` function aims to simplify the process of registering a full set of armor.
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## Creating an Armor Set
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This function register four pieces of armor (head, torso, leggings, feets) based on a definition table:
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The `mcl_armor.register_set()` function aims to simplificate the process of creating a full set of armor.
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This function register a four piece of armor (head, torso, leggings, feets) using a definition table:
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```lua
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```lua
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mcl_armor.register_set({
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mcl_armor.register_set({
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@ -18,7 +14,7 @@ mcl_armor.register_set({
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name = "dummy_armor",
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name = "dummy_armor",
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--description of the armor material
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--description of the armor material
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--do NOT localize this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
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--do NOT translate this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
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description = "Dummy Armor",
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description = "Dummy Armor",
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--overide description of each armor piece
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--overide description of each armor piece
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@ -91,7 +87,7 @@ mcl_armor.register_set({
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end,
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end,
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},
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},
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--WARNING: 2d preview will be deprecated soon
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--WARNING: 2d preview is deprecated and will be removed soon
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--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
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--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
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--its similar to how works the textures field
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--its similar to how works the textures field
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previews = {
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previews = {
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