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Update campfire rightclick and smothering

This commit is contained in:
PrairieWind 2023-06-07 17:13:19 -06:00
parent 51988c317d
commit c41baccdf7
4 changed files with 25 additions and 10 deletions

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@ -1,7 +1,5 @@
MineClone 2 Campfire API
========================
`mcl_campfires.register_campfire`
---------------------------------
# MineClone 2 Campfire API
## `mcl_campfires.register_campfire`
Used to register campfires.
**Example Usage**
@ -24,3 +22,6 @@ mcl_campfires.register_campfire("mcl_campfires:campfire", {
* drops - what items drop when the campfire is mined.
* lightlevel - the level of light the campfire emits.
* damage - amount of damage the campfire deals when the player stands on it.
## Cooking Items
To allow an item to be cooked on the campfire, it must first have a registered cooked variant. To allow placing the item on the campfire to be cooked, add `campfire_cookable = 1` into the item groups list.

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@ -223,8 +223,11 @@ function mcl_campfires.register_campfire(name, def)
minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end
elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
mcl_campfires.take_item(pos, node, player, itemstack)
else
minetest.item_place_node(itemstack, player, pointed_thing)
end
end,
on_timer = mcl_campfires.cook_item,
drop = def.drops,
@ -244,6 +247,7 @@ function mcl_campfires.register_campfire(name, def)
damage_per_second = def.damage,
on_blast = on_blast,
after_dig_node = drop_items,
_mcl_campfires_smothered_form = name,
})
end

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@ -1,7 +1,6 @@
-- TO-DO:
-- * Add Smoke Particles
-- * Add Spark Particles
-- * Add Cooking Meat
-- * Add Working Sounds
local modname = minetest.get_modpath(minetest.get_current_modname())

View File

@ -969,7 +969,7 @@ end
function mcl_potions._extinguish_nearby_fire(pos, radius)
local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
if minetest.get_item_group(dnode.name, "fire") ~= 0 then
if minetest.get_item_group(dnode.name, "fire") ~= 0 or minetest.get_item_group(dnode.name, "lit_campfire") ~= 0 then
epos.y = pos.y - 0.5
end
local exting = false
@ -989,6 +989,11 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
minetest.remove_node(tpos)
exting = true
elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
local def = minetest.registered_nodes[node.name]
minetest.set_node(tpos, {name = def._mcl_campfires_smothered_form, param2 = node.param2})
exting = true
end
end
-- Has radius: lingering, extinguish all nodes in area
@ -996,10 +1001,16 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
local nodes = minetest.find_nodes_in_area(
{x=epos.x-radius,y=epos.y,z=epos.z-radius},
{x=epos.x+radius,y=epos.y,z=epos.z+radius},
{"group:fire"})
{"group:fire", "group:lit_campfire"})
for n=1, #nodes do
local node = minetest.get_node(nodes[n])
minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
if minetest.get_item_group(node.name, "fire") ~= 0 then
minetest.remove_node(nodes[n])
elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
local def = minetest.registered_nodes[node.name]
minetest.set_node(nodes[n], {name = def._mcl_campfires_smothered_form, param2 = node.param2})
end
exting = true
end
end