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Enable group spawning for all mobs, add mc values

This commit is contained in:
cora 2022-07-17 02:20:51 +02:00 committed by Gitea
parent a68343b71d
commit 9883a37754
12 changed files with 23 additions and 3 deletions

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@ -7,6 +7,7 @@ mcl_mobs:register_mob("mobs_mc:bat", {
type = "animal", type = "animal",
spawn_class = "ambient", spawn_class = "ambient",
can_despawn = true, can_despawn = true,
spawn_in_group = 8,
passive = true, passive = true,
hp_min = 6, hp_min = 6,
hp_max = 6, hp_max = 6,

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@ -16,6 +16,8 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
description = S("Blaze"), description = S("Blaze"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group_min = 2,
spawn_in_group = 3,
hp_min = 20, hp_min = 20,
hp_max = 20, hp_max = 20,
xp_min = 10, xp_min = 10,

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@ -40,7 +40,8 @@ local cod = {
xp_max = 3, xp_max = 3,
armor = 100, armor = 100,
rotate = 180, rotate = 180,
spawn_in_group = 10, spawn_in_group_min = 3,
spawn_in_group = 8,
tilt_swim = true, tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3}, collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh", visual = "mesh",

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@ -83,6 +83,8 @@ mcl_mobs:register_mob("mobs_mc:cow", cow_def)
local mooshroom_def = table.copy(cow_def) local mooshroom_def = table.copy(cow_def)
mooshroom_def.description = S("Mooshroom") mooshroom_def.description = S("Mooshroom")
mooshroom_def.mesh = "mobs_mc_cow.b3d" mooshroom_def.mesh = "mobs_mc_cow.b3d"
mooshroom_def.spawn_in_group_min = 4
mooshroom_def.spawn_in_group = 8
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } } mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
mooshroom_def.on_rightclick = function(self, clicker) mooshroom_def.on_rightclick = function(self, clicker)
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end

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@ -23,6 +23,7 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
collisionbox = {-2, 5, -2, 2, 9, 2}, collisionbox = {-2, 5, -2, 2, 9, 2},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_ghast.b3d", mesh = "mobs_mc_ghast.b3d",
spawn_in_group = 1,
textures = { textures = {
{"mobs_mc_ghast.png"}, {"mobs_mc_ghast.png"},
}, },

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@ -8,12 +8,14 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
description = S("Guardian"), description = S("Guardian"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group_min = 2,
spawn_in_group = 4,
hp_min = 30, hp_min = 30,
hp_max = 30, hp_max = 30,
xp_min = 10, xp_min = 10,
xp_max = 10, xp_max = 10,
breath_max = -1, breath_max = -1,
passive = false, passive = false,
attack_type = "dogfight", attack_type = "dogfight",
pathfinding = 1, pathfinding = 1,
view_range = 16, view_range = 16,

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@ -100,6 +100,8 @@ local horse = {
description = S("Horse"), description = S("Horse"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
spawn_in_group_min = 2,
spawn_in_group = 6,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_horse.b3d", mesh = "mobs_mc_horse.b3d",
visual_size = {x=3.0, y=3.0}, visual_size = {x=3.0, y=3.0},
@ -490,6 +492,8 @@ local d = 0.86 -- donkey scale
local donkey = table.copy(horse) local donkey = table.copy(horse)
donkey.description = S("Donkey") donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}} donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1
donkey.animation = { donkey.animation = {
speed_normal = 25, speed_normal = 25,
stand_start = 0, stand_end = 0, stand_start = 0, stand_end = 0,

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@ -28,6 +28,8 @@ mcl_mobs:register_mob("mobs_mc:llama", {
description = S("Llama"), description = S("Llama"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
spawn_in_group_min = 4,
spawn_in_group = 6,
hp_min = 15, hp_min = 15,
hp_max = 30, hp_max = 30,
xp_min = 1, xp_min = 1,

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@ -30,6 +30,8 @@ local ocelot = {
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
can_despawn = true, can_despawn = true,
spawn_in_group = 3,
spawn_in_group_min = 1,
hp_min = 10, hp_min = 10,
hp_max = 10, hp_max = 10,
xp_min = 1, xp_min = 1,

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@ -6,9 +6,10 @@ local rabbit = {
description = S("Rabbit"), description = S("Rabbit"),
type = "animal", type = "animal",
spawn_class = "passive", spawn_class = "passive",
spawn_in_group_min = 2,
spawn_in_group = 3,
passive = true, passive = true,
reach = 1, reach = 1,
hp_min = 3, hp_min = 3,
hp_max = 3, hp_max = 3,
xp_min = 1, xp_min = 1,

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@ -29,6 +29,7 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
description = S("Zombie Villager"), description = S("Zombie Villager"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group = 1,
hp_min = 20, hp_min = 20,
hp_max = 20, hp_max = 20,
xp_min = 5, xp_min = 5,

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@ -18,6 +18,7 @@ local wolf = {
xp_max = 3, xp_max = 3,
passive = false, passive = false,
group_attack = true, group_attack = true,
spawn_in_group = 8,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_wolf.b3d", mesh = "mobs_mc_wolf.b3d",