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Merge pull request 'Add /gamemode command for per player gamemode' (#2235) from creative_gamemode_2 into master

Reviewed-on: MineClone2/MineClone2#2235
Reviewed-by: Elias Fleckenstein <eliasfleckenstein@web.de>
This commit is contained in:
cora 2022-05-25 14:43:06 +00:00
commit 950a0607f1
1 changed files with 55 additions and 2 deletions

View File

@ -177,7 +177,60 @@ minetest.register_on_joinplayer(function(player)
return_fields(player, "enchanting_lapis") return_fields(player, "enchanting_lapis")
end) end)
if minetest.is_creative_enabled("") then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua") dofile(minetest.get_modpath(minetest.get_current_modname()).."/creative.lua")
local mt_is_creative_enabled = minetest.is_creative_enabled
function minetest.is_creative_enabled(name)
if mt_is_creative_enabled(name) then return true end
local p = minetest.get_player_by_name(name)
if p then
return p:get_meta():get_string("gamemode") == "creative"
end
return false
end end
local function in_table(n,h)
for k,v in pairs(h) do
if v == n then return true end
end
return false
end
local gamemodes = {
"survival",
"creative"
}
function mcl_inventory.player_set_gamemode(p,g)
local m = p:get_meta()
m:set_string("gamemode",g)
set_inventory(p)
end
minetest.register_chatcommand("gamemode",{
params = S("[<gamemode>] [<player>]"),
description = S("Change gamemode (survival/creative) for yourself or player"),
privs = { server = true },
func = function(n,param)
-- Full input validation ( just for @erlehmann <3 )
local p = minetest.get_player_by_name(n)
local args = param:split(" ")
if args[2] ~= nil then
p = minetest.get_player_by_name(args[2])
end
if not p then
return false, S("Player not online")
end
if args[1] ~= nil and not in_table(args[1],gamemodes) then
return false, S("Gamemode " .. args[1] .. " does not exist.")
elseif args[1] ~= nil then
mcl_inventory.player_set_gamemode(p,args[1])
end
--Result message - show effective game mode
local gm = p:get_meta():get_string("gamemode")
if gm == "" then gm = gamemodes[1] end
return true, S("Gamemode for player ")..n..S(": "..gm)
end
})