From 78cd9e779cfc1b93e169917cb41b9697f91e2062 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Thu, 12 Jan 2017 23:58:42 +0100 Subject: [PATCH] Make redstone light up when walked upon --- mods/default/nodes.lua | 24 +++-- mods/walkover/LICENSE | 201 ++++++++++++++++++++++++++++++++++++++++ mods/walkover/README.md | 23 +++++ mods/walkover/init.lua | 22 +++++ 4 files changed, 260 insertions(+), 10 deletions(-) create mode 100644 mods/walkover/LICENSE create mode 100644 mods/walkover/README.md create mode 100644 mods/walkover/init.lua diff --git a/mods/default/nodes.lua b/mods/default/nodes.lua index 786043d15..2b52dccf9 100644 --- a/mods/default/nodes.lua +++ b/mods/default/nodes.lua @@ -62,6 +62,11 @@ minetest.register_node("default:stone_with_gold", { }) local redstone_timer = 68.28 +local redstone_ore_activate = function(pos) + minetest.swap_node(pos, {name="default:stone_with_redstone_lit"}) + local t = minetest.get_node_timer(pos) + t:start(redstone_timer) +end minetest.register_node("default:stone_with_redstone", { description = "Redstone Ore", tiles = {"default_stone.png^default_mineral_redstone.png"}, @@ -81,13 +86,14 @@ minetest.register_node("default:stone_with_redstone", { } }, sounds = default.node_sound_stone_defaults(), - on_punch = function(pos, node, puncher, pointed_thing) - minetest.swap_node(pos, {name="default:stone_with_redstone_lit"}) - local t = minetest.get_node_timer(pos) - t:start(redstone_timer) - end, + on_punch = redstone_ore_activate, + on_walk_over = redstone_ore_activate, -- Uses walkover mod }) +local redstone_ore_reactivate = function(pos) + local t = minetest.get_node_timer(pos) + t:start(redstone_timer) +end -- Light the redstone ore up when it has been touched minetest.register_node("default:stone_with_redstone_lit", { description = "Lit Redstone Ore", @@ -110,11 +116,9 @@ minetest.register_node("default:stone_with_redstone_lit", { } }, sounds = default.node_sound_stone_defaults(), - -- Reset timer after re-punching - on_punch = function(pos, node, puncher, pointed_thing) - local t = minetest.get_node_timer(pos) - t:start(redstone_timer) - end, + -- Reset timer after re-punching or stepping on + on_punch = redstone_ore_reactivate, + on_walk_over = redstone_ore_reactivate, -- Uses walkover mod -- Turn back to normal node after some time has passed on_timer = function(pos, elapsed) minetest.swap_node(pos, {name="default:stone_with_redstone"}) diff --git a/mods/walkover/LICENSE b/mods/walkover/LICENSE new file mode 100644 index 000000000..8dada3eda --- /dev/null +++ b/mods/walkover/LICENSE @@ -0,0 +1,201 @@ + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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This is useful for pressure-plates and the like. + +See this issue - https://github.com/minetest/minetest/issues/247 + +I have implemented a server_side version in lua using globalstep which people might find useful. Of course this would better implemented via a client-based "on walk over", but it is sufficient for my needs now. + +Example Usage +------------- + + minetest.register_node("somemod:someblock", { + description = key, + tiles = {"somemod_someblock.png"}, + groups = {cracky=1}, + on_walk_over = function(pos, node, player) + + minetest.chat_send_player(player, "Hey! Watch it!") + end + }) + + \ No newline at end of file diff --git a/mods/walkover/init.lua b/mods/walkover/init.lua new file mode 100644 index 000000000..35982d37e --- /dev/null +++ b/mods/walkover/init.lua @@ -0,0 +1,22 @@ +-- register extra flavours of a base nodedef +local timer = 0 +minetest.register_globalstep(function(dtime) + timer = timer + dtime; + if timer >= 0.3 then + for _,player in pairs(minetest.get_connected_players()) do + local loc = vector.add(player:getpos(),{x=0,y=-1,z=0}) + if loc ~= nil then + + local nodeiamon = minetest.get_node(loc) + if nodeiamon ~= nil then + local def = minetest.registered_nodes[nodeiamon.name] + if def ~= nil and def.on_walk_over ~= nil then + def.on_walk_over(loc, nodeiamon, player) + end + end + end + end + + timer = 0 + end +end)