forked from VoxeLibre/VoxeLibre
Finish mob limiter
This commit is contained in:
parent
4fca50dead
commit
26847bbb54
|
@ -82,11 +82,6 @@ if minetest.settings:get_bool("only_peaceful_mobs", false) then
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- calculate aoc range for mob count
|
|
||||||
local aosrb = tonumber(minetest.settings:get("active_object_send_range_blocks"))
|
|
||||||
local abr = tonumber(minetest.settings:get("active_block_range"))
|
|
||||||
local aoc_range = max(aosrb, abr) * 16
|
|
||||||
|
|
||||||
-- pathfinding settings
|
-- pathfinding settings
|
||||||
local enable_pathfinding = true
|
local enable_pathfinding = true
|
||||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||||
|
|
|
@ -6,6 +6,12 @@ local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
|
||||||
local new_vector = vector.new
|
local new_vector = vector.new
|
||||||
local math_random = math.random
|
local math_random = math.random
|
||||||
local get_biome_name = minetest.get_biome_name
|
local get_biome_name = minetest.get_biome_name
|
||||||
|
local max = math.max
|
||||||
|
local get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
|
local vector_distance = vector.distance
|
||||||
|
|
||||||
|
-- range for mob count
|
||||||
|
local aoc_range = 32
|
||||||
--[[
|
--[[
|
||||||
|
|
||||||
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
|
||||||
|
@ -150,51 +156,29 @@ Overworld regular:
|
||||||
|
|
||||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||||
-- count how many mobs of one type are inside an area
|
-- count how many mobs of one type are inside an area
|
||||||
--[[
|
|
||||||
local count_mobs = function(pos, mobtype)
|
|
||||||
|
|
||||||
|
local count_mobs = function(pos,mobtype)
|
||||||
|
print(mobtype)
|
||||||
local num = 0
|
local num = 0
|
||||||
local objs = minetest.get_objects_inside_radius(pos, aoc_range)
|
local objs = get_objects_inside_radius(pos, aoc_range)
|
||||||
|
|
||||||
for n = 1, #objs do
|
for n = 1, #objs do
|
||||||
|
|
||||||
local obj = objs[n]:get_luaentity()
|
local obj = objs[n]:get_luaentity()
|
||||||
|
|
||||||
if obj and obj.name and obj._cmi_is_mob then
|
if obj and obj.name and obj._cmi_is_mob then
|
||||||
|
|
||||||
-- count passive mobs only
|
|
||||||
if mobtype == "!passive" then
|
|
||||||
if obj.spawn_class == "passive" then
|
|
||||||
num = num + 1
|
|
||||||
end
|
|
||||||
-- count hostile mobs only
|
-- count hostile mobs only
|
||||||
elseif mobtype == "!hostile" then
|
if mobtype == "hostile" then
|
||||||
if obj.spawn_class == "hostile" then
|
if obj.spawn_class == "hostile" then
|
||||||
num = num + 1
|
num = num + 1
|
||||||
end
|
end
|
||||||
-- count ambient mobs only
|
-- count passive mobs only
|
||||||
elseif mobtype == "!ambient" then
|
else
|
||||||
if obj.spawn_class == "ambient" then
|
|
||||||
num = num + 1
|
|
||||||
end
|
|
||||||
-- count water mobs only
|
|
||||||
elseif mobtype == "!water" then
|
|
||||||
if obj.spawn_class == "water" then
|
|
||||||
num = num + 1
|
|
||||||
end
|
|
||||||
-- count mob type
|
|
||||||
elseif mobtype and obj.name == mobtype then
|
|
||||||
num = num + 1
|
|
||||||
-- count total mobs
|
|
||||||
elseif not mobtype then
|
|
||||||
num = num + 1
|
num = num + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return num
|
return num
|
||||||
end
|
end
|
||||||
]]--
|
|
||||||
|
|
||||||
-- global functions
|
-- global functions
|
||||||
|
|
||||||
|
@ -229,6 +213,7 @@ what is aoc??? objects in area
|
||||||
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
|
|
||||||
--this is where all of the spawning information is kept
|
--this is where all of the spawning information is kept
|
||||||
local spawn_dictionary = {}
|
local spawn_dictionary = {}
|
||||||
|
|
||||||
|
@ -258,6 +243,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
||||||
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
local spawn_action
|
local spawn_action
|
||||||
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
|
||||||
|
|
||||||
|
@ -419,7 +405,15 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
||||||
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
|
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
|
||||||
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
|
||||||
end
|
end
|
||||||
|
]]--
|
||||||
|
|
||||||
|
local entdef = minetest.registered_entities[name]
|
||||||
|
local spawn_class
|
||||||
|
if entdef.type == "monster" then
|
||||||
|
spawn_class = "hostile"
|
||||||
|
else
|
||||||
|
spawn_class = "passive"
|
||||||
|
end
|
||||||
|
|
||||||
--load information into the spawn dictionary
|
--load information into the spawn dictionary
|
||||||
local key = #spawn_dictionary + 1
|
local key = #spawn_dictionary + 1
|
||||||
|
@ -436,7 +430,8 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
|
||||||
spawn_dictionary[key]["min_height"] = min_height
|
spawn_dictionary[key]["min_height"] = min_height
|
||||||
spawn_dictionary[key]["max_height"] = max_height
|
spawn_dictionary[key]["max_height"] = max_height
|
||||||
spawn_dictionary[key]["day_toggle"] = day_toggle
|
spawn_dictionary[key]["day_toggle"] = day_toggle
|
||||||
spawn_dictionary[key]["on_spawn"] = spawn_abm_action
|
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
|
||||||
|
spawn_dictionary[key]["spawn_class"] = spawn_class
|
||||||
|
|
||||||
--[[
|
--[[
|
||||||
minetest.register_abm({
|
minetest.register_abm({
|
||||||
|
@ -540,15 +535,14 @@ end
|
||||||
|
|
||||||
--todo mob limiting
|
--todo mob limiting
|
||||||
--MAIN LOOP
|
--MAIN LOOP
|
||||||
|
|
||||||
if mobs_spawn then
|
if mobs_spawn then
|
||||||
local timer = 15 --0
|
local timer = 0
|
||||||
minetest.register_globalstep(function(dtime)
|
minetest.register_globalstep(function(dtime)
|
||||||
timer = timer + dtime
|
timer = timer + dtime
|
||||||
if timer >= 15 then
|
if timer >= 15 then
|
||||||
timer = 0--15
|
timer = 0
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||||||
for i = 1,math.random(5) do
|
for i = 1,math.random(3,8) do
|
||||||
|
|
||||||
local player_pos = player:get_pos()
|
local player_pos = player:get_pos()
|
||||||
|
|
||||||
|
@ -571,8 +565,8 @@ if mobs_spawn then
|
||||||
|
|
||||||
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
|
||||||
|
|
||||||
--I have no idea why this would happen, but better to be safe
|
--Prevent strange behavior/too close to player
|
||||||
if not spawning_position then
|
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
|
||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -633,6 +627,11 @@ if mobs_spawn then
|
||||||
goto continue
|
goto continue
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--finally do the heavy check (for now) of mobs in area
|
||||||
|
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
|
||||||
|
goto continue
|
||||||
|
end
|
||||||
|
|
||||||
--adjust the position for water and lava mobs
|
--adjust the position for water and lava mobs
|
||||||
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
|
||||||
spawning_position.y = spawning_position.y - 1
|
spawning_position.y = spawning_position.y - 1
|
||||||
|
@ -640,6 +639,7 @@ if mobs_spawn then
|
||||||
|
|
||||||
--everything is correct, spawn mob
|
--everything is correct, spawn mob
|
||||||
minetest.add_entity(spawning_position, mob_def.name)
|
minetest.add_entity(spawning_position, mob_def.name)
|
||||||
|
|
||||||
::continue:: --this is a safety catch
|
::continue:: --this is a safety catch
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue