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More portal opener fixes

This commit is contained in:
Wuzzy 2017-08-17 01:11:06 +02:00
parent 05657fae9e
commit 1f840e4cfc
2 changed files with 5 additions and 4 deletions

View File

@ -372,17 +372,18 @@ minetest.override_item("mcl_end:ender_eye", {
on_place = function(itemstack, user, pointed_thing)
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name] --new
-- If used on frame, open portal
if pointed_thing.under and minetest.get_node(pointed_thing.under).name == "mcl_nether:red_nether_brick" then
make_end_portal(pointed_thing.under)
minetest.sound_play(
"fire_flint_and_steel",
{pos = pointed_thing.above, gain = 0.5, max_hear_distance = 8}
)
if not minetest.setting_getbool("creative_mode") and used == true then
itemstack:take_item() -- 1 use
end
end
if not minetest.setting_getbool("creative_mode") and used == true then
itemstack:take_item() -- 1 use
end
return itemstack
end,
})

View File

@ -398,7 +398,7 @@ minetest.override_item("mcl_fire:flint_and_steel", {
local used = false
if pointed_thing.under and minetest.get_node(pointed_thing.under).name == "mcl_core:obsidian" then
done = make_portal(pointed_thing.under)
make_portal(pointed_thing.under)
else
if pointed_thing.type == "node" then
local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]