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Add large spike structure

This commit is contained in:
Wuzzy 2017-08-11 01:48:36 +02:00
parent 602fd7d6e4
commit 0beaed14db
2 changed files with 60 additions and 9 deletions

View File

@ -2,7 +2,7 @@ local init = os.clock()
mcl_structures ={} mcl_structures ={}
mcl_structures.get_struct = function(file) mcl_structures.get_struct = function(file)
local localfile = minetest.get_modpath("mcl_structures").."/build/"..file local localfile = minetest.get_modpath("mcl_structures").."/schematics/"..file
local file, errorload = io.open(localfile, "rb") local file, errorload = io.open(localfile, "rb")
if errorload ~= nil then if errorload ~= nil then
minetest.log("error", '[mcl_structures] Could not open this struct: ' .. localfile) minetest.log("error", '[mcl_structures] Could not open this struct: ' .. localfile)
@ -153,6 +153,8 @@ mcl_structures.call_struct= function(pos, struct_style)
mcl_structures.generate_witch_hut(pos) mcl_structures.generate_witch_hut(pos)
elseif struct_style == "ice_spike_small" then elseif struct_style == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos) mcl_structures.generate_ice_spike_small(pos)
elseif struct_style == "ice_spike_large" then
mcl_structures.generate_ice_spike_large(pos)
elseif struct_style == "boulder" then elseif struct_style == "boulder" then
mcl_structures.generate_boulder(pos) mcl_structures.generate_boulder(pos)
elseif struct_style == "fossil" then elseif struct_style == "fossil" then
@ -172,7 +174,7 @@ end
mcl_structures.generate_desert_well = function(pos) mcl_structures.generate_desert_well = function(pos)
local newpos = {x=pos.x,y=pos.y-2,z=pos.z} local newpos = {x=pos.x,y=pos.y-2,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_desert_well.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts"
minetest.place_schematic(newpos, path, "0", nil, true) minetest.place_schematic(newpos, path, "0", nil, true)
end end
@ -180,31 +182,77 @@ mcl_structures.generate_igloo_top = function(pos)
-- FIXME: This spawns bookshelf instead of furnace. Fix this! -- FIXME: This spawns bookshelf instead of furnace. Fix this!
-- Furnace does ot work atm because apparently meta is not set. :-( -- Furnace does ot work atm because apparently meta is not set. :-(
local newpos = {x=pos.x,y=pos.y-1,z=pos.z} local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_igloo_top.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_top.mts"
minetest.place_schematic(newpos, path, "random", nil, true) minetest.place_schematic(newpos, path, "random", nil, true)
end end
mcl_structures.generate_igloo_basement = function(pos, orientation) mcl_structures.generate_igloo_basement = function(pos, orientation)
-- TODO: Add brewing stand -- TODO: Add brewing stand
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_igloo_basement.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_igloo_basement.mts"
minetest.place_schematic(pos, path, orientation, nil, true) minetest.place_schematic(pos, path, orientation, nil, true)
end end
mcl_structures.generate_boulder = function(pos) mcl_structures.generate_boulder = function(pos)
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_boulder.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_boulder.mts"
minetest.place_schematic(pos, path, "random", nil, false) minetest.place_schematic(pos, path, "random", nil, false)
end end
mcl_structures.generate_witch_hut = function(pos) mcl_structures.generate_witch_hut = function(pos)
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_witch_hut.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_witch_hut.mts"
minetest.place_schematic(pos, path, "random", nil, true) minetest.place_schematic(pos, path, "random", nil, true)
end end
mcl_structures.generate_ice_spike_small = function(pos) mcl_structures.generate_ice_spike_small = function(pos)
local path = minetest.get_modpath("mcl_structures").."/build/mcl_structures_ice_spike_small.mts" local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts"
minetest.place_schematic(pos, path, "random", nil, true) minetest.place_schematic(pos, path, "random", nil, true)
end end
mcl_structures.generate_ice_spike_large = function(pos)
local h = math.random(20, 40)
local r = math.random(1,3)
local top = false
local simple_spike_bonus = 2
-- Decide between MTS file-based top or simple top
if r == 1 then
-- MTS file
top = true
else
-- Simple top, just some stacked nodes
h = h + simple_spike_bonus
end
local w = 3
local data = {}
local middle = 2
for z=1, w do
for y=1, h do
for x=1, w do
local prob
-- This creates a simple 1 node wide spike top
if not top and ((y > h - simple_spike_bonus) and (x==1 or x==w or z==1 or z==w)) then
prob = 0
-- Chance to leave out ice spike piece at corners, but never at bottom
elseif y~=1 and ((x==1 and z==1) or (x==1 and z==w) or (x==w and z==1) or (x==w and z==w)) then
prob = 140 -- 54.6% chance to stay
end
table.insert(data, {name = "mcl_core:packed_ice", prob = prob })
end
end
end
local base_schematic = {
size = { x=w, y=h, z=w},
data = data,
}
minetest.place_schematic(pos, base_schematic)
if top then
local toppos = {x=pos.x-1, y=pos.y+h, z=pos.z-1}
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large_top.mts"
minetest.place_schematic(toppos, path, "random", nil, true)
end
end
mcl_structures.generate_fossil = function(pos) mcl_structures.generate_fossil = function(pos)
-- Generates one out of 8 possible fossil pieces -- Generates one out of 8 possible fossil pieces
local newpos = {x=pos.x,y=pos.y-1,z=pos.z} local newpos = {x=pos.x,y=pos.y-1,z=pos.z}
@ -219,7 +267,7 @@ mcl_structures.generate_fossil = function(pos)
"mcl_structures_fossil_spine_4.mts", "mcl_structures_fossil_spine_4.mts",
} }
local r = math.random(1, #fossils) local r = math.random(1, #fossils)
local path = minetest.get_modpath("mcl_structures").."/build/"..fossils[r] local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r]
minetest.place_schematic(newpos, path, "random", nil, false) minetest.place_schematic(newpos, path, "random", nil, false)
end end
@ -283,7 +331,7 @@ end
-- Debug command -- Debug command
minetest.register_chatcommand("spawnstruct", { minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | fossil", params = "desert_temple | desert_well | igloo | village | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil",
description = "Generate a pre-defined structure near your position.", description = "Generate a pre-defined structure near your position.",
privs = {debug = true}, privs = {debug = true},
func = function(name, param) func = function(name, param)
@ -316,6 +364,9 @@ minetest.register_chatcommand("spawnstruct", {
elseif param == "ice_spike_small" then elseif param == "ice_spike_small" then
mcl_structures.generate_ice_spike_small(pos) mcl_structures.generate_ice_spike_small(pos)
minetest.chat_send_player(name, "Small ice spike placed.") minetest.chat_send_player(name, "Small ice spike placed.")
elseif param == "ice_spike_large" then
mcl_structures.generate_ice_spike_large(pos)
minetest.chat_send_player(name, "Large ice spike placed.")
elseif param == "" then elseif param == "" then
minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.") minetest.chat_send_player(name, "Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true errord = true