MineClone2/mods/CORE/mcl_init/init.lua

71 lines
2.0 KiB
Lua

-- Some global variables (don't overwrite them!)
mcl_vars = {}
--- GUI / inventory menu colors
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
mcl_vars.gui_bg_img = ""
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
-- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name")
local minecraft_height_limit = 256
if mg_name ~= "flat" then
mcl_vars.mg_overworld_min = -62
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
-- 1 flat bedrock layer with 4 rough layers above
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
mcl_vars.mg_bedrock_is_rough = true
else
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
if not ground then
ground = 8
end
local layer_setting = minetest.get_mapgen_setting("mcl_superflat_layers")
local layers
if layer_setting then
layers = {}
local s_version, s_layers, _, _ = string.split(layer_setting, ";", true, 4)
if tonumber(s_version) == 3 then
local split_layers = string.split(s_layers, ",")
if split_layers then
for s=1, #split_layers do
local node, repetitions = string.match(split_layers[s], "([0-9a-zA-Z:]+)%*([0-9]+)")
if not node then
node = string.match(split_layers[s], "([0-9a-zA-Z:]+)")
repetitions = 1
end
for r=1, repetitions do
table.insert(layers, node)
end
end
end
end
end
if not layers then
layers = {
"mcl_core:bedrock",
"mcl_core:dirt",
"mcl_core:dirt",
"mcl_core:dirt_with_grass",
}
end
mcl_vars.mg_flat_layers = layers
mcl_vars.mg_overworld_min = ground - #layers + 1
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
end
-- Set default stack sizes
minetest.nodedef_default.stack_max = 64
minetest.craftitemdef_default.stack_max = 64
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
math.randomseed(os.time())