local init = os.clock() mcl_doors = {} -- Registers a door -- name: The name of the door -- def: a table with the folowing fields: -- description -- inventory_image -- groups -- tiles_bottom: the tiles of the bottom part of the door {front, side} -- tiles_top: the tiles of the bottom part of the door {front, side} -- If the following fields are not defined the default values are used -- node_box_bottom -- node_box_top -- selection_box_bottom -- selection_box_top -- only_placer_can_open: if true only the player who placed the door can -- open it -- only_redstone_can_open: if true, the door can only be opened by redstone, -- not by rightclicking it function mcl_doors:register_door(name, def) def.groups.not_in_creative_inventory = 1 if not def.sound_open then def.sound_open = "doors_door_open" end if not def.sound_close then def.sound_close = "doors_door_close" end local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}} if not def.node_box_bottom then def.node_box_bottom = box end if not def.node_box_top then def.node_box_top = box end if not def.selection_box_bottom then def.selection_box_bottom= box end if not def.selection_box_top then def.selection_box_top = box end local longdesc, usagehelp longdesc = def._doc_items_longdesc if not longdesc then if def.only_redstone_can_open then longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power." else longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand." end end usagehelp = def._doc_items_usagehelp if not usagehelp then if def.only_redstone_can_open then usagehelp = "To open or close this door, send a redstone signal to its bottom half." else usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half." end end minetest.register_craftitem(name, { description = def.description, _doc_items_longdesc = def._doc_items_longdesc, _doc_items_usagehelp = def._doc_items_usagehelp, inventory_image = def.inventory_image, stack_max = 64, groups = { mesecon_conductor_craftable = 1 }, on_place = function(itemstack, placer, pointed_thing) if not pointed_thing.type == "node" then return itemstack end local pn = placer:get_player_name() if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then return itemstack end local ptu = pointed_thing.under local nu = minetest.get_node(ptu) if minetest.registered_nodes[nu.name].on_rightclick then return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack) end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 if not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or not placer or not placer:is_player() then return itemstack end local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if not string.find(minetest.get_node(pt3).name, name.."_b_") then minetest.set_node(pt, {name=name.."_b_1", param2=p2}) minetest.set_node(pt2, {name=name.."_t_1", param2=p2}) else minetest.set_node(pt, {name=name.."_b_2", param2=p2}) minetest.set_node(pt2, {name=name.."_t_2", param2=p2}) end if def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {pos=pt}) end if def.only_placer_can_open then local meta = minetest.get_meta(pt) meta:set_string("doors_owner", "") meta = minetest.get_meta(pt2) meta:set_string("doors_owner", "") end -- Save open state. 1 = open. 0 = closed local meta = minetest.get_meta(pt) meta:set_int("is_open", 0) meta = minetest.get_meta(pt2) meta:set_int("is_open", 0) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end return itemstack end, }) local tt = def.tiles_top local tb = def.tiles_bottom local function after_dig_node(pos, name, digger) local node = minetest.get_node(pos) if node.name == name then minetest.node_dig(pos, node, digger) end end local function on_open_close(pos, dir, check_name, replace, replace_dir, params) local meta1 = minetest.get_meta(pos) pos.y = pos.y+dir local meta2 = minetest.get_meta(pos) if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 local np2 = params[p2+1] local metatable = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace_dir, param2=np2}) minetest.get_meta(pos):from_table(metatable) pos.y = pos.y-dir metatable = minetest.get_meta(pos):to_table() minetest.set_node(pos, {name=replace, param2=np2}) minetest.get_meta(pos):from_table(metatable) local door_switching_sound if meta1:get_int("is_open") == 1 then door_switching_sound = def.sound_close meta1:set_int("is_open", 0) meta2:set_int("is_open", 0) else door_switching_sound = def.sound_open meta1:set_int("is_open", 1) meta2:set_int("is_open", 1) end minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16}) end local function on_mesecons_signal_open (pos, node) on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end local function on_mesecons_signal_close (pos, node) on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end local function check_player_priv(pos, player) if not def.only_placer_can_open then return true end local meta = minetest.get_meta(pos) local pn = player:get_player_name() return meta:get_string("doors_owner") == pn end local on_rightclick -- Disable on_rightclick if this is a redstone-only door if not def.only_redstone_can_open then on_rightclick = function(pos, node_clicker) if check_player_priv(pos, clicker) then on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end end end minetest.register_node(name.."_b_1", { tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1], tb[1].."^[transformFX"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, _mcl_hardness = def._mcl_hardness, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_1", digger) end, on_rightclick = on_rightclick, mesecons = { effector = { action_on = on_mesecons_signal_open }}, can_dig = check_player_priv, }) if def.only_redstone_can_open then on_rightclick = nil else on_rightclick = function(pos, node_clicker) if check_player_priv(pos, clicker) then on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0}) end end end minetest.register_node(name.."_t_1", { tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1], tt[1].."^[transformFX"}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, _mcl_hardness = def._mcl_hardness, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_1", digger) end, on_rightclick = on_rightclick, can_dig = check_player_priv, }) if def.only_redstone_can_open then on_rightclick = nil else on_rightclick = function(pos, node_clicker) if check_player_priv(pos, clicker) then on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end end end minetest.register_node(name.."_b_2", { tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1].."^[transformFX", tb[1]}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = name, drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_bottom }, selection_box = { type = "fixed", fixed = def.selection_box_bottom }, groups = def.groups, _mcl_hardness = def._mcl_hardness, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y+1 after_dig_node(pos, name.."_t_2", digger) end, on_rightclick = on_rightclick, mesecons = { effector = { action_on = on_mesecons_signal_close }}, can_dig = check_player_priv, }) if def.only_redstone_can_open then on_rightclick = nil else on_rightclick = function(pos, node_clicker) if check_player_priv(pos, clicker) then on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2}) end end end minetest.register_node(name.."_t_2", { tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]}, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, is_ground_content = false, drop = "", drawtype = "nodebox", node_box = { type = "fixed", fixed = def.node_box_top }, selection_box = { type = "fixed", fixed = def.selection_box_top }, groups = def.groups, _mcl_hardness = def._mcl_hardness, sounds = def.sounds, after_dig_node = function(pos, oldnode, oldmetadata, digger) pos.y = pos.y-1 after_dig_node(pos, name.."_b_2", digger) end, on_rightclick = on_rightclick, can_dig = check_player_priv, }) -- Add entry aliases for the Help if minetest.get_modpath("doc") then doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1") doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2") doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1") doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2") end end local wood_longdesc = "Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal." local wood_usagehelp = "To open or close a wooden door, rightclick it or supply its lower half with a redstone signal." --- Normal Door --- mcl_doors:register_door("mcl_doors:wooden_door", { description = "Oak Door", _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = "door_wood.png", groups = {handy=1,axey=1, door=1, material_wood=1}, _mcl_hardness = 3, tiles_bottom = {"door_wood_b.png", "door_wood_b.png"}, tiles_top = {"door_wood_a.png", "door_wood_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:wooden_door 3", recipe = { {"mcl_core:wood", "mcl_core:wood"}, {"mcl_core:wood", "mcl_core:wood"}, {"mcl_core:wood", "mcl_core:wood"} } }) --- Accacia Door -- mcl_doors:register_door("mcl_doors:acacia_door", { description = "Acacia Door", _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = "door_acacia.png", groups = {handy=1,axey=1, door=1, material_wood=1}, _mcl_hardness = 3, tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"}, tiles_top = {"door_acacia_a.png", "door_acacia_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:acacia_door 3", recipe = { {"mcl_core:acaciawood", "mcl_core:acaciawood"}, {"mcl_core:acaciawood", "mcl_core:acaciawood"}, {"mcl_core:acaciawood", "mcl_core:acaciawood"} } }) --- birch Door -- mcl_doors:register_door("mcl_doors:birch_door", { description = "Birch Door", _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = "door_birch.png", groups = {handy=1,axey=1, door=1, material_wood=1}, _mcl_hardness = 3, tiles_bottom = {"door_birch_b.png", "door_birch_b.png"}, tiles_top = {"door_birch_a.png", "door_birch_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:birch_door 3", recipe = { {"mcl_core:birchwood", "mcl_core:birchwood"}, {"mcl_core:birchwood", "mcl_core:birchwood"}, {"mcl_core:birchwood", "mcl_core:birchwood"}, } }) --- dark oak Door -- mcl_doors:register_door("mcl_doors:dark_oak_door", { description = "Dark Oak Door", _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = "door_dark_oak.png", groups = {handy=1,axey=1, door=1, material_wood=1}, _mcl_hardness = 3, tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"}, tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:dark_oak_door 3", recipe = { {"mcl_core:darkwood", "mcl_core:darkwood"}, {"mcl_core:darkwood", "mcl_core:darkwood"}, {"mcl_core:darkwood", "mcl_core:darkwood"}, } }) --- jungle Door -- mcl_doors:register_door("mcl_doors:jungle_door", { description = "Jungle Door", _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = "door_jungle.png", groups = {handy=1,axey=1, door=1, material_wood=1}, _mcl_hardness = 3, tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"}, tiles_top = {"door_jungle_a.png", "door_jungle_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:jungle_door 3", recipe = { {"mcl_core:junglewood", "mcl_core:junglewood"}, {"mcl_core:junglewood", "mcl_core:junglewood"}, {"mcl_core:junglewood", "mcl_core:junglewood"} } }) --- spruce Door -- mcl_doors:register_door("mcl_doors:spruce_door", { description = "Spruce Door", _doc_items_longdesc = wood_longdesc, _doc_items_usagehelp = wood_usagehelp, inventory_image = "door_spruce.png", groups = {handy=1,axey=1, door=1, material_wood=1}, _mcl_hardness = 3, tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"}, tiles_top = {"door_spruce_a.png", "door_spruce_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = "mcl_doors:spruce_door 3", recipe = { {"mcl_core:sprucewood", "mcl_core:sprucewood"}, {"mcl_core:sprucewood", "mcl_core:sprucewood"}, {"mcl_core:sprucewood", "mcl_core:sprucewood"} } }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:wooden_door", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:jungle_door", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:dark_oak_door", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:birch_door", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:acacia_door", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:spruce_door", burntime = 10, }) --- Door in Iron --- mcl_doors:register_door("mcl_doors:iron_door", { description = "Iron Door", _doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.", _doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.", inventory_image = "door_steel.png", groups = {pickaxey=1, door=1,mesecon_effector_on=1}, _mcl_hardness = 5, tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"}, tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"}, sounds = mcl_sounds.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", only_redstone_can_open = true, }) minetest.register_craft({ output = "mcl_doors:iron_door 3", recipe = { {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot"}, {"mcl_core:iron_ingot", "mcl_core:iron_ingot"} } }) ---- Trapdoor ---- function mcl_doors:register_trapdoor(name, def) local function update_door(pos, node) minetest.set_node(pos, node) end if not def.sound_open then def.sound_open = "doors_door_open" end if not def.sound_close then def.sound_close = "doors_door_close" end local function punch(pos) local meta = minetest.get_meta(pos) local state = meta:get_int("state") local me = minetest.get_node(pos) local tmp_node local tmp_node2 local oben = {x=pos.x, y=pos.y+1, z=pos.z} if state == 1 then state = 0 minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16}) tmp_node = {name=name, param1=me.param1, param2=me.param2} else state = 1 minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16}) tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2} end update_door(pos, tmp_node) meta:set_int("state", state) end local on_rightclick if not def.only_redstone_can_open then on_rightclick = function(pos, node, clicker) punch(pos) end end -- Default help texts local longdesc, usagehelp longdesc = def._doc_items_longdesc if not longdesc then if def.only_redstone_can_open then longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened or closed by redstone power." else longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened by hand and by redstone power." end end usagehelp = def._doc_items_usagehelp if not usagehelp and not def.only_redstone_can_open then usagehelp = "To open or close this door, rightclick it or send a redstone signal to it." end minetest.register_node(name, { description = def.description, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, drawtype = "nodebox", tiles = def.tiles, inventory_image = def.inventory_image, wield_image = def.wield_image, is_ground_content = false, paramtype = "light", stack_max = 64, paramtype2 = "facedir", sunlight_propagates = true, groups = def.groups, _mcl_hardness = def._mcl_hardness, sounds = def.sounds, node_box = { type = "fixed", fixed = { {-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},}, }, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_int("state", 0) end, mesecons = {effector = { action_on = (function(pos, node) punch(pos) end), }}, on_rightclick = on_rightclick, }) minetest.register_node(name.."_open", { drawtype = "nodebox", tiles = def.tiles, is_ground_content = false, paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, pointable = true, groups = def.groups, _mcl_hardness = def._mcl_hardness, sounds = def.sounds, drop = name, node_box = { type = "fixed", fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5} }, on_rightclick = on_rightclick, mesecons = {effector = { action_on = (function(pos, node) punch(pos) end), }}, }) if minetest.get_modpath("doc") then doc.add_entry_alias("nodes", name, "nodes", name.."_open") end end mcl_doors:register_trapdoor("mcl_doors:trapdoor", { description = "Wooden Trapdoor", _doc_items_longdesc = "Wooden trapdoors are floor covers which can be opened and closed by hand or a redstone signal.", _doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.", tiles = {"door_trapdoor.png"}, wield_image = "door_trapdoor.png", groups = {handy=1,axey=1, mesecon_effector_on=1,door=2, material_wood=1}, _mcl_hardness = 3, sounds = mcl_sounds.node_sound_wood_defaults(), }) minetest.register_craft({ output = 'mcl_doors:trapdoor 2', recipe = { {'group:wood', 'group:wood', 'group:wood'}, {'group:wood', 'group:wood', 'group:wood'}, } }) minetest.register_craft({ type = "fuel", recipe = "mcl_doors:trapdoor", burntime = 15, }) mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", { description = "Iron Trapdoor", _doc_items_longdesc = "Iron trapdoors are floor covers which can only be opened and closed by redstone signals, but not by hand.", tiles = {"iron_trapdoor.png"}, wield_image = "iron_trapdoor.png", groups = {pickaxey=1, mesecon_effector_on=1,door=2}, _mcl_hardness = 5, sounds = mcl_sounds.node_sound_metal_defaults(), sound_open = "doors_steel_door_open", sound_close = "doors_steel_door_close", only_redstone_can_open = true, }) minetest.register_craft({ output = 'mcl_doors:iron_trapdoor', recipe = { {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, {'mcl_core:iron_ingot', 'mcl_core:iron_ingot'}, } }) -- Register aliases local doornames = { ["door"] = "wooden_door", ["door_jungle"] = "jungle_door", ["door_spruce"] = "spruce_door", ["door_dark_oak"] = "dark_oak_door", ["door_birch"] = "birch_door", ["door_acacia"] = "acacia_door", ["door_iron"] = "iron_door", } for oldname, newname in pairs(doornames) do minetest.register_alias("doors:"..oldname, "mcl_doors:"..newname) minetest.register_alias("doors:"..oldname.."_t_1", "mcl_doors:"..newname.."_t_1") minetest.register_alias("doors:"..oldname.."_b_1", "mcl_doors:"..newname.."_b_1") minetest.register_alias("doors:"..oldname.."_t_2", "mcl_doors:"..newname.."_t_2") minetest.register_alias("doors:"..oldname.."_b_2", "mcl_doors:"..newname.."_b_2") end minetest.register_alias("doors:trapdoor", "mcl_doors:trapdoor") minetest.register_alias("doors:trapdoor_open", "mcl_doors:trapdoor_open") minetest.register_alias("doors:iron_trapdoor", "mcl_doors:iron_trapdoor") minetest.register_alias("doors:iron_trapdoor_open", "mcl_doors:iron_trapdoor_open") -- Debug info local time_to_load= os.clock() - init minetest.log("action", (string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load)))