diff --git a/mods/ITEMS/mcl_cocoas/init.lua b/mods/ITEMS/mcl_cocoas/init.lua index 166d21ceb..b786cabac 100644 --- a/mods/ITEMS/mcl_cocoas/init.lua +++ b/mods/ITEMS/mcl_cocoas/init.lua @@ -62,6 +62,7 @@ local crop_def = { "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", "[combine:32x32:-10,0=mcl_cocoas_cocoa_stage_0.png", }, paramtype = "light", + sunlight_propagates = true, paramtype2 = "facedir", walkable = true, drop = "mcl_dye:brown", @@ -154,39 +155,44 @@ crop_def.drop = "mcl_dye:brown 3", minetest.register_node("mcl_cocoas:cocoa_3", table.copy(crop_def)) -- Add random cocoa pods to jungle trees + +-- TODO: Do this more efficiently, with LuaVoxelManip minetest.register_on_generated(function(minp, maxp) if maxp.y < 0 then return end - local pos, dir + local pos, treepos, dir local cocoa = minetest.find_nodes_in_area(minp, maxp, "mcl_core:jungletree") for n = 1, #cocoa do pos = cocoa[n] + treepos = table.copy(pos) if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then - dir = math.random(1, 80) + dir = math.random(1, 40) if dir == 1 then - pos.x = pos.x + 1 - elseif dir == 2 then - pos.x = pos.x - 1 - elseif dir == 3 then pos.z = pos.z + 1 + elseif dir == 2 then + pos.z = pos.z - 1 + elseif dir == 3 then + pos.x = pos.x + 1 elseif dir == 4 then - pos.z = pos.z -1 + pos.x = pos.x -1 end - if dir < 5 - and minetest.get_node(pos).name == "air" - and minetest.get_node_light(pos) > 12 then + local nn = minetest.get_node(pos).name + if dir < 5 + and nn == "air" + and minetest.get_node_light(pos) > 12 then minetest.swap_node(pos, { - name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)) + name = "mcl_cocoas:cocoa_" .. tostring(math.random(1, 3)), + param2 = minetest.dir_to_facedir(vector.subtract(treepos, pos)) }) end