Improve spawn points of split slimes

This commit is contained in:
Wuzzy 2017-02-22 21:49:56 +01:00
parent 025419dd49
commit e044058d46
1 changed files with 19 additions and 4 deletions

View File

@ -117,9 +117,14 @@ mobs:register_mob("mobs_mc:greenmedium", {
jump_height = 8,
jump_chance = 100,
fear_height = 60,
on_die =function(self, pos)
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,4 do
minetest.add_entity(self.object:getpos(), "mobs_mc:greensmall")
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(posadd), 0.5)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greensmall")
angle = angle + math.pi/2
end
end
})
@ -177,8 +182,13 @@ mobs:register_mob("mobs_mc:greenbig", {
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,2 do
minetest.add_entity(self.object:getpos(), "mobs_mc:greenmedium")
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:greenmedium")
angle = angle + math.pi
end
end,
})
@ -301,8 +311,13 @@ mobs:register_mob("mobs_mc:lavabig", {
jump_chance = 100,
fear_height = 60,
on_die = function(self, pos)
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,4 do
minetest.add_entity(self.object:getpos(), "mobs_mc:lavasmall")
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.multiply(vector.normalize(posadd), 0.5)
minetest.add_entity(vector.add(pos, posadd), "mobs_mc:lavasmall")
angle = angle + math.pi/2
end
end
})