diff --git a/mods/ITEMS/mcl_boats/depends.txt b/mods/ITEMS/mcl_boats/depends.txt index 315237e07..61f1a11db 100644 --- a/mods/ITEMS/mcl_boats/depends.txt +++ b/mods/ITEMS/mcl_boats/depends.txt @@ -1 +1,2 @@ mcl_core +mcl_player diff --git a/mods/ITEMS/mcl_boats/init.lua b/mods/ITEMS/mcl_boats/init.lua index a0535fc7d..58ea838a6 100644 --- a/mods/ITEMS/mcl_boats/init.lua +++ b/mods/ITEMS/mcl_boats/init.lua @@ -1,6 +1,266 @@ -- -- Helper functions -- + +local function is_water(pos) + local nn = minetest.get_node(pos).name + return minetest.get_item_group(nn, "water") ~= 0 +end + + +local function get_sign(i) + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + + +local function get_velocity(v, yaw, y) + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + return {x = x, y = y, z = z} +end + + +local function get_v(v) + return math.sqrt(v.x ^ 2 + v.z ^ 2) +end + +-- +-- Boat entity +-- + +local boat = { + physical = true, + -- Warning: Do not change the position of the collisionbox top surface, + -- lowering it causes the boat to fall through the world if underwater + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "boat.b3d", + textures = {"boat.png"}, + visual_size = {x=3, y=3}, + rotate = -180, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, + driver = nil, + v = 0, + last_v = 0, + removed = false +} + +--[[ +--################### +--################### BOAT +--################### + +mobs:register_mob("amc:81boat", { + type = "animal", + passive = true, + runaway = true, + stepheight = 1.2, + hp_min = 30, + hp_max = 60, + armor = 150, + collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35}, + rotate = -180, + visual = "mesh", + mesh = "boat.b3d", + textures = {{"boat.png"},{"boat1.png"},{"boat2.png"},{"boat3.png"},{"boat4.png"},{"boat5.png"},{"boat6.png"},}, + visual_size = {x=3, y=3}, + walk_velocity = 0.6, + run_velocity = 2, + jump = true, + animation = { + speed_normal = 25, speed_run = 50, + stand_start = 0, stand_end = 0, + walk_start = 0, walk_end = 40, + run_start = 0, run_end = 40, + }, +}) +]] +function boat.on_rightclick(self, clicker) + if not clicker or not clicker:is_player() then + return + end + local name = clicker:get_player_name() + if self.driver and clicker == self.driver then + self.driver = nil + clicker:set_detach() + mcl_player.player_attached[name] = false + mcl_player.player_set_animation(clicker, "stand" , 30) + local pos = clicker:getpos() + pos = {x = pos.x, y = pos.y + 0.2, z = pos.z} + minetest.after(0.1, function() + clicker:setpos(pos) + end) + elseif not self.driver then + local attach = clicker:get_attach() + if attach and attach:get_luaentity() then + local luaentity = attach:get_luaentity() + if luaentity.driver then + luaentity.driver = nil + end + clicker:set_detach() + end + self.driver = clicker + clicker:set_attach(self.object, "", + {x = 0, y = 11, z = -3}, {x = 0, y = 0, z = 0}) + mcl_player.player_attached[name] = true + minetest.after(0.2, function(clicker) + if clicker:is_player() then + mcl_player.player_set_animation(clicker, "sit" , 30) + end + end, clicker) + clicker:set_look_horizontal(self.object:getyaw()) + end +end + + +function boat.on_activate(self, staticdata, dtime_s) + self.object:set_armor_groups({immortal = 1}) + if staticdata then + self.v = tonumber(staticdata) + end + self.last_v = self.v +end + + +function boat.get_staticdata(self) + return tostring(self.v) +end + + +function boat.on_punch(self, puncher) + if not puncher or not puncher:is_player() or self.removed then + return + end + if self.driver and puncher == self.driver then + self.driver = nil + puncher:set_detach() + mcl_player.player_attached[puncher:get_player_name()] = false + end + if not self.driver then + self.removed = true + local inv = puncher:get_inventory() + if not (creative and creative.is_enabled_for + and creative.is_enabled_for(puncher:get_player_name())) + or not inv:contains_item("main", "mcl_boats:boat") then + local leftover = inv:add_item("main", "mcl_boats:boat") + -- if no room in inventory add a replacement boat to the world + if not leftover:is_empty() then + minetest.add_item(self.object:getpos(), leftover) + end + end + -- delay remove to ensure player is detached + minetest.after(0.1, function() + self.object:remove() + end) + end +end + + +function boat.on_step(self, dtime) + self.v = get_v(self.object:getvelocity()) * get_sign(self.v) + if self.driver then + local ctrl = self.driver:get_player_control() + local yaw = self.object:getyaw() + if ctrl.up then + self.v = self.v + 0.1 + elseif ctrl.down then + self.v = self.v - 0.1 + end + if ctrl.left then + if self.v < 0 then + self.object:setyaw(yaw - (1 + dtime) * 0.03) + else + self.object:setyaw(yaw + (1 + dtime) * 0.03) + end + elseif ctrl.right then + if self.v < 0 then + self.object:setyaw(yaw + (1 + dtime) * 0.03) + else + self.object:setyaw(yaw - (1 + dtime) * 0.03) + end + end + end + local velo = self.object:getvelocity() + if self.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + self.object:setpos(self.object:getpos()) + return + end + local s = get_sign(self.v) + self.v = self.v - 0.02 * s + if s ~= get_sign(self.v) then + self.object:setvelocity({x = 0, y = 0, z = 0}) + self.v = 0 + return + end + if math.abs(self.v) > 5 then + self.v = 5 * get_sign(self.v) + end + + local p = self.object:getpos() + p.y = p.y - 0.5 + local new_velo + local new_acce = {x = 0, y = 0, z = 0} + if not is_water(p) then + local nodedef = minetest.registered_nodes[minetest.get_node(p).name] + if (not nodedef) or nodedef.walkable then + self.v = 0 + new_acce = {x = 0, y = 1, z = 0} + else + new_acce = {x = 0, y = -9.8, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + else + p.y = p.y + 1 + if is_water(p) then + local y = self.object:getvelocity().y + if y >= 5 then + y = 5 + elseif y < 0 then + new_acce = {x = 0, y = 20, z = 0} + else + new_acce = {x = 0, y = 5, z = 0} + end + new_velo = get_velocity(self.v, self.object:getyaw(), y) + self.object:setpos(self.object:getpos()) + else + new_acce = {x = 0, y = 0, z = 0} + if math.abs(self.object:getvelocity().y) < 1 then + local pos = self.object:getpos() + pos.y = math.floor(pos.y) + 0.5 + self.object:setpos(pos) + new_velo = get_velocity(self.v, self.object:getyaw(), 0) + else + new_velo = get_velocity(self.v, self.object:getyaw(), + self.object:getvelocity().y) + self.object:setpos(self.object:getpos()) + end + end + end + self.object:setvelocity(new_velo) + self.object:setacceleration(new_acce) +end + + + + + + +--mc2code +--[[ +-- +-- Helper functions +-- local init = os.clock() local function is_water(pos) @@ -19,10 +279,13 @@ end -- local boat = { physical = true, - collisionbox = {-1,-0.5,-1, 1,0.5,1}, + --collisionbox = {-1,-0.5,-1, 1,0.5,1}, + collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5}, visual = "mesh", - mesh = "mcl_boats_base.x", - + --mesh = "mcl_boats_base.x", + mesh = "boats_boat.obj", + --textures = {"mcl_boats_texture.png"}, + textures = {"default_wood.png"}, _driver = nil, _v = 0, _stepcount = 0, @@ -87,7 +350,7 @@ function boat.on_step(self, dtime) local yaw = self.object:getyaw() - if ctrl.up and self._v<3 then + if ctrl.up and self._v<6 then --was3 self._v = self._v + 1 end @@ -132,21 +395,19 @@ function boat.on_step(self, dtime) end end +]] +local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" } +local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Acacia Boat", "Dark Oak Boat" } +local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" } +local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" } -local woods = { "", "_spruce", "_birch", "_jungle", "_dark", "_acacia" } -local names = { "Oak Boat", "Spruce Boat", "Birch Boat", "Jungle Boat", "Dark Oak Boat", "Acacia Boat" } -local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:darkwood", "mcl_core:acaciawood" } -local images = { "oak", "spruce", "birch", "jungle", "dark_oak", "acacia" } +for b=1, #boat_ids do + local itemstring = "mcl_boats:"..boat_ids[b] + minetest.register_entity(itemstring, boat) -for w=1, #woods do - local textures = {"mcl_boats_texture.png"} - minetest.register_entity("mcl_boats:boat"..woods[w], boat) - - minetest.register_craftitem("mcl_boats:boat"..woods[w], { - description = names[w], - _doc_items_longdesc = "Boats are used to travel on the surface of water.", - _doc_items_usagehelp = "Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to collect it.", - inventory_image = "mcl_boats_"..images[w].."_boat.png", + minetest.register_craftitem(itemstring, { + description = names[b], + inventory_image = "mcl_boats_"..images[b].."_boat.png", liquids_pointable = true, groups = { boat = 1, transport = 1}, stack_max = 1, @@ -167,7 +428,7 @@ for w=1, #woods do return end pointed_thing.under.y = pointed_thing.under.y+0.5 - minetest.add_entity(pointed_thing.under, "mcl_boats:boat"..woods[w]) + minetest.add_entity(pointed_thing.under, itemstring) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() end @@ -175,9 +436,9 @@ for w=1, #woods do end, }) - local c = craftstuffs[w] + local c = craftstuffs[b] minetest.register_craft({ - output = "mcl_boats:boat"..woods[w], + output = itemstring, recipe = { {c, "", c}, {c, c, c}, @@ -191,5 +452,3 @@ minetest.register_craft({ burntime = 20, }) -local time_to_load= os.clock() - init -print(string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load)) diff --git a/mods/ITEMS/mcl_boats/models/boat.b3d b/mods/ITEMS/mcl_boats/models/boat.b3d new file mode 100644 index 000000000..6a8cb3b96 Binary files /dev/null and b/mods/ITEMS/mcl_boats/models/boat.b3d differ diff --git a/mods/ITEMS/mcl_boats/textures/boat.png b/mods/ITEMS/mcl_boats/textures/boat.png new file mode 100644 index 000000000..4e0436fe2 Binary files /dev/null and b/mods/ITEMS/mcl_boats/textures/boat.png differ diff --git a/mods/ITEMS/mcl_boats/textures/boat2.png b/mods/ITEMS/mcl_boats/textures/boat2.png new file mode 100644 index 000000000..1907f4be6 Binary files /dev/null and b/mods/ITEMS/mcl_boats/textures/boat2.png differ diff --git a/mods/ITEMS/mcl_boats/textures/boat3.png b/mods/ITEMS/mcl_boats/textures/boat3.png new file mode 100644 index 000000000..3ee58997d Binary files /dev/null and b/mods/ITEMS/mcl_boats/textures/boat3.png differ diff --git a/mods/ITEMS/mcl_boats/textures/boat4.png b/mods/ITEMS/mcl_boats/textures/boat4.png new file mode 100644 index 000000000..9a62ebec6 Binary files /dev/null and b/mods/ITEMS/mcl_boats/textures/boat4.png differ diff --git a/mods/ITEMS/mcl_boats/textures/boat5.png b/mods/ITEMS/mcl_boats/textures/boat5.png new file mode 100644 index 000000000..d02a9a9cf Binary files /dev/null and b/mods/ITEMS/mcl_boats/textures/boat5.png differ diff --git a/mods/ITEMS/mcl_boats/textures/boat6.png b/mods/ITEMS/mcl_boats/textures/boat6.png new file mode 100644 index 000000000..74ba9efb5 Binary files /dev/null and b/mods/ITEMS/mcl_boats/textures/boat6.png differ