From daf89c0b52a5988c6caf09efeaad7f015fb16323 Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 5 Jun 2017 22:09:48 +0200 Subject: [PATCH] Set blast resistance for all doors --- mods/ITEMS/mcl_doors/api_doors.lua | 4 ++++ mods/ITEMS/mcl_doors/register.lua | 9 ++++++++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/mods/ITEMS/mcl_doors/api_doors.lua b/mods/ITEMS/mcl_doors/api_doors.lua index 9b217a2ac..3ef6b4666 100644 --- a/mods/ITEMS/mcl_doors/api_doors.lua +++ b/mods/ITEMS/mcl_doors/api_doors.lua @@ -220,6 +220,7 @@ function mcl_doors:register_door(name, def) }, groups = def.groups, _mcl_hardness = def._mcl_hardness, + _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(bottom, oldnode) @@ -266,6 +267,7 @@ function mcl_doors:register_door(name, def) }, groups = def.groups, _mcl_hardness = def._mcl_hardness, + _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(top, oldnode) @@ -308,6 +310,7 @@ function mcl_doors:register_door(name, def) }, groups = def.groups, _mcl_hardness = def._mcl_hardness, + _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(bottom, oldnode) @@ -354,6 +357,7 @@ function mcl_doors:register_door(name, def) }, groups = def.groups, _mcl_hardness = def._mcl_hardness, + _mcl_blast_resistance = def._mcl_blast_resistance, sounds = def.sounds, after_destruct = function(top, oldnode) diff --git a/mods/ITEMS/mcl_doors/register.lua b/mods/ITEMS/mcl_doors/register.lua index 3a0f315d6..481c4f526 100644 --- a/mods/ITEMS/mcl_doors/register.lua +++ b/mods/ITEMS/mcl_doors/register.lua @@ -11,6 +11,7 @@ mcl_doors:register_door("mcl_doors:wooden_door", { inventory_image = "door_wood.png", groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, + _mcl_blast_resistance = 15, tiles_bottom = {"door_wood_b.png", "door_wood_b.png"}, tiles_top = {"door_wood_a.png", "door_wood_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -33,6 +34,7 @@ mcl_doors:register_door("mcl_doors:acacia_door", { inventory_image = "door_acacia.png", groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, + _mcl_blast_resistance = 15, tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"}, tiles_top = {"door_acacia_a.png", "door_acacia_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -55,6 +57,7 @@ mcl_doors:register_door("mcl_doors:birch_door", { inventory_image = "door_birch.png", groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, + _mcl_blast_resistance = 15, tiles_bottom = {"door_birch_b.png", "door_birch_b.png"}, tiles_top = {"door_birch_a.png", "door_birch_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -77,6 +80,7 @@ mcl_doors:register_door("mcl_doors:dark_oak_door", { inventory_image = "door_dark_oak.png", groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, + _mcl_blast_resistance = 15, tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"}, tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -99,6 +103,7 @@ mcl_doors:register_door("mcl_doors:jungle_door", { inventory_image = "door_jungle.png", groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, + _mcl_blast_resistance = 15, tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"}, tiles_top = {"door_jungle_a.png", "door_jungle_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -121,6 +126,7 @@ mcl_doors:register_door("mcl_doors:spruce_door", { inventory_image = "door_spruce.png", groups = {handy=1,axey=1, material_wood=1}, _mcl_hardness = 3, + _mcl_blast_resistance = 15, tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"}, tiles_top = {"door_spruce_a.png", "door_spruce_a.png"}, sounds = mcl_sounds.node_sound_wood_defaults(), @@ -166,7 +172,7 @@ minetest.register_craft({ burntime = 10, }) ---- Door in Iron --- +--- Iron Door --- mcl_doors:register_door("mcl_doors:iron_door", { description = "Iron Door", _doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.", @@ -174,6 +180,7 @@ mcl_doors:register_door("mcl_doors:iron_door", { inventory_image = "door_steel.png", groups = {pickaxey=1, mesecon_effector_on=1}, _mcl_hardness = 5, + _mcl_blast_resistance = 25, tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"}, tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"}, sounds = mcl_sounds.node_sound_metal_defaults(),